Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 993% |
| Size | big |
| Lifes / Deaths | Killed by Yvivea the rattlesnake at level 21 on the 67th Dusk 122nd year of Ascendancy at 23:19 4 / 3Killed by Glyta the cutpurse at level 23 on the 72nd Dusk 122nd year of Ascendancy at 05:23 Killed by Bomb the Bomb at level 34 on the 61st Pyre 123rd year of Ascendancy at 03:43 |
Primary Stats
| Strength | 47 (base 38) |
| Dexterity | 28 (base 13) |
| Constitution | 27 (base 11) |
| Magic | 90 (base 60) |
| Willpower | 83 (base 64) |
| Cunning | 130 (base 64) |
Resources
| Mana | 349/349 |
| Psi | 213/213 |
| Vim | 364/364 |
| Life | 1272/1272 |
| Positive | 0/177 |
| Stamina | 474/474 |
| Paradox | 300 |
| Healing Factor | 1.34 |
| Regeneration | 8.509 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | -1015 |
| Infravision | 27 |
| Stealth | 65.13022987499 |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 48 |
| Crit Chance | 63% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 48 |
| Crit Chance | 76% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 61% |
| Speed | 1 |
| Cooldown Reduction | 26.666666666667 |
Offense: Mind
| Mindpower | 59.7 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (34%) |
| Defense | 43.033333333333 |
| Ranged Defense | 43.033333333333 |
| Fatigue | 0 |
| Physical Save | 65.78125 |
| Spell Save | 74.69375 |
| Mental Save | 64.69375 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Confusion Resistance | 55% |
| Poison Resistance | 33% |
| Disarm Resistance | 27% |
| Teleport Resistance | 15% |
| Silence Resistance | 38% |
| Pinning Resistance | 54% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 31% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1703% over 10 turns and instantly restoring 85 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Corruption / Blight | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.00 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Shield |
| talent | Chant of Fortress |
| talent | Crystalline Focus |
| talent | Quicken Spells |
| talent | Essence of Speed |
| talent | Dark Ritual |
| talent | Shielding |
| talent | Stealth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2183. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Serpentnight (136% power, 6 apr, physical element) Serpentnight (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 nature When wielded/worn: Armour: +9 Armour Hardiness: +4% Changes stats: +3 Str / +2 Dex / +11 Mag / +13 Cun / +5 Con Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +51.00% Physical save: +12 (+3 eff.) Vim when firing critical spell: +10.00 Maximum vim: +68.00 Maximum neg.energy: +74.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| Quiver | 752 alchemist diamond 752 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| On hands | Voriwen the hardened leather gloves (0 def, 2 armour) Voriwen the hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +2.0% Armour: +2 Changes stats: +3 Cun Changes resistances: +10% darkness Life regen: +0.20 Stamina each turn: +0.20 Only die when reaching: -60.00 life Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Mundur the Duatheltrial Mundur the DuatheltrialCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +11 (+4 eff.) Damage when hit (Melee): 8 lightning Changes stats: +21 Cun Changes resistances: +9% darkness / +3% lightning Changes resistances penetration: +10% lightning / +5% darkness Physical save: +18 (+4 eff.) Spell save: +20 (+5 eff.) Mental save: +17 (+4 eff.) Light radius: -16 Infravision radius: +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Zubedawen (3 def, 0 armour) Zubedawen (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +16 Wil Changes resistances: +19% mind Changes damage: +20% mind Physical save: +27 (+7 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +15% Pinning immunity: +15% Teleport immunity: +15% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Maximum psi: +40.00 Spellpower: +5 (+1 eff.) Mindpower: +9 (+2 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On feet | Mucussweep (0 def, 3 armour) Mucussweep (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Changes resistances: +9% nature Changes damage: +3% arcane Critical mult.: +5.00% Maximum encumbrance: +31 Physical save: +10 (+2 eff.) Silence immunity: +38% Confusion immunity: +30% Stun/Freeze immunity: +31% Maximum vim: +10.00 Spellpower: +8 (+2 eff.) A pair of boots made of leather. |
| Tool | dwarven-steel torque of clear mind 'Armygen' [power 3] (10 cooldown) dwarven-steel torque of clear mind 'Armygen' [power 3] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 20 blight Changes damage: +3% arcane Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Radiancelord' gold ring 'Radiancelord'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Changes stats: +2 Wil Changes resistances: +14% blight / +16% nature / +3% light Poison immunity: +33% Disease immunity: +27% Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Eluyatha the stralite ring Eluyatha the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +4 Con Changes resistances: +3% temporal Changes resistances penetration: +5% arcane Changes damage: +9% arcane / +3% temporal Spell save: +10 (+2 eff.) Disarm immunity: +27% Pinning immunity: +39% Knockback immunity: +28% Life regen: +0.90 Maximum life: +112.00 Maximum stamina: +12.00 Healing mod.: +16% Rings can have magical properties. |
| Around neck | Daimoruirekor DaimoruirekorInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Effects on melee hit: * 15% chance to corrode armour Changes stats: +3 Con Changes resistances: +22% lightning / +5% arcane / +9% acid Physical save: +12 (+3 eff.) Stun/Freeze immunity: +40% Life regen: +4.20 Maximum life: +62.00 Amulets can have magical properties. |
| In main hand | Duvaradir the Cobraidol (129% power, 5 apr, physical element) Duvaradir the Cobraidol (129% power, 5 apr, physical element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 nature When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +18.0% Physical power: +9 (+2 eff.) Changes stats: +4 Con Changes resistances: +6% temporal / +3% nature / +9% light Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +25.00% Spell save: +25 (+6 eff.) Life regen: +0.80 Spellpower: +26 (+6 eff.) Spell crit. chance: +7% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Arulen ArulenCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +12 (+4 eff.) Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +9% light / +6% blight Trap disarming bonus: +12 Stealth bonus: +14 Spell save: +19 (+5 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In off hand | Life Drinker (152% power, 11 apr) Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 15.39 acid and 15.39 blight damage. If not cleared after five turns it will inflict 215.07 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
| Cloak | elven-silk cloak 'Ivalethra' (11 def, 0 armour) elven-silk cloak 'Ivalethra' (11 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+10 eff.) Defense: +11 (+4 eff.) Fatigue: -8% Changes stats: +1 Wil Changes resistances: +22% light / +16% fire Stealth bonus: +11 Physical save: +12 (+3 eff.) Spell save: +18 (+4 eff.) Mental save: +11 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -50.00 life Maximum life: +73.00 Maximum stamina: +32.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the sneak (heal 347) healing infusion of the sneak (heal 347)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 347 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+10 for 13 turns, die at -424) heroism infusion of the duelist (+10 for 13 turns, die at -424)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 13 turns. While Heroism is active, you will only die when reaching -424 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+24 for 7 turns, die at -733) heroism infusion of the sneak (+24 for 7 turns, die at -733)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 7 turns. While Heroism is active, you will only die when reaching -733 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+24 for 11 turns, die at -991) heroism infusion of the sneak (+24 for 11 turns, die at -991)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 11 turns. While Heroism is active, you will only die when reaching -991 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (626% speed; 7 turns) movement infusion (626% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 626% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (895% speed; 6 turns) movement infusion of the wizard (895% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 895% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 811 over 5 turns) regeneration infusion of the wizard (heal 811 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 811 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure magical, physical) wild infusion (resist 19%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 19% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 28%; cure mental) wild infusion of the sneak (resist 28%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 26%; cure mental, physical) wild infusion of the titan (resist 26%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 26% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 21%; cure mental) wild infusion of the titan (resist 21%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 27%; cure physical) wild infusion of the warrior (resist 27%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 25%; cure mental) wild infusion of the wizard (resist 25%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 28%; cure physical) wild infusion of the wizard (resist 28%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 33%; cure magical, mental) wild infusion of the wizard (resist 33%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 33% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Reflection (absorb and reflect 550 for 5 turns) Rune of Reflection (absorb and reflect 550 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
controlled phase door rune of the psychic (range 12) controlled phase door rune of the psychic (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 16) controlled phase door rune of the sneak (range 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 16; power 42; dur 5) phase door rune of the psychic (range 16; power 42; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 16. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 42%, your defense is increased by 42 and all your resistances by 42%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 437 for 5 turns) shielding rune of the psychic (absorb 437 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 437 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 544 for 7 turns) shielding rune of the psychic (absorb 544 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 7 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 480 for 8 turns) shielding rune of the psychic (absorb 480 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 480 damage for 8 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 733 for 5 turns) shielding rune of the sneak (absorb 733 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 733 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Airresolve the gold amulet Airresolve the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Defense: +8 (+3 eff.) Changes stats: +10 Lck / +4 Con Changes resistances penetration: +5% lightning Critical mult.: +13.00% Physical save: +10 (+2 eff.) Mental save: +20 (+5 eff.) Poison immunity: +25% Confusion immunity: +10% Life regen: +1.10 Maximum life: +45.00 Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Darkbliss DarkblissInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% light / +11% darkness Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Blindness immunity: +24% Amulets can have magical properties. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Poruna PorunaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +5 Cun Changes resistances: +2% physical Reduces incoming crit damage: 15.00% Amulets can have magical properties. |
Singeream SingereamInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +12% lightning Changes resistances penetration: +15% fire Changes damage: +9% arcane / +6% fire Stun/Freeze immunity: +32% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Voidrupture' copper amulet 'Voidrupture'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes damage: +9% darkness Grants telepathy: Dragon Psi when hit: +0.04 Amulets can have magical properties. |
gold amulet 'Healkiss' gold amulet 'Healkiss'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 20 nature Changes resistances penetration: +15% fire Physical save: +13 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +15 (+4 eff.) Amulets can have magical properties. |
steel amulet 'Eilinyvea' steel amulet 'Eilinyvea'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +3 Mag / +3 Con Physical save: +13 (+3 eff.) Life regen: +1.00 Maximum life: +35.00 Amulets can have magical properties. |
steel amulet 'Falarobar' steel amulet 'Falarobar'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +2% physical Maximum encumbrance: +30 Amulets can have magical properties. |
stralite amulet 'Mayyriath' stralite amulet 'Mayyriath'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +6 Physical crit. chance: +5.0% Changes resistances: +3% blight / +6% temporal Changes resistances penetration: +10% physical Critical mult.: +16.00% Physical save: +11 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +17 (+4 eff.) Cut immunity: +70% Maximum stamina: +15.00 Healing mod.: +31% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 368 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Arcwrecker the gold ring Arcwrecker the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Disarm immunity: +29% Pinning immunity: +32% Knockback immunity: +25% Maximum life: +33.00 Rings can have magical properties. |
Branevon BranevonInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +13 Physical power: +11 (+3 eff.) Defense: +15 (+5 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +32% acid / +6% mind / +3% darkness Changes damage: +16% acid Reduces incoming crit damage: 10.00% Spell save: +10 (+2 eff.) Poison immunity: +15% Teleport immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Camyruidetir CamyruidetirInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +14 (+4 eff.) Changes stats: +5 Dex / +1 Mag Changes resistances: +26% fire Changes resistances penetration: +5% blight Changes damage: +3% blight / +13% fire / +6% all Spellpower: +5 (+1 eff.) Mindpower: +10 (+3 eff.) Damage Shield penetration: +40% Rings can have magical properties. |
Dairyruifast DairyruifastCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -8% Maximum encumbrance: +31 Physical save: +25 (+6 eff.) Mental save: +18 (+4 eff.) Poison immunity: +5% Stun/Freeze immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Harerion the stralite ring Harerion the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+6 eff.) Damage when hit (Melee): 20 blight Changes stats: +9 Cun Changes damage: +6% arcane Mana when firing critical spell: +3.00 Spell crit. chance: +2% Rings can have magical properties. |
Hyzilarin the copper ring Hyzilarin the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +22% nature / +2% physical Changes damage: +11% nature Maximum life: +10.00 Rings can have magical properties. |
Isletira the Cloudscar Isletira the CloudscarPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +10% lightning Changes damage: +12% lightning Silence immunity: +28% Mana each turn: +0.25 Rings can have magical properties. |
Nerumina the Arcbrawn Nerumina the ArcbrawnCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Con Changes resistances: +3% lightning / +3% nature Changes resistances penetration: +10% lightning / +5% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +15.00% Spell save: +20 (+5 eff.) Mental save: +6 (+2 eff.) Maximum stamina: +40.00 Maximum hate: +2.00 Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 37 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Polytta PolyttaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Spell save: +25 (+6 eff.) Cut immunity: +15% Stun/Freeze immunity: +38% Life regen: +2.30 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Xanalaith the Brightkarma Xanalaith the BrightkarmaPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 12 light Changes resistances: +17% physical / +34% darkness / +9% temporal Changes damage: +17% physical / +17% darkness / +6% light Silence immunity: +35% Mana each turn: +0.36 Rings can have magical properties. |
steel ring 'Brandresolve' steel ring 'Brandresolve'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Changes resistances: +24% acid / +3% fire Changes damage: +12% acid / +6% fire Critical mult.: +3.00% Reduces incoming crit damage: 5.00% Only die when reaching: -40.00 life Maximum stamina: +15.00 Rings can have magical properties. |
Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 161.02 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Xerolle the steel dagger (105% power, 6 apr) Xerolle the steel dagger (105% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +6 darkness / +6 cold Damage against: +4% Living When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +10% mind Mana each turn: +0.04 Mana when firing critical spell: +2.00 Vim when firing critical spell: +1.00 Sharp, short and deadly. |
Nexus of the Way (124% power, 40 apr, mind damage) Nexus of the Way (124% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+5 eff.) Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Dayqueen the elven-wood magestaff (129% power, 5 apr, cold element) Dayqueen the elven-wood magestaff (129% power, 5 apr, cold element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +18.0% Physical power: +10 (+2 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 29% chance to blind Changes resistances: +6% mind / +3% acid Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +23.00% Physical save: +12 (+3 eff.) Poison immunity: +15% Pinning immunity: +10% Spellpower: +21 (+5 eff.) Spell crit. chance: +7% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 109.38 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Strikereign' (144% power, 6 apr, physical element) dragonbone magestaff 'Strikereign' (144% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 145% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Burst (radius 1) on hit: +8 mind When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Mag / +5 Wil Changes resistances penetration: +15% lightning Changes damage: +36% physical Talent granted: +1 Command Staff Physical save: +11 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +11 (+3 eff.) Maximum mana: +110.00 Spellpower: +27 (+7 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of breaching (136% power, 6 apr, blight element) greater dragonbone vilestaff of breaching (136% power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% blight / +15% fire / +15% darkness / +15% acid Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talent granted: +1 Command Staff Spellpower: +21 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Adewyn the Wildward Adewyn the WildwardInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes stats: +4 Str / +4 Dex / +6 Wil / +4 Cun Changes damage: +6% blight Critical mult.: +7.00% Physical save: +16 (+4 eff.) Spell save: +24 (+6 eff.) Mental save: +13 (+3 eff.) Maximum life: +38.00 A belt that goes around your waist. |
Araletta AralettaInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Dex / +5 Mag / +4 Cun / +1 Con / +8 Lck Changes resistances: +5% arcane Trap disarming bonus: +15 Stealth bonus: +11 Physical save: +11 (+3 eff.) Maximum life: +47.00 Mindpower: +8 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Adugawen the linen cloak (1 def, 0 armour) Adugawen the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Spell save: +6 (+2 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ichorwilder the cashmere cloak (2 def, 7 armour) Ichorwilder the cashmere cloak (2 def, 7 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes stats: +3 Mag / +7 Wil / +5 Cun / +2 Con Changes resistances: +22% cold Changes resistances penetration: +10% nature Reduces incoming crit damage: 10.00% Spell crit. chance: +6% Mental crit. chance: +5% Light radius: +3 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urosus the elven-silk cloak (17 def, 0 armour) Urosus the elven-silk cloak (17 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +17 (+6 eff.) Damage when hit (Melee): 8 physical Changes stats: +3 Str Changes resistances penetration: +15% mind Critical mult.: +3.00% Physical save: +24 (+6 eff.) Mental save: +18 (+4 eff.) Only die when reaching: -130.00 life Maximum life: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Beroyahad' (2 def, 0 armour) cashmere cloak 'Beroyahad' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +6% darkness Spell save: +25 (+6 eff.) Pinning immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Eilinosetha' (2 def, 0 armour) cashmere cloak 'Eilinosetha' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +3 Mag / +3 Wil Changes resistances: +6% nature / +6% blight Spell save: +9 (+2 eff.) Disease immunity: +10% Maximum mana: +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Aerodatha' (3 def, 0 armour) elven-silk cloak 'Aerodatha' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +19 Defense: +3 (+1 eff.) Changes stats: +13 Dex / +2 Wil / +14 Cun Changes damage: +9% temporal Vim when firing critical spell: +2.00 Spellpower: +4 (+1 eff.) Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+2 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 113.52 to 141.90 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Adoth (0 def, 4 armour) Adoth (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Fatigue: +4% Changes stats: +10 Wil Changes resistances: +16% blight Maximum encumbrance: +10 Physical save: +23 (+6 eff.) Mental save: +16 (+4 eff.) Maximum life: +40.00 Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Aerokira the hardened leather cap (0 def, 3 armour) Aerokira the hardened leather cap (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 arcane Changes resistances: +15% mind / +6% acid Spell save: +6 (+2 eff.) Mental save: +22 (+6 eff.) Confusion immunity: +31% Maximum mana: +40.00 Damage Shield penetration: +10% A cap made of leather. |
Glyriarin (0 def, 7 armour) Glyriarin (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +7 Fatigue: +4% Damage when hit (Melee): 12 physical Changes stats: +1 Dex Maximum encumbrance: +20 Only die when reaching: -60.00 life Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nightsnake the elven-silk wizard hat (3 def, 0 armour) Nightsnake the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 8 acid Changes stats: +19 Cun Changes resistances: +6% darkness / +27% fire Changes damage: +9% acid / +18% fire / +6% darkness Mental save: +26 (+6 eff.) A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Hellsreign' (3 def, 0 armour) elven-silk wizard hat 'Hellsreign' (3 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +9% lightning / +12% temporal / +6% fire Changes resistances penetration: +25% acid Changes damage: +16% arcane / +12% fire Equilibrium when hit: +1.60 Psi when hit: +2.40 Hate when hit: +2.30 Maximum mana: +106.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Nokor' (3 def, 0 armour) elven-silk wizard hat 'Nokor' (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +17 Cun / +7 Wil Changes resistances: +14% fire / +14% cold Changes damage: +3% mind Mental save: +14 (+4 eff.) Equilibrium when hit: +0.12 Mindpower: +11 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +30 A pointy cloth hat, very wizardly... |
2226 alchemist agate 2226 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
85 alchemist onyx 85 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Voralle the dwarven lantern Voralle the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +3% lightning / +6% cold / +5% arcane Changes resistances penetration: +13% all Spell save: +10 (+2 eff.) Mental save: +13 (+3 eff.) Knockback immunity: +10% Maximum life: +80.00 Light radius: +6 See stealth: +15 See invisible: +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
338 alchemist ruby 338 alchemist ruby0.00 Encumbrance. Type: alchemist-gem / red ; tier 4 When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
15 bloodstone 15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
51 garnet 51 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 ruby 20 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 560.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psychoportation [power 38] (30 cooldown) dwarven-steel torque of psychoportation [power 38] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 38), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of cure ailments 'Geyada' [power 2] (10 cooldown) yew totem of cure ailments 'Geyada' [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Str Changes damage: +9% temporal Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +6 Lay Web See invisible: +6 It can be used to remove up to 2 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of clairvoyance [power 16] (6 cooldown) dragonbone wand of clairvoyance [power 16] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 16), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
shadowy elven-wood wand of trap destruction [power 83] (15 cooldown) shadowy elven-wood wand of trap destruction [power 83] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to disarm traps (83 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
15 diamond 15 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone 20 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Cash'n carry Cash'n carryPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +15 Defense: +15 (+5 eff.) Fatigue: -10% Effects on melee hit: * 40% chance to gain 10% of a turn Changes stats: +4 Dex / +6 Cun / +10 Lck Changes resistances: +9% darkness Trap disarming bonus: +27 Stealth bonus: +15 Maximum encumbrance: +60 Physical save: +25 (+6 eff.) Spell save: +21 (+5 eff.) Cut immunity: +15% Knockback immunity: +20% Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
pair of drakeskin leather boots 'Samenaridas' (10 def, 5 armour) pair of drakeskin leather boots 'Samenaridas' (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 12 mind Changes resistances: +15% fire / +15% cold Changes resistances penetration: +15% mind / +12% physical Life regen: +5.30 Maximum hate: +6.00 Maximum psi: +30.00 Mindpower: +4 (+1 eff.) Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +20 A pair of boots made of leather. |
voratun pickaxe 'Balygostir' (dig speed 8 turns) voratun pickaxe 'Balygostir' (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +3 Str / +6 Mag / +1 Wil / +12 Cun Changes resistances penetration: +25% physical Changes damage: +9% blight Critical mult.: +10.00% Maximum mana: +59.00 Spell crit. chance: +10% Mindpower: +18 (+5 eff.) Infravision radius: +10 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zagogund the Glintbore Zagogund the GlintborePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +1 Str / +3 Mag / +1 Cun Changes resistances: +6% light / +13% physical Changes damage: +15% blight / +15% fire / +10% physical Talent masteries: +0.40 Technique / Dual techniques +0.40 Cunning / Trapping Critical mult.: +20.00% Spell save: +12 (+3 eff.) Stamina each turn: +1.20 Spellpower: +13 (+3 eff.) Combat speed: +10% Amulets can have magical properties. |
Glewe the voratun ring Glewe the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Changes stats: +20 Str / +3 Dex / +1 Mag / +10 Con Changes resistances: +15% blight / +15% nature / +40% acid Changes damage: +20% acid Mental save: +15 (+4 eff.) Poison immunity: +25% Disease immunity: +20% Confusion immunity: +43% Rings can have magical properties. |
Lisurida [power 125] (20 cooldown) Lisurida [power 125] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Dex / +3 Wil Changes resistances: +5% arcane Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +3% blight Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +5 Silence +1 Ward Mana each turn: +0.12 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 125 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Bomb the Bomb the Cornac Adventurer level 37
73rd Pyre 123rd year of Ascendancy at 01:22 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bomb the Bomb the Cornac Adventurer level 50
70th Haze 123rd year of Ascendancy at 19:42 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Bomb the Bomb the Cornac Adventurer level 37
71st Pyre 123rd year of Ascendancy at 10:51 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Bomb the Bomb the Cornac Adventurer level 44
12nd Dusk 123rd year of Ascendancy at 09:27 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bomb the Bomb the Cornac Adventurer level 45
17th Dusk 123rd year of Ascendancy at 09:37 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Bomb the Bomb the Cornac Adventurer level 42
7th Dusk 123rd year of Ascendancy at 13:00 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Bomb the Bomb the Cornac Adventurer level 19
63rd Dusk 122nd year of Ascendancy at 12:02 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bomb the Bomb the Cornac Adventurer level 25
64th Haze 122nd year of Ascendancy at 01:36 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Bomb the Bomb the Cornac Adventurer level 40
3rd Dusk 123rd year of Ascendancy at 07:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Bomb the Bomb the Cornac Adventurer level 43
11st Dusk 123rd year of Ascendancy at 20:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bomb the Bomb the Cornac Adventurer level 24
77th Dusk 122nd year of Ascendancy at 17:15 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Bomb the Bomb the Cornac Adventurer level 32
54th Pyre 123rd year of Ascendancy at 05:19 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Bomb the Bomb the Cornac Adventurer level 50
4th Decay 123rd year of Ascendancy at 12:19 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Bomb the Bomb the Cornac Adventurer level 39
7th Flare 123rd year of Ascendancy at 17:57 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bomb the Bomb the Cornac Adventurer level 25
79th Dusk 122nd year of Ascendancy at 13:44 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bomb the Bomb the Cornac Adventurer level 46
18th Dusk 123rd year of Ascendancy at 09:52 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bomb the Bomb the Cornac Adventurer level 10
8th Dusk 122nd year of Ascendancy at 17:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bomb the Bomb the Cornac Adventurer level 20
63rd Dusk 122nd year of Ascendancy at 12:02 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Bomb the Bomb the Cornac Adventurer level 30
47th Pyre 123rd year of Ascendancy at 01:57 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Bomb the Bomb the Cornac Adventurer level 40
8th Flare 123rd year of Ascendancy at 22:05 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Bomb the Bomb the Cornac Adventurer level 50
15th Haze 123rd year of Ascendancy at 02:10 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Bomb the Bomb the Cornac Adventurer level 50
2nd Decay 123rd year of Ascendancy at 08:23 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bomb the Bomb the Cornac Adventurer level 50
66th Haze 123rd year of Ascendancy at 06:33 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Bomb the Bomb the Cornac Adventurer level 26
23rd Pyre 123rd year of Ascendancy at 06:36 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Bomb the Bomb the Cornac Adventurer level 34
62nd Pyre 123rd year of Ascendancy at 06:04 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Bomb the Bomb the Cornac Adventurer level 20
64th Dusk 122nd year of Ascendancy at 17:32 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Bomb the Bomb the Cornac Adventurer level 41
3rd Dusk 123rd year of Ascendancy at 10:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bomb the Bomb the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 10:45 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Bomb the Bomb the Cornac Adventurer level 50
2nd Decay 123rd year of Ascendancy at 10:05 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Bomb the Bomb the Cornac Adventurer level 50
3rd Decay 123rd year of Ascendancy at 21:41 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bomb the Bomb the Cornac Adventurer level 8
1st Dusk 122nd year of Ascendancy at 21:39 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Bomb the Bomb the Cornac Adventurer level 47
38th Dusk 123rd year of Ascendancy at 12:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bomb the Bomb the Cornac Adventurer level 32
54th Pyre 123rd year of Ascendancy at 09:26 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bomb the Bomb the Cornac Adventurer level 25
79th Dusk 122nd year of Ascendancy at 14:42 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Bomb the Bomb the Cornac Adventurer level 36
68th Pyre 123rd year of Ascendancy at 20:10 see stats
Log
Today is the 17th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 18th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:53.
Something briefly catches sight of you!
Today is the 19th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:05.
Today is the 20th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 21st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Orcs patrol briefly catches sight of you!
Today is the 22nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 23rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
There is a Entrance to Grushnak Pride bastion here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Bomb the Bomb deactivates Dark Ritual.
Bomb the Bomb deactivates Quicken Spells.
Bomb the Bomb deactivates Shielding.
Bomb the Bomb deactivates Arcane Shield.
Bomb the Bomb deactivates Essence of Speed.
Bomb the Bomb deactivates Crystalline Focus.
Bomb the Bomb deactivates Chant of Fortress.
Bomb the Bomb deactivates Stealth.
