















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 21 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Belabressra the forest troll at level 6 on the 6th Mirth 122nd year of Ascendancy at 21:42 0 / 6Killed by Ce'Nudanor the rogue at level 9 on the 1st Summertide 122nd year of Ascendancy at 04:03 Killed by Neronor the dire wolf at level 12 on the 12nd Dusk 122nd year of Ascendancy at 20:55 Killed by Veleda the sick dire wolf at level 13 on the 16th Dusk 122nd year of Ascendancy at 01:27 Killed by Sandworm Queen at level 17 on the 64th Dusk 122nd year of Ascendancy at 17:09 Killed by Xakira the honey tree at level 21 on the 4th Haze 122nd year of Ascendancy at 18:01 |
Primary Stats
| Strength | 21 (base 14) |
| Dexterity | 69 (base 50) |
| Constitution | 18 (base 16) |
| Magic | 9 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 47.132911379187 (base 35) |
Resources
| Life | -196/460 |
| Stamina | 77/120 |
| Healing Factor | 1.463829787234 |
| Regeneration | 1.5370212765958 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 63.532645104534 |
| See Invisible | 61.532645104534 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 51 |
| Crit Chance | 25% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 51 |
| Crit Chance | 32% |
| APR | 20 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +10% |
| Lightning | +3% |
| Darkness | +5% |
| Physical | +6% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45 (84.692942254812%) |
| Defense | 50 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 36%( 70%) |
| Cold | + 47%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 48%( 70%) |
| Mind | + 5%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 20% |
| Pinning Resistance | 24% |
| Knockback Resistance | 20% |
| Fear Resistance | 0% |
| Disarm Resistance | 73% |
| Instadeath Resistance | 100% |
| Blind Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 394% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Leeching Poison |
| talent | Crippling Poison |
| detrimental effect | Talents fail chance 33%, fear and sleep immunity reduced by 63%. Mind Drone |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 86 - 120 Accuracy: 66 (knife) APR: 6 Crit Chance: +25% Crit mult: 168% Uses Stats: 50% Cun, 70% Dex |
| detrimental effect | The target is in a deep sleep and unable to perform most actions. Every 82 damage it takes will reduce the duration of the effect by one turn. Slumber |
| detrimental effect | The target's mental faculties have been severely impaired, making it act randomly each turn (32% chance) and reducing its cunning by 14. Lobotomized (confused) |
| beneficial effect | The target is wide awake and has 21% resistance to sleep effects. Insomnia |
| beneficial effect | Parrying melee and ranged attacks: Has a 61% chance to deflect up to 21 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the repented thief from death by Prox the Mighty. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Issuchik the Lightningbright (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +9 Fatigue +3% Resists +8% cold +11% fire +6% light +3% mind Disease- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
| Quiver | Delikan the Blazesweeper (16/16, 22-26.4 power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Nature/Master Power 22.0 - 26.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 16 Proj.spd +200% Ranged+ +5 bleed On Hit.r1 +12 light +12 fire On Hit: * 20% chance to blind * 10% chance to create an air burst On Crit: * wounds the target for 7 turns: 10 bleeding, 42% reduced healing Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Naturequill the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +1 Str +2 Cun +1 Con dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +4% Resists +10% cold +7% fire Crit.dmg- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Erelyrath the dwarven-steel gauntlets (6 def, 10 armour)1.5 T3 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 9 darkness Dmg.mod +5% darkness ----- def ----- Armour +10 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +8% darkness +6% fire Mind.save +6 (+3 eff.) Die.at -80.00 life Teleport- +20% Unarmed combat: Power 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit: * 9% chance to inflict 15% damage reduction Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Elima (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% physical Melee Ret 16 physical ----- def ----- Armour +14 Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ulfuchak the Charmoon0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +15% fire Acc +7 (+2 eff.) ----- def ----- Resists +12% blight +6% darkness +6% lightning Spell.save +6 (+3 eff.) Rings can have magical properties. |
| On fingers | steel ring 'Nimbuskiss'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Mag dps ---------- Dmg.mod +3% lightning ----- def ----- Max.HP +23.00 HP.reg +0.80 Blind- +21% Disarm- +23% Pinning- +24% Stun/Frz- +20% Knockbk- +20% ---------- misc Mana/turn +0.12 Infravis +3 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
| Around neck | copper amulet 'Emelowe'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% acid ----- def ----- Resists +11% light +10% darkness Blind- +21% ---------- misc Max.psi +20.00 Amulets can have magical properties. |
| In main hand | Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Xanebeth the Shimmerbreaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) S.pwr/crit +4 Phasing +40% Melee Ret 4 blight On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Spell.save +15 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing reinforced leather armour of the deep (4 def, 8 armour)9.0 T4 light armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 14 acid 17 fire Melee Ret 10 acid 11 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +8% Resists +23% acid +8% cold +15% fire ---------- misc Breathe water A suit of armour made of leather. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 186)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 186 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 6; power 54; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 27). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 54) for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 6; power 31; turns 5; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 22%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (37 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 37.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Cobrashine0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -6% Resists +15% nature +9% fire HP.reg +1.80 Amulets can have magical properties. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 168 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
Khelychak the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +9% acid +11% fire ----- def ----- Resists +22% fire ---------- misc Light +3 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings can have magical properties. |
rogue's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +6 (+2 eff.) Resists +22% nature Rings can have magical properties. |
iron dagger (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.5 - 12.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger 'Xerona' (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.4 Acid Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature +6 temporal While equipped: Stats +3 Dex +3 Wil +9 Con dps ---------- Res.pen +15% acid ---------- misc See.Invis +6 Sharp, short and deadly. |
plaguebringer's dwarven-steel dagger of crippling (18.5-24.05 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Master Power 18.5 - 24.1 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 blight On Hit: 10% Epidemic 3 On Hit: * 9% chance to disease On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Disease- +18% Sharp, short and deadly. |
thought-forged dwarven-steel dagger of persecution (18-23.4 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Disrupt/Psionic Power 18.0 - 23.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 mind Against +8% Unnatural On Hit: * 10% chance to cause random gloom While equipped: Stats +3 Cun +4 Wil Sharp, short and deadly. |
truestriking steel dagger of crippling (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 11.5 - 15.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +5.0% Res.pen +5% physical Acc +6 (+2 eff.) Apr +6 Sharp, short and deadly. |
warbringer's steel dagger of the leech (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Disrupt/Master Power 12.0 - 15.6 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 6% * leeches stamina from the target While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +4% physical Melee Ret 4 nature slow ----- def ----- Disarm- +10% Sharp, short and deadly. |
flaming dwarven-steel mace of daylight (27.5-38.5 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Power 27.5 - 38.5 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +6 light Against +5% Undead On Hit.r1 +7 fire Blunt and deadly. |
Blazepierce (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +8 light On Hit: * Slows global speed by 40% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +2% Crit.mult +12.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% lightning +6% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning +12% light +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
mighty steel steamgun4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Eilinyssra the Venomparry (14-19.6 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +12 nature On Hit: * 40% chance to inflict 15% damage reduction On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction One-handed war axes. |
Bilesteel the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid Melee Ret 12 acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ----- def ----- Resists +12% nature D.Red.from +20% Summoned A belt that goes around your waist. |
murderer's linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Wil +2 Mag ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots 'Kindlevalor' (9 def, 8 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +8 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue -1% Phys.save +8 (+4 eff.) HP.reg +0.40 ---------- misc Max.enc +29 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Bregiromidur' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +6% nature +3% light Stealth +8 Die.at -80.00 life Cut- +15% Silence- +15% A pair of boots made of leather. |
pair of iron boots of uncanny dodging (2 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+0 eff.) Rng.Def +3 (+1 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Dazzlerend (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% mind Melee Ret 8 light 8 mind ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +12% light +6% cold A pointy cloth hat, very wizardly... |
Scumhash (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +5 Wil dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +5% mind +6% nature ----- def ----- Defense +2 (+0 eff.) Resists +8% cold +9% mind +8% fire Phys.save +16 (+8 eff.) Mind.save +5 (+3 eff.) Die.at -40.00 life Max.HP +10.00 Heal.mod +10% ---------- misc Max.psi +18.00 A pointy cloth hat, very wizardly... |
linen wizard hat of corrosion (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Defense +1 (+0 eff.) Resists +18% acid A pointy cloth hat, very wizardly... |
prismatic iron mail armour of stability (2 def, 4 armour)14.0 T1 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +6% physical +11% light +11% darkness Phys.save +10 (+5 eff.) A suit of armour made of mail. |
duelist's reinforced leather armour (8 def, 9 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Cun +7 Dex ----- def ----- Armour +9 Defense +8 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
acidic voratun shield of cold resistance (+18%) (12 def, 3 armour, 199.5 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 acid Melee Ret 21 acid ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +18% cold ---------- misc Talents +5 Block Handheld deflection devices. |
deflecting iron shield of lightning resistance (+16%) (10 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +16% lightning Proj.evade +5% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
184 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of steel shots (15/20, 20.5-24.6 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target Shots are used with slings to pummel your foes to death. |
pouch of steel shots (17/17, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Normal] Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Shots are used with slings to pummel your foes to death. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Enihi the Thalore Rogue level 11
7th Flare 122nd year of Ascendancy at 00:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Enihi the Thalore Rogue level 10
2nd Summertide 122nd year of Ascendancy at 05:09 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Enihi the Thalore Rogue level 20
79th Dusk 122nd year of Ascendancy at 20:46 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Enihi the Thalore Rogue level 18
71st Dusk 122nd year of Ascendancy at 13:58 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Enihi the Thalore Rogue level 10
2nd Summertide 122nd year of Ascendancy at 20:08 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Enihi the Thalore Rogue level 9
10th Mirth 122nd year of Ascendancy at 18:30 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Enihi the Thalore Rogue level 21
4th Haze 122nd year of Ascendancy at 04:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Enihi the Thalore Rogue level 15
28th Dusk 122nd year of Ascendancy at 06:07 see stats
Log
Deadly Poison from Enihi hits Xakira the honey tree for 23 to psi, 23 nature (46 total damage).
Xakira the honey tree slows down.
Enihi strikes Xakira the honey tree with hidden blades!
Enihi performs a melee critical strike against Xakira the honey tree!
Enihi performs a melee critical strike against Xakira the honey tree!
Xakira the honey tree is dazed!
Xakira the honey tree converts some damage to Psi!
Enihi hits Xakira the honey tree for 32 to psi, 31 physical, 4 to psi, 4 acid, 3 to psi, 3 darkness, 6 to psi, 6 fire, 35 to psi, 34 physical, 4 to psi, 4 acid, 3 to psi, 3 darkness, 6 to psi, 6 fire, 42 to psi, 41 physical, 4 to psi, 4 acid, 3 to psi, 3 darkness, 6 to psi, 6 fire (290 total damage).
Enihi's Quickdraw Knife performs a melee critical strike against Xakira the honey tree!
Xakira the honey tree is not dazed anymore.
Xakira the honey tree converts some damage to Psi!
Enihi's Quickdraw Knife hits Xakira the honey tree for 53 to psi, 51 physical, 4 to psi, 4 acid, 3 to psi, 3 darkness, 6 to psi, 6 fire (129 total damage).
Xakira the honey tree uses Slumber.
Enihi is in a deep sleep.
Talent Rogue's Tools is ready to use.
Talent Infusion: Movement is ready to use.
Talent Numbing Poison is ready to use.
Xakira the honey tree converts some damage to Psi!
Enihi receives 15 healing from Xakira the honey tree.
Deadly Poison from Enihi hits Xakira the honey tree for 23 to psi, 22 nature (45 total damage).
You are asleep and unable to move!
You are asleep and unable to move!
Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.
Xakira the honey tree uses Mind Sear.
Xakira the honey tree's mind surges with critical power!
Enihi reacts to damage from Xakira the honey tree, mitigating the blow!.
Saving game...











































































































