Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 31 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by orc assassin at level 31 on the 20th Voratun 122nd year of Ascendancy at 11:04 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 14 (base 11) |
| Constitution | 32 (base 27) |
| Magic | 13 (base 10) |
| Willpower | 47 (base 44) |
| Cunning | 75 (base 60) |
Resources
| Life | -12/780 |
| Mana | 418/465 |
| Equilibrium | 30 |
| Healing Factor | 0.46845473965898 |
| Regeneration | 43.008829648091 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 30 |
| Crit Chance | 24% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 30 |
| Crit Chance | 24% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.966666666667 |
| Crit Chance | 30% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 21 (45%) |
| Defense | 30.2 |
| Ranged Defense | 30.2 |
| Fatigue | 0 |
| Physical Save | 30.05 |
| Spell Save | 24.5 |
| Mental Save | 50.560835211423 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 16% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Meditation |
| talent | Master Summoner |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 15.21 nature damage per turn and decreasing all heals received by 58%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 90.36 life per turn. Regeneration |
| detrimental effect | The target is poisoned and sick, doing 15.21 nature damage per turn. Each time it tries to use a talent there is 25% chance of failure. Crippling Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | wanderer's pair of hardened leather boots (0 def, 3 armour) wanderer's pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +2 Con Physical save: +15 Mental save: +13 A pair of boots made of leather. |
| Quiver | 349 alchemist agate 349 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | alchemist's lamp alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | clarifying linen wizard hat of light (+15%) (1 def, 0 armour) clarifying linen wizard hat of light (+15%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Changes resistances: +15% light Changes damage: +10% light Mental save: +6 A pointy cloth hat, very wizardly... |
| Tool | volcanic yew wand of conjuration [power 241] (6 cooldown) volcanic yew wand of conjuration [power 241] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to fire a bolt of a random element (dam 120-241), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's gold ring of lightning (+20%) savior's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +9 Spell save: +8 Mental save: +6 Rings can have magical properties. |
| On fingers | rogue's stralite ring rogue's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
| Around neck | gold amulet of vision gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +16% Infravision radius: +2 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
| In main hand | living mindstar (16-17.6 power, 40 apr, nature damage) living mindstar (16-17.6 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | blurring hardened leather belt of carrying blurring hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +11 Fatigue: -4% Stealth bonus: +8 Maximum encumbrance: +24 A belt that goes around your waist. |
| In off hand | pulsing mindstar of life (12.5-13.75 power, 32 apr, mind damage) pulsing mindstar of life (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.20 Maximum life: +25.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 30 power out of 33/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
regeneration infusion of the wizard (heal 185 over 5 turns) regeneration infusion of the wizard (heal 185 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 185 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune of the wizard (209 lightning damage) lightning rune of the wizard (209 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 69.81 to 209.44 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
arcing voratun greatmaul (67-100.5 power, 4 apr) arcing voratun greatmaul (67-100.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning Massive two-handed mauls. |
elven-wood longbow of nature elven-wood longbow of natureRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage (Ranged): +24 nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature Longbows are used to shoot arrows at your foes. |
vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage) vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +2 Spell save: +3 Mental save: +2 Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood vilestaff of wizardry (25-30 power, 5 apr, acid element) elven-wood vilestaff of wizardry (25-30 power, 5 apr, acid element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +25% acid Talent granted: +1 Command Staff Maximum mana: +48.00 Spellpower: +18 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness element) lifebinding elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +8 Effects on melee hit: * 12% chance to blind Changes stats: +5 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.00 Spellpower: +17 Spell crit. chance: +4% Light radius: +3 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.2 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 62.35 light damage. Staves designed for wielders of magic, by the greats of the art. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
focusing silk robe of fire (+21%) (3 def, 0 armour) focusing silk robe of fire (+21%) (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +5 Mag / +6 Wil Changes resistances: +21% fire Changes damage: +14% fire Mana each turn: +0.21 Psi each turn: +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (3 def, 0 armour) silk robe of life (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +12% blight Life regen: +4.30 Maximum life: +67.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe (3 def, 0 armour) stormwoven silk robe (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +4 Mag / +6 Wil Changes resistances: +8% lightning / +8% cold Changes damage: +8% lightning / +8% physical / +9% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of nature (+31%) (0 def, 0 armour) verdant woollen robe of nature (+31%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +31% nature Changes damage: +21% nature Poison immunity: +27% Disease immunity: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bright elven-wood wand of clairvoyance [power 13] (4 cooldown) bright elven-wood wand of clairvoyance [power 13] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), placing all other charms into a 4 cooldown. When used: 100% chance to regenerate 6 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick yew wand of conjuration [power 181] (5 cooldown) quick yew wand of conjuration [power 181] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 90-181), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic elven-wood wand of trap destruction [power 88] (9 cooldown) volcanic elven-wood wand of trap destruction [power 88] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +3 Volcano It can be used to try to disarm traps in a line (disarm power 88), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Trixie the Dwarf Summoner level 21
18th Voratun 122nd year of Ascendancy at 05:28 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Trixie the Dwarf Summoner level 10
17th Voratun 122nd year of Ascendancy at 05:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Trixie the Dwarf Summoner level 20
17th Voratun 122nd year of Ascendancy at 22:41 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Trixie the Dwarf Summoner level 30
19th Voratun 122nd year of Ascendancy at 23:06 see stats
Log
Trixie is no longer invisible.
Insidious Poison from Orc assassin hits Trixie for 16 nature damage.
Forest wight's glacial vapour area effect hits Skeleton warrior for 26 cold damage.
Forest wight's glacial vapour area effect hits Forest wight for 5 cold damage.
Skeleton warrior hits Trixie for 129 physical, 12 lightning (141 total damage).
Trixie hits Skeleton warrior for 9 darkness, 9 cold (18 total damage).
Trixie casts Rune: Teleportation.
Orc assassin performs a melee critical strike against Trixie!
Orc assassin performs a melee critical strike against Trixie!
Trixie's Volcano has been burned!
Trixie is poisoned!
Trixie hits Orc assassin for 7 darkness, 9 cold, 7 darkness, 9 cold (33 total damage).
Orc assassin hits Trixie for 81 physical, 7 nature, 5 temporal, 11 acid, 63 physical, 17 arcane, 11 arcane (195 total damage).
Insidious Poison from Orc assassin hits Trixie for 16 nature damage.
Crippling Poison from Orc assassin hits Trixie for 16 nature damage.
Forest wight's glacial vapour area effect hits 3-headed hydra for 26 cold damage.
Forest wight's glacial vapour area effect hits Skeleton warrior for 26 cold damage.
Your summoned 3-headed hydra disappears.
Trixie uses Nature's Touch.
Trixie receives 179 healing.
Trixie hits Skeleton warrior for 9 darkness, 9 cold (18 total damage).
Skeleton warrior hits Trixie for 171 physical, 12 lightning (183 total damage).
Orc assassin stops regenerating health quickly.
Orc assassin performs a melee critical strike against Trixie!
Trixie hits Orc assassin for 7 darkness, 9 cold, 7 darkness, 9 cold (33 total damage).
Orc assassin hits Trixie for 48 physical, 7 nature, 5 temporal, 14 fire, 64 physical (138 total damage).
Trixie the level 31 dwarf summoner was impaled to death by an orc assassin on level 39 of The Arena.
Orc assassin killed Trixie!
