Selyr the level 12 Halfling Skirmisher by edruviransu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp12 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity42 (base 34)
Constitution15 (base 10)
Magic10 (base 10)
Willpower19 (base 11)
Cunning40 (base 27)

Resources

Life362/362
Stamina145/145
Psi119/119
Healing Factor1.1560311219417
Regeneration7.0038210725105

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision5
See Stealth34.182604915697
See Invisible37.182604915697

Offense: Mainhand

Damage54
Accuracy50
Crit Chance20%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance11%
Speed1

Offense: Mind

Mindpower26
Crit Chance11%
Speed1

Offense: Damage Bonus

Darkness+10%
Lightning+21%
Physical+9%
Mind+3%
Acid+4%

Defense: Base

Armour (hardiness)15 (48.594633868923%)
Defense41
Ranged Defense41
Fatigue0.92380522168512
Physical Save19
Spell Save11
Mental Save22

Defense: Resistances

Acid+ 6%( 70%)
Arcane+ 5%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)
Darkness+ 35%( 70%)
Light+ 9%( 70%)
Physical+ 9%( 70%)
Fire+ 6%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Disarm Resistance10%
Teleport Resistance10%
Poison Resistance20%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
0/5
0/5
Cunning / Called Shots1.30
2/5
1/5
1/5
1/5
Technique / Buckler Training1.30
1/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
1/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
3/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
active
active
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Selyr the Halfling Skirmisher level 9
7th Mirth 122nd year of Ascendancy at 08:20
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Selyr the Halfling Skirmisher level 10
5th Flare 122nd year of Ascendancy at 13:20
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Selyr the Halfling Skirmisher level 11
8th Flare 122nd year of Ascendancy at 17:56
see stats

Log


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 0.97 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.82 gold from the transmogrification of
impenetrable iron mail armour of cold resistance (2 def, 11 armour).
You gain 8.45 gold from the transmogrification of
Vileresolve the pair of iron boots (0 def, 3 armour).
You gain 8.29 gold from the transmogrification of
Glimmerbrawn (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (10-14 power, 2 apr).
You gain 2.90 gold from the transmogrification of
thought-forged iron mace of erosion (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.