Ogrimmar the level 16 Ogre Sun Paladin by DrValentinPillman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp16 / 72%
Sizebig
Lifes / Deaths

Primary Stats

Strength47 (base 33)
Dexterity12 (base 10)
Constitution21 (base 17)
Magic45 (base 37)
Willpower15 (base 10)
Cunning12 (base 10)

Resources

Life602/602
Positive0/55
Stamina168/168
Healing Factor1.24
Regeneration5.6944197352109

Speed

Mental+10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth5
See Invisible5

Offense: Mainhand

Damage49
Accuracy38
Crit Chance14%
APR10
Speed0.91

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower32.5
Crit Chance12%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)43.32 (84.180064308682%)
Defense13.7
Ranged Defense13.7
Fatigue38
Physical Save30.9
Spell Save27.95
Mental Save16.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance55%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
1/5
1/5
0/5
Celestial / Sun1.30
1/5
2/5
2/5
0/5
Celestial / Combat1.30
2/5
1/5
2/5
1/5
Technique / Shield offense1.10
2/5
1/5
1/5
1/5
Celestial / Radiance1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
5/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
1/5
0/5
Race / Ogre1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.10
0/5
4/5
4/5
1/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator Killed 1000 creatures.
By Ogrimmar the Ogre Sun Paladin level 15
22nd Dusk 122nd year of Ascendancy at 23:21
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Ogrimmar the Ogre Sun Paladin level 16
27th Dusk 122nd year of Ascendancy at 02:42
see stats
Level 10 Got a character to level 10.
By Ogrimmar the Ogre Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 00:36
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Ogrimmar the Ogre Sun Paladin level 11
9th Flare 122nd year of Ascendancy at 22:59
see stats
The Arena Unlocked Arena mode.
By Ogrimmar the Ogre Sun Paladin level 8
7th Mirth 122nd year of Ascendancy at 08:08
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Ogrimmar the Ogre Sun Paladin level 16
26th Dusk 122nd year of Ascendancy at 23:41
see stats

Log

You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
third mural painting
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home!

Ran for 2 turns (stop reason: interesting character).


There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).


You gain 2.02 gold from the transmogrification of
flaming dwarven-steel shield (8 def, 2 armour, 32-38.4 power, 77.5 block).
You gain 10.94 gold from the transmogrification of
rejuvenating reinforced leather armour of resilience (4 def, 7 armour).
You gain 1.91 gold from the transmogrification of
potent ash starstaff (19-22.8 power, 3 apr, temporal element).
You gain 2.83 gold from the transmogrification of
ash vilestaff of warding (15-18 power, 3 apr, darkness element).
You gain 4.59 gold from the transmogrification of
ash magestaff of channeling (15-18 power, 3 apr, lightning element).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Ogrimmar deactivates Weapon of Light.

Ogrimmar deactivates Second Life.

Ogrimmar deactivates Weapon of Wrath.