Samndi the level 2 Shalore Necromancer by Linsdell

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceShalore
ClassNecromancer
Level / Exp2 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic23 (base 21)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life-60/97
Mana68/97
Soul10/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth14.618345680223
See Invisible14.618345680223

Offense: Mainhand

Damage9
Accuracy5
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance8%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save13
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
1/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
Samndi picks up (g.):
iron waraxe of phasing (10.5-14.7 power, 7 apr).
Talent Invoke Darkness is ready to use.

Samndi picks up (g.):
gifted mossy mindstar of sand (2.5-2.75 power, 12 apr, mind damage).

Resting starts...

The shield around Samndi crumbles.

Talent Chill of the Tomb is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Tiger dashes quickly!

Samndi misses Something.
Ran for 1 turns (stop reason: didn't move).

Something hits
Samndi for 10 physical damage.
Tiger uses Shadow Dance.

Something hits
Samndi for 10 physical damage.

Samndi casts Chill of the Tomb.

Samndi uses Dig.

Digging starts...

Dug for 0 turns (stop reason: hostile spotted to the east (tiger)).

Samndi casts Chill of the Tomb.

Samndi's spell attains critical power!
Tiger hits Samndi for 10 physical damage.
Tiger hits Samndi for 10 physical damage.
Saving game...