Anida the level 3 Cornac Brawler by nsrr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassBrawler
Level / Exp3 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity16 (base 14)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning19 (base 19)

Resources

Life156/156
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage15
Accuracy29
Crit Chance8%
APR1
Speed0.60

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save7
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
2/5
0/5
0/5
0/5
Technique / Grappling1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Log


Anida picks up (e.):
wild infusion of the titan (resist 11%; cure magical).

Anida picks up (i.):
phase door rune of the wizard (range 6; power 18; dur 3).

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.90 gold from the transmogrification of
Flarewrither the iron dagger (10-13 power, 5 apr).
You gain 1.80 gold from the transmogrification of
potent elm magestaff of might (13-15.6 power, 2 apr, fire element).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 6; power 18; dur 3).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 4).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (648% regen over 10 turns; 32 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 11%; cure magical).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 27; turns 4; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 69 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Anida deactivates Striking Stance.