
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Opt-in Adventurers Parties 1.0.0 Constitution based stamina, and other stamina buffs 1.0.0 Items Vault 1.0.0 New Prodigies 1.0.0 No Locked Categories 1.0.0 No Reloading 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 13 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Ryal at level 13 on the 17th Voratun 122nd year of Ascendancy at 13:17 / 1 |
Primary Stats
| Strength | 43 (base 39) |
| Dexterity | 11 (base 11) |
| Constitution | 34 (base 28) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -3/457 |
| Stamina | 21/128 |
| Healing Factor | 0.8 |
| Regeneration | 16.584 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 42 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
Defense: Base
| Armour (hardiness) | 16.56 (82%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 23 |
| Physical Save | 23.475 |
| Spell Save | 7.35 |
| Mental Save | 8.05 |
Defense: Resistances
| Temporal | + 18%( 70%) |
| All | + 3%( 70%) |
| Fire | + 9%( 70%) |
| Cold | + 9%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Pinning Resistance | 65% |
| Stun Resistance | 65% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 94 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 618% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker |
| detrimental effect | Huge cut that bleeds, doing 8.67 physical damage per turn. Bleeding |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 1.20, and stamina regeneration by 0.24. Bloodbath |
| detrimental effect | The target is poisoned, taking 2.86 nature damage per turn and decreasing all heals received by 20%. Insidious Poison |
| beneficial effect | A flow of life spins around the target, regenerating 18.80 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On fingers | copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% See stealth: +5 See invisible: +6 Rings can have magical properties. |
| On feet | pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Main armor | iron plate armour of temporal resistance (3 def, 7 armour) iron plate armour of temporal resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% temporal A suit of armour made of metal plates. |
| On hands | naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 nature Changes resistances: +5% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +6% fire / +6% cold A cap made of leather. |
| In main hand | steel greatsword of massacre (27.5-44 power, 2 apr) steel greatsword of massacre (27.5-44 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
Inventory
acidic steel greatmaul of projection (26-39 power, 2 apr) acidic steel greatmaul of projection (26-39 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 mind / +6 acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
iron greatsword (13-20.8 power, 1 apr) iron greatsword (13-20.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Level 10
Got a character to level 10.By Master of the Arena III the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 03:05 see stats
Log
Ryal hits Master of the Arena III for 3 nature damage.
Ryal uses Throw Bones.
Master of the Arena III starts to bleed.
Ryal hits Master of the Arena III for 8 physical damage.
Ryal hits Master of the Arena III for 8 physical, 3 nature damage (total 9.45).
Ryal hits Master of the Arena III for 8 physical, 3 nature damage (total 9.45).
Ryal casts Rune: Shielding.
A shield forms around Ryal.
Ryal hits Master of the Arena III for 43 physical, 3 nature, 4 blight damage (total 47.90).
Master of the Arena III uses Stunning Blow.
Master of the Arena III performs a critical strike!
The shield around Ryal crumbles.
Ryal resists the stunning blow!
Master of the Arena III hits Ryal for 68 physical, 5 nature damage (total 72.27).
Master of the Arena III feels pain again.
Master of the Arena III stops regenerating health quickly.
Ryal hits Master of the Arena III for 8 physical, 3 nature damage (total 9.45).
Ryal hits Master of the Arena III for 36 physical, 3 nature, 4 blight damage (total 42.40).
Master of the Arena III uses Infusion: Regeneration.
Master of the Arena III starts regenerating health quickly.
Master of the Arena III is moving less freely.
Ryal hits Master of the Arena III for 9 physical, 3 nature damage (total 11.04).
Ryal uses Knockback.
Ryal hits Master of the Arena III for 83 physical damage.
Ryal killed Master of the Arena III!
Master of the Arena III the level 13 dwarf berserker was pierced to death by Ryal on level 15 of The Arena.
