
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Adjustable Exp 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 31 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by orc berserker at level 1 on the 77th Pyre 122nd year of Ascendancy at 16:46 / 29Killed by squid at level 1 on the 4th Mirth 122nd year of Ascendancy at 07:58 Killed by giant eel at level 1 on the 4th Mirth 122nd year of Ascendancy at 08:20 Killed by orc necromancer at level 1 on the 6th Flare 122nd year of Ascendancy at 18:38 Killed by Bill the Stone Troll at level 7 on the 37th Dusk 122nd year of Ascendancy at 21:03 Killed by Bill the Stone Troll at level 7 on the 37th Dusk 122nd year of Ascendancy at 21:32 Killed by Chensbo the thalore at level 14 on the 15th Haze 122nd year of Ascendancy at 11:47 Killed by Guta the skeleton warrior at level 16 on the 35th Regrowth 123rd year of Ascendancy at 21:43 Killed by Sandworm Queen at level 17 on the 9th Pyre 123rd year of Ascendancy at 08:42 Killed by gigantic corrosive tunneler at level 17 on the 9th Pyre 123rd year of Ascendancy at 09:56 Killed by cold drake hatchling at level 18 on the 28th Pyre 123rd year of Ascendancy at 02:57 Killed by Bethamira the snow giant at level 19 on the 28th Pyre 123rd year of Ascendancy at 04:13 Killed by luminous horror at level 23 on the 62nd Pyre 123rd year of Ascendancy at 02:35 Killed by Soraieri the shalore at level 23 on the 74th Pyre 123rd year of Ascendancy at 19:51 Killed by Ustare the halfling at level 24 on the 10th Mirth 123rd year of Ascendancy at 02:50 Killed by elven cultist at level 25 on the 20th Dusk 123rd year of Ascendancy at 23:45 Killed by Mayidara the elven tempest at level 25 on the 21st Dusk 123rd year of Ascendancy at 13:59 Killed by Grand Corruptor at level 25 on the 21st Dusk 123rd year of Ascendancy at 17:48 Killed by venom drake hatchling at level 26 on the 27th Dusk 123rd year of Ascendancy at 12:49 Killed by ritch flamespitter at level 26 on the 27th Dusk 123rd year of Ascendancy at 23:44 Killed by Salyriara the snow giant at level 27 on the 60th Dusk 123rd year of Ascendancy at 10:23 Killed by skeleton master archer at level 28 on the 61st Dusk 123rd year of Ascendancy at 02:30 Killed by Poliwe the armoured skeleton warrior at level 28 on the 19th Haze 123rd year of Ascendancy at 05:08 Killed by Poliwe the armoured skeleton warrior at level 28 on the 19th Haze 123rd year of Ascendancy at 06:06 Killed by skeleton warrior at level 28 on the 20th Haze 123rd year of Ascendancy at 02:54 Killed by skeleton archer at level 29 on the 20th Haze 123rd year of Ascendancy at 19:14 Killed by war hound at level 30 on the 42nd Haze 123rd year of Ascendancy at 13:36 Killed by Usas the shalore at level 30 on the 46th Haze 123rd year of Ascendancy at 22:07 Killed by Sphro the shalore at level 30 on the 47th Haze 123rd year of Ascendancy at 01:14 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 21 (base 16) |
| Magic | 80 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 71 (base 60) |
Resources
| Life | 636/636 |
| Mana | 412/417 |
| Negative | 95/110 |
| Positive | 100/110 |
| Healing Factor | 1.37 |
| Regeneration | 2.6715 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 10 |
| See Stealth | 9.8615412833992 |
| See Invisible | 23.803490937698 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 8 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58.333333333333 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.2 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Arcane | +5% |
| Light | +71% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 8.4 |
| Ranged Defense | 8.4 |
| Fatigue | 2 |
| Physical Save | 20.125 |
| Spell Save | 38.5 |
| Mental Save | 41.283333333333 |
Defense: Resistances
| All | 0%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 3%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 5% |
| Bleed Resistance | 5% |
| Confusion Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 740% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Celestial / Sun | 1.50 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Chant of Light |
| talent | Corona |
| talent | Hymn of Detection |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 157. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | healer's alchemist's lamp of health healer's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +48.00 Light radius: +3 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat of knowledge (1 def, 0 armour) linen wizard hat of knowledge (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun / +3 Wil Mindpower: +4 A pointy cloth hat, very wizardly... |
| Tool | Urthydunadig of healing [power 155] (35 cooldown) Urthydunadig of healing [power 155] (35 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +2% physical Physical save: +3 Cut immunity: +5% Confusion immunity: +5% Pinning immunity: +5% Healing mod.: +15% It can be used to heals the target for 155, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's steel ring of arcane power wizard's steel ring of arcane powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Spellpower: +7 Rings can have magical properties. |
| On fingers | wizard's gold ring of clarity wizard's gold ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Mental save: +7 Confusion immunity: +33% Rings can have magical properties. |
| Around waist | skylord's rough leather belt of the vagrant skylord's rough leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Wil / +2 Cun / +1 Con Physical save: +5 Spell save: +6 Mental save: +10 Mindpower: +4 A belt that goes around your waist. |
| In main hand | potent elven-wood starstaff of wizardry (31-37.2 power, 5 apr, light damage) potent elven-wood starstaff of wizardry (31-37.2 power, 5 apr, light damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 100% Mag Damage type: Light Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Changes damage: +31% light Talent granted: +1 Command Staff Maximum mana: +67.00 Spellpower: +20 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves of magic (+3) (0 def, 2 armour) hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant woollen robe of Angolwen (0 def, 0 armour) verdant woollen robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag / +2 Wil / +2 Con Changes damage: +6% nature Life regen: +0.70 Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | restorative cashmere cloak of Iron Throne (2 def, 0 armour) restorative cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances: +6% nature / +5% blight Life regen: +1.00 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Aroda ArodaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Damage when the wearer is hit: 8 arcane / 8 blight Changes resistances: +3% mind Maximum mana: +20.00 Spellpower: +2 Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+16 for 7 turns, die at -564) heroism infusion of the wizard (+16 for 7 turns, die at -564)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 7 turns. Also while Heroism is active, you will only die when reaching -564 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Ashpierce AshpierceInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 mind Changes resistances: +9% fire Changes damage: +3% fire Grants telepathy: Demon/Minor Demon/Major Mental crit. chance: +4% Rings can have magical properties. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Damage when this weapon hits: +10 drain life / +10 fire burn Burst (radius 2) on crit: +20 corrupted blood / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Moon Moon the Cornac Anorithil level 25
21st Dusk 123rd year of Ascendancy at 21:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Moon Moon the Cornac Anorithil level 27
31st Dusk 123rd year of Ascendancy at 20:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Moon Moon the Cornac Anorithil level 19
28th Pyre 123rd year of Ascendancy at 12:21 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Moon Moon the Cornac Anorithil level 14
15th Haze 122nd year of Ascendancy at 11:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Moon Moon the Cornac Anorithil level 23
63rd Pyre 123rd year of Ascendancy at 06:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Moon Moon the Cornac Anorithil level 10
46th Dusk 122nd year of Ascendancy at 17:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Moon Moon the Cornac Anorithil level 20
29th Pyre 123rd year of Ascendancy at 08:36 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Moon Moon the Cornac Anorithil level 30
33rd Haze 123rd year of Ascendancy at 06:47 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Moon Moon the Cornac Anorithil level 3
32nd Dusk 122nd year of Ascendancy at 06:06 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Moon Moon the Cornac Anorithil level 15
27th Haze 122nd year of Ascendancy at 17:24 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Moon Moon the Cornac Anorithil level 7
39th Dusk 122nd year of Ascendancy at 10:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Moon Moon the Cornac Anorithil level 23
70th Pyre 123rd year of Ascendancy at 03:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Moon Moon the Cornac Anorithil level 20
58th Pyre 123rd year of Ascendancy at 16:14 see stats
Log
Resting starts...
Talent Moonlight Ray is ready to use.
Talent Searing Light is ready to use.
Talent Twilight Surge is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
The shield around Moon Moon crumbles.
Talent Barrier is ready to use.
There is a next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
You gain 5.15 gold from the transmogrification of plaguebringer's pouch of dwarven-steel shots of annihilation (21/21, 38.5-46.2 power, 7 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel shield (8 def, 2 armour, 74.5 block).
You gain 0.75 gold from the transmogrification of dwarven-steel shield (8 def, 2 armour, 82 block).
You gain 2.00 gold from the transmogrification of impenetrable dwarven-steel mail armour (3 def, 16 armour).
You gain 2.27 gold from the transmogrification of prismatic dwarven-steel helm of absorption (0 def, 4 armour).
You gain 0.20 gold from the transmogrification of cashmere wizard hat (2 def, 0 armour).
You gain 4.60 gold from the transmogrification of bladed dwarven-steel helm of might (0 def, 4 armour).
You gain 7.90 gold from the transmogrification of Bylathahir (0 def, 3 armour).
You gain 0.20 gold from the transmogrification of cashmere cloak (2 def, 0 armour).
You gain 3.34 gold from the transmogrification of potent yew starstaff of warding (23-27.6 power, 4 apr, physical damage).
You gain 8.98 gold from the transmogrification of ethereal yew vilestaff of wizardry (20-24 power, 4 apr, blight damage).
You gain 0.75 gold from the transmogrification of thorny mindstar (7.5-8.25 power, 24 apr, nature damage).
You gain 7.40 gold from the transmogrification of Windminister.
You gain 4.29 gold from the transmogrification of balanced dwarven-steel battleaxe of daylight (32-48 power, 2 apr).
You gain 1.59 gold from the transmogrification of acid wave rune (119 acid damage; power 11; dur 3).
You gain 6.20 gold from the transmogrification of heroism infusion (+6 for 8 turns, die at -330).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
