










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 27 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 17 on the 52nd Dusk 122nd year of Ascendancy at 01:35 0 / 7Killed by Brauduler at level 20 on the 55th Regrowth 123rd year of Ascendancy at 04:11 Killed by skeleton archer at level 22 on the 24th Pyre 123rd year of Ascendancy at 12:10 Killed by elven blood mage at level 25 on the 53rd Pyre 123rd year of Ascendancy at 02:34 Killed by Kryl-Feijan at level 25 on the 54th Pyre 123rd year of Ascendancy at 16:37 Killed by Greater Mummy Lord at level 27 on the 72nd Dusk 123rd year of Ascendancy at 15:25 Killed by Greater Mummy Lord at level 27 on the 72nd Dusk 123rd year of Ascendancy at 16:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 48 (base 29) |
| Dexterity | 47 (base 36) |
| Constitution | 45 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 29 (base 19) |
| Cunning | 49 (base 36) |
Resources
| Life | -103/736 |
| Stamina | 200/200 |
| Equilibrium | 0 |
| Healing Factor | 1.2441860465117 |
| Regeneration | 4.2206199518716 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 36.061319520843 |
| See Invisible | 36.061319520843 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 58 |
| Crit Chance | 47% |
| APR | 15 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +15% |
| Physical | +3% |
| Arcane | +3% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 20 (36.618610747051%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 38 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 37%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 10%( 70%) |
| Lightning | + 28%( 70%) |
| Physical | + 14%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 9 turns. While Heroism is active, you will only die when reaching -373 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4 Cooldown: 25 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.86 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Tactical | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Exploit Weakness |
| beneficial effect | Countering melee attacks: Has a 0% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 206 HP on the iceblock remaining. Frozen |
| beneficial effect | The target's combat attack and crit chance are improved by 25 and 12%, respectively. Perfect control |
| beneficial effect | You gain 10% resistance against acid. Resolve |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 83. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed naga tongue. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | pouch of dwarven-steel shots 'Gleamthorn' (54/54, 33.5-40.2 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 33.5 - 40.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 54 Ranged+ +4 arcane On Hit.r1 +4 light +20 arcane On Crit.r2 +4 light On Hit: * 40% chance to blind While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 89, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 227.70 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | thaloren dwarven-steel helm of the bounder (0 def, 4 armour)3.0 T3 head armor [Ego++] Master While equipped: Stats +6 Str +6 Dex +2 Wil ----- def ----- Armour +4 Fatigue +4% Resists +5% blight Mind.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | hateful stralite torque of charged psionic shield [power 105] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 105 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+0 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 36 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.30 cold and 11.91 physical damage (based on Willpower) each turn and knocking opponents back. Uses 53 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | cleansing hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +5 (+3 eff.) ----- def ----- Resists +9% acid +8% blight A belt that goes around your waist. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Acc+ +0.1% dam / acc Atk.spd 125% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+0 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+0 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 133% On Hit: 5% Implode 1 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 20% Poisonous Bite 3 Mindhook: Level 4.8 Pwr.cost 15 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | Arikira the hardened leather armour (3 def, 12 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +3.00% Dmg.mod +3% arcane ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +8% Resists +20% lightning +5% arcane Max.HP +20.00 A suit of armour made of leather. |
| Cloak | linen cloak 'Ivydavea' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Resists +6% blight +6% cold +3% darkness Blind- +15% Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's gold amulet of murder0.1 T3 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +13.00% Acc +6 (+2 eff.) Apr +12 ----- def ----- Phys.save +13 (+7 eff.) Spell.save +12 (+5 eff.) Mind.save +17 (+6 eff.) Amulets can have magical properties. |
Inventory
insidious poison infusion (24 nature damage, 28% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 26 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 24.14 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (464% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Torak0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +6.0% Phys.pwr +8 (+4 eff.) ----- def ----- Armour +4 Die.at -40.00 life ---------- misc Masteries +0.19 Technique/Conditioning Amulets can have magical properties. |
insulating steel amulet of mastery (0.17 Technique / Pugilism)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% cold +10% fire ---------- misc Masteries +0.17 Technique/Pugilism Amulets can have magical properties. |
serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+0 eff.) Unseen.red 10% Amulets can have magical properties. |
stabilizing gold amulet of dexterity (+6)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +6 Dex ----- def ----- Resists +16% temporal Pinning- +28% Knockbk- +28% Amulets can have magical properties. |
starlit copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% light +10% darkness Blind- +23% Amulets can have magical properties. |
starlit gold amulet of mastery (0.18 Technique / Unarmed discipline)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% light +16% darkness Blind- +20% ---------- misc Masteries +0.18 Technique/Unarmed discipline Amulets can have magical properties. |
steel amulet of murder0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +5 (+2 eff.) Apr +12 Amulets can have magical properties. |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.60 ---------- misc Stam/turn +0.70 Amulets can have magical properties. |
wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.70 ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
warrior's steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Adora0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +12% blight ----- def ----- Max.HP +26.00 Blind- +24% Disarm- +26% Pinning- +22% Knockbk- +23% ---------- misc Infravis +4 See.Stealth +7 See.Invis +11 Rings can have magical properties. |
Bethuwe the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness +27% acid Res.pen +10% acid +20% arcane On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +22% darkness +3% acid Rings can have magical properties. |
Shimmerblast the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Mag +3 Con dps ---------- Dmg.mod +9% lightning +11% fire Melee Ret 8 lightning ----- def ----- Resists +22% fire Rings can have magical properties. |
marksman's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- HP.reg +1.70 Stun/Frz- +27% Rings can have magical properties. |
marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +24% Knockbk- +26% Rings can have magical properties. |
steel ring 'Belagar'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str ----- def ----- Resists +6% cold Crit.dmg- 10.00% Max.HP +28.00 Cut- +25% Disarm- +28% Pinning- +28% Knockbk- +22% Def/telep +10 Res/telep +10% Dur/telep +10% Rings can have magical properties. |
steel ring of clarity0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) Confus- +20% Rings can have magical properties. |
steel ring of life0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +48.00 HP.reg +0.60 Heal.mod +11% Rings can have magical properties. |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 10 bleed Ranged+ 8 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 13% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings can have magical properties. |
steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.70 Stun/Frz- +28% Rings can have magical properties. |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+0 eff.) Disengage: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
treant's steel ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +18% Disease- +13% Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
caustic elven-wood longbow of power4.0 T4 longbow 2H weapon [Ego+] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: * 26% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +20% physical Res.pen +14% acid +18% physical ----- def ----- HP.reg +1.20 Longbows are used to shoot arrows at your foes. |
blooming pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +2 (+1 eff.) Heal.mod +10% Heal/summ +38 ---------- misc Equi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cleansing rough leather belt of the giants1.0 T1 belt armor [Ego] Disrupt/Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) ----- def ----- Resists +6% acid +5% blight Spell.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
grounding rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Mind.save +6 (+2 eff.) A belt that goes around your waist. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness +11% temporal Def/telep +18 Res/telep +12% Dur/telep +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+0 eff.) Resists +7% acid +7% fire +7% cold +8% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+0 eff.) Resists +15% acid +12% physical Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 33.78 to 42.23 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+0 eff.) Resists +30% nature Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 167% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 45.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +7.0% Atk.spd 167% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Nydir the Magmaprophet (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 8 fire ----- def ----- Armour +1 Resists +21% acid +3% fire HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +11.00 Unarmed combat: Power 11.5 - 16.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 125% On Hit.r1 +8 fire On Hit: 10% Slumber 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Sparkwind the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +2 Resists +16% lightning ---------- misc Light +3 Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 125% On Crit.r2 +9 lightning +12 light On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 125% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
brawler's dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +2 Cun ----- def ----- Armour +2 Phys.save +7 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 20.5 - 28.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Acc +3 Apr +9 Crit +14.0% Atk.spd 125% On Hit: 10% Set Up 3 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T3 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Acc +7 (+2 eff.) Apr +8 On Melee Ret: * 19% chance to reduce effective powers by 20% * 18 arcane resource burn ----- def ----- Armour +2 Resists +7% blight Spell.save +26 (+9 eff.) Unarmed combat: Power 22.0 - 30.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +16 Crit +8.0% Atk.spd 125% On Hit: * 20% chance to reduce effective powers by 20% * 17 arcane resource burn * 10% chance to corrode armour by 30% * Slows global speed by 13% Metal gloves protecting the hands up to the middle of the lower arm. |
steady hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+4 eff.) Acc +6 (+2 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +22% Unarmed combat: Power 20.5 - 22.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Acc +8 Apr +3 Crit +3.0% Atk.spd 167% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.65 to 97.96 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Cyragama (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +1 Con ----- def ----- Armour +3 Fatigue +3% Resists +5% lightning +7% temporal +7% cold +5% fire ---------- misc Infravis +1 Telepathy Demon/Minor Demon/Major A cap made of leather. |
Hanyzilakath the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% acid ----- def ----- Armour +3 Fatigue +3% Resists +12% acid +6% temporal +6% blight +3% cold +12% lightning A cap made of leather. |
bladed rough leather cap of knowledge (0 def, 1 armour)2.0 T1 head armor [Ego++] Master/Psionic While equipped: Stats +3 Str +2 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Melee Ret 5 physical ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 130.7 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
cashmere wizard hat of frost (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% cold ----- def ----- Defense +2 (+0 eff.) Resists +19% cold A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Glimmervortex' (0 def, 4 armour)3.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% light Res.pen +25% light +10% temporal On Hit (Melee): * 30% chance to blind ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +8% darkness Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
radiant stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Nature/Disrupt While equipped: Stats +3 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +8 Defense +4 (+0 eff.) Fatigue +16% Resists +28% blight +16% nature +14% darkness D.Red.from +8% Unnatural ---------- misc Light +2 A suit of armour made of mail. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+0 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings of cold resistance (5 def, 2 armour)6.0 T3 mummy armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +5 (+0 eff.) Fatigue +2% Resists -25% fire +21% cold Decaying mummy wrappings. |
141 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 71 power out of 21/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (82 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 178 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psychoportation [power 36] (27 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 36) Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield [power 63] (18 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 63 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of kinetic psionic shield [power 69] (18 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 69 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
psionic dwarven-steel torque of clear mind [power 2] (9 cooldown)2.0 T3 torque charm [Ego] Psionic Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 9 cooldown 100% to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
quiet steel torque of mindblast [power 137] (6 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Silence Cooldown Silence -1 Fire a blast of psionic energies in a range 7 beam dealing 68.50 to 137.00 mind damage Puts all charms on 6 cooldown Torques are made by powerful psionics to store psionic powers. |
natural ash totem of cure ailments [power 2] (9 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
rushing yew totem of thorny skin [power 42] (18 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 42 and armour hardiness by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Brauduler the Cornac Brawler level 20
46th Regrowth 123rd year of Ascendancy at 02:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Brauduler the Cornac Brawler level 19
26th Haze 122nd year of Ascendancy at 05:42 see stats
Exterminator
Killed 1000 creatures.By Brauduler the Cornac Brawler level 18
58th Dusk 122nd year of Ascendancy at 04:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Brauduler the Cornac Brawler level 21
9th Pyre 123rd year of Ascendancy at 19:02 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brauduler the Cornac Brawler level 20
55th Regrowth 123rd year of Ascendancy at 07:29 see stats
Level 10
Got a character to level 10.By Brauduler the Cornac Brawler level 10
7th Mirth 122nd year of Ascendancy at 19:55 see stats
Level 20
Got a character to level 20.By Brauduler the Cornac Brawler level 20
75th Haze 122nd year of Ascendancy at 02:00 see stats
Poisonous
Sided with the assassin lord.By Brauduler the Cornac Brawler level 14
20th Dusk 122nd year of Ascendancy at 08:25 see stats
Size matters
Did over 600 damage in one attack.By Brauduler the Cornac Brawler level 25
54th Pyre 123rd year of Ascendancy at 13:14 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Brauduler the Cornac Brawler level 24
45th Pyre 123rd year of Ascendancy at 00:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Brauduler the Cornac Brawler level 14
25th Dusk 122nd year of Ascendancy at 08:36 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Brauduler the Cornac Brawler level 16
47th Dusk 122nd year of Ascendancy at 16:47 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Brauduler the Cornac Brawler level 14
24th Dusk 122nd year of Ascendancy at 21:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Brauduler the Cornac Brawler level 17
48th Dusk 122nd year of Ascendancy at 15:00 see stats
Log
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler's mind surges with critical power!
Brauduler is invigorated by the attack!
Something hits Brauduler for (13 to ice), 39 physical, (1 to ice), 5 lightning, (4 to ice), 12 fire, (3 to ice), 10 acid, (17 to ice), 50 physical, (1 to ice), 5 lightning, (4 to ice), 12 fire, (3 to ice), 10 acid (148 total damage).
Brauduler performs a melee critical strike against Brauduler!
Brauduler hits Iceblock for 172 physical damage.
Greater Mummy Lord uses Assault.
Greater Mummy Lord performs a melee critical strike against Brauduler!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Greater Mummy Lord performs a melee critical strike against Brauduler!
Brauduler shrugs off the critical damage!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
A Winter Storm forms around Brauduler.
Greater Mummy Lord performs a melee critical strike against Brauduler!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Brauduler is invigorated by the attack!
Greater Mummy Lord hits Brauduler for (15 to ice), 44 physical, (1 to ice), 5 lightning, (4 to ice), 12 fire, (3 to ice), 10 acid, (21 to ice), 61 physical, (3 to ice), 8 cold, (0 to ice), 2 lightning, (2 to ice), 6 fire, (1 to ice), 5 acid, (38 to ice), 109 physical, (3 to ice), 8 cold, (0 to ice), 2 lightning, (2 to ice), 6 fire, (1 to ice), 5 acid (290 total damage).
Saving game...












































































































