Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 24 / 99% |
| Size | big |
| Lifes / Deaths | Killed by Rhaloren Inquisitor at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:33 / 35Killed by Atriari the halfling at level 13 on the 9th Haze 122nd year of Ascendancy at 18:18 Killed by Amen the shalore at level 13 on the 9th Haze 122nd year of Ascendancy at 19:05 Killed by Amen the shalore at level 13 on the 9th Haze 122nd year of Ascendancy at 20:20 Killed by Atriari the halfling at level 13 on the 9th Haze 122nd year of Ascendancy at 21:01 Killed by Atriari the halfling at level 13 on the 9th Haze 122nd year of Ascendancy at 22:49 Killed by devourer at level 16 on the 31st Haze 122nd year of Ascendancy at 08:46 Killed by gigantic corrosive tunneler at level 19 on the 43rd Haze 122nd year of Ascendancy at 19:37 Killed by gigantic corrosive tunneler at level 19 on the 43rd Haze 122nd year of Ascendancy at 20:50 Killed by cold drake at level 19 on the 55th Haze 122nd year of Ascendancy at 18:34 Killed by snow giant thunderer at level 20 on the 56th Haze 122nd year of Ascendancy at 23:18 Killed by Mayytha the snow giant at level 20 on the 57th Haze 122nd year of Ascendancy at 12:35 Killed by snow giant boulder thrower at level 20 on the 57th Haze 122nd year of Ascendancy at 19:42 Killed by orc assassin at level 20 on the 58th Haze 122nd year of Ascendancy at 09:16 Killed by greater telugoroth at level 22 on the 59th Haze 122nd year of Ascendancy at 17:18 Killed by temporal stalker at level 22 on the 60th Haze 122nd year of Ascendancy at 11:30 Killed by Rantha the Abomination at level 23 on the 60th Haze 122nd year of Ascendancy at 23:35 Killed by Chronolith Twin at level 23 on the 61st Haze 122nd year of Ascendancy at 05:36 Killed by Chronolith Clone at level 23 on the 61st Haze 122nd year of Ascendancy at 07:30 Killed by Chronolith Clone at level 23 on the 61st Haze 122nd year of Ascendancy at 09:11 Killed by Azian the Bringer of Doom at level 23 on the 77th Haze 122nd year of Ascendancy at 16:17 Killed by Azian the Bringer of Doom at level 23 on the 77th Haze 122nd year of Ascendancy at 17:38 Killed by Azian the Bringer of Doom at level 23 on the 77th Haze 122nd year of Ascendancy at 18:57 Killed by storm drake hatchling at level 23 on the 78th Haze 122nd year of Ascendancy at 01:12 Killed by Adutira the snow giant at level 24 on the 79th Haze 122nd year of Ascendancy at 08:32 Killed by elven blood mage at level 24 on the 3rd Decay 122nd year of Ascendancy at 01:51 Killed by elven guard at level 24 on the 3rd Decay 122nd year of Ascendancy at 03:00 Killed by elven blood mage at level 24 on the 3rd Decay 122nd year of Ascendancy at 04:14 Killed by elven warrior at level 24 on the 3rd Decay 122nd year of Ascendancy at 05:24 Killed by elven blood mage at level 24 on the 3rd Decay 122nd year of Ascendancy at 06:37 Killed by elven blood mage at level 24 on the 3rd Decay 122nd year of Ascendancy at 07:45 Killed by elven corruptor at level 24 on the 3rd Decay 122nd year of Ascendancy at 11:39 Killed by elven tempest at level 24 on the 3rd Decay 122nd year of Ascendancy at 13:04 Killed by Siluyama the forest wight at level 24 on the 3rd Allure 123rd year of Ascendancy at 20:31 Killed by Aquaman at level 24 on the 3rd Allure 123rd year of Ascendancy at 21:30 |
Primary Stats
| Strength | 61 (base 50) |
| Dexterity | 10 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 58 (base 54) |
| Willpower | 18 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 616/616 |
| Positive | 0/119 |
| Stamina | 232/232 |
| Equilibrium | 0 |
| Healing Factor | 1.2 |
| Regeneration | 7.32 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +14% |
| Nature | +6% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 17 |
| Ranged Defense | 24.5 |
| Fatigue | 1 |
| Physical Save | 33.65 |
| Spell Save | 29.3 |
| Mental Save | 21.075 |
Defense: Resistances
| Darkness | + 5%( 70%) |
| All | 0%( 70%) |
| Fire | + 19%( 70%) |
| Cold | + 15%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Knockback Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Sun | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by naga myrmidon. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 99. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) traveler's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Fatigue: -3% Maximum encumbrance: +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | rough leather gloves of the nighthunter (0 def, 1 armour) rough leather gloves of the nighthunter (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 Armour: +1 Changes stats: +1 Cun Changes resistances: +5% darkness Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 7 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | mule's steel ring of tenacity mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Maximum encumbrance: +20 Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +25% Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | dwarven-steel longsword 'Torydil' (32-44.8 power, 4 apr) dwarven-steel longsword 'Torydil' (32-44.8 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +9 mind / +8 darkness Damage against: +16% Humanoid When wielded/worn: Damage when the wearer hits(melee): 8 blight It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
| Around waist | Flamenail FlamenailPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +9% fire Changes resistances penetration: +20% temporal A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Physical crit. chance: +2.0% Block value: +48 Damage when this weapon hits: +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. |
| Cloak | Daygash (1 def, 0 armour) Daygash (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 12 light Allows you to breathe in: water Infravision radius: +2 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Aquaman the Cornac Sun Paladin level 23
77th Haze 122nd year of Ascendancy at 20:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aquaman the Cornac Sun Paladin level 18
43rd Haze 122nd year of Ascendancy at 15:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aquaman the Cornac Sun Paladin level 24
79th Haze 122nd year of Ascendancy at 12:34 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aquaman the Cornac Sun Paladin level 17
32nd Haze 122nd year of Ascendancy at 23:42 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aquaman the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 18:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aquaman the Cornac Sun Paladin level 20
56th Haze 122nd year of Ascendancy at 11:04 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Aquaman the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 09:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aquaman the Cornac Sun Paladin level 12
45th Dusk 122nd year of Ascendancy at 22:58 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Aquaman the Cornac Sun Paladin level 8
9th Mirth 122nd year of Ascendancy at 22:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Aquaman the Cornac Sun Paladin level 14
22nd Haze 122nd year of Ascendancy at 15:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aquaman the Cornac Sun Paladin level 17
33rd Haze 122nd year of Ascendancy at 00:56 see stats
Log
Isedhevea the bandit hits Aquaman for 25 light damage.
Isedhevea the bandit killed Aquaman!
Aquaman the level 24 cornac sun paladin was radiated to death by Siluyama the forest wight on level 1 of Dreadfell.
Aquaman is no longer poisoned.
Aquaman stops regenerating health quickly.
Aquaman deactivates Elemental Harmony.
Aquaman deactivates Shield of Light.
Aquaman stops bleeding.
Aquaman seems more focused.
Aquaman deactivates Weapon of Light.
Aquaman deactivates Chant of Fortitude.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Resting starts...
Talent Healing Light is ready to use.
Talent Searing Light is ready to use.
Talent Weapon of Light is ready to use.
Talent Shield of Light is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Waters of Life is ready to use.
Talent Elemental Harmony is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
Saving done.
Saving done.
Saving game...
