Naranhan the level 6 Cornac Wyrmic by ThePugPaladin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp6 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity17 (base 10)
Constitution12 (base 12)
Magic10 (base 10)
Willpower22 (base 22)
Cunning12 (base 10)

Resources

Life190/190
Stamina157/157
Equilibrium0
Healing Factor1.0164835164835
Regeneration1.3722527472527

Speed

Mental0%
Attack0%
Movement+21.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy33
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+11%
Cold+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense9
Ranged Defense11
Fatigue8
Physical Save26
Spell Save23
Mental Save23

Defense: Resistances

Lightning+ 2%( 70%)
Temporal+ 11%( 70%)
Fire+ 30%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
4/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
2/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log

Naranhan picks up (q.): zircon.
Naranhan picks up (q.):
zircon.
Naranhan picks up (k.):
agate.
Naranhan picks up (j.):
rough leather gloves of strength (+2) (0 def, 1 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Naranhan wears:
stabilizing copper amulet of dexterity (+3).

Naranhan wears (replacing
pair of rough leather boots of uncanny dodging (3 def, 1 armour)): traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour).

You gain 0.42 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 1.70 gold from the transmogrification of
rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 2.36 gold from the transmogrification of
flaming iron waraxe of daylight (12.5-17.5 power, 2 apr).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 5.75 gold from the transmogrification of
Tempestbait.
You gain 1.00 gold from the transmogrification of
iron battleaxe of projection (12-18 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.