Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.0Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Kruk Yeti |
Class | Cursed |
Level / Exp | 2 / 42% |
Size | medium |
Lifes / Deaths | Killed by sabertooth tiger at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:04 / 1 |
Primary Stats
Strength | 21 (base 15) |
Dexterity | 7 (base 10) |
Constitution | 14 (base 10) |
Magic | 10 (base 10) |
Willpower | 21 (base 20) |
Cunning | 9 (base 10) |
Resources
Life | -9/183 |
Hate | 49/100 |
Healing Factor | 0.81720763292417 |
Regeneration | 10.010793503321 |
Speed
Mental | -14.308456614326% |
Attack | -14.308456614326% |
Movement | 0% |
Spell | -14.308456614326% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 23 |
Accuracy | 14 |
Crit Chance | 4% |
APR | 1 |
Speed | 1.17 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1.1669762971817 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1.1669762971817 |
Defense: Base
Armour (hardiness) | 15.522593642275 (63.098591549296%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 12 |
Physical Save | 17 |
Spell Save | 10 |
Mental Save | 10 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Yeti | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | You have 34% chances to encase your foes in iceblocks. Algid Rage |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 14%. Cripple |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | [vs. iron pickaxe (dig speed 35 turns) (Tool)] iron pickaxe (dig speed 35 turns)iron pickaxe (dig speed 35 turns) 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)] iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+0 eff.) (-) Fatigue: +12% (-) A suit of armour made of mail. |
On hands | [vs. sand iron gauntlets (0 def, 6 armour) (On hands)] sand iron gauntlets (0 def, 6 armour)sand iron gauntlets (0 def, 6 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 (-) Damage (Melee): 5(-) physical Changes damage: +4%(-) physical Metal gloves protecting the hands up to the middle of the lower arm. |
In main hand | [vs. iron battleaxe (105% power, 1 apr) (In main hand)] iron battleaxe (105% power, 1 apr)iron battleaxe (105% power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 106% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-) Crit. chance: +4.5% (-) Attack speed: 100% (-) Massive two-handed battleaxes. |
Light source | [vs. survivor's brass lantern of health (Light source)] survivor's brass lantern of healthsurvivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+5 eff.) (-) Maximum life: +40.00 (-) Light radius: +2 (-) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
[vs. iron battleaxe (105% power, 1 apr) (In main hand)] iron dagger (100% power, 5 apr)This item will automatically be transmogrified when you leave the level. iron dagger (100% power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% (-6%) Range: 1.3x (-0.2x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+4) Crit. chance: +4.0% (-0.5%) Attack speed: 100% (-) Sharp, short and deadly. |
[vs. iron battleaxe (105% power, 1 apr) (In main hand)] iron longsword (104% power, 2 apr)This item will automatically be transmogrified when you leave the level. iron longsword (104% power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% (-1%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (+1) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) Sharp, long, and deadly. |
[vs. iron battleaxe (105% power, 1 apr) (In main hand)] mossy mindstar (77% power, 12 apr, mind damage)This item will automatically be transmogrified when you leave the level. mossy mindstar (77% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% (-29%) Range: 1.1x (-0.4x) Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (+11) Crit. chance: +2.5% (-2.0%) Attack speed: 100% (-) When wielded/worn: Mindpower: +2 (+2 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. iron battleaxe (105% power, 1 apr) (In main hand)] arcing dwarven-steel waraxe of massacre (130% power, 4 apr)arcing dwarven-steel waraxe of massacre (130% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 131% (+25%) Range: 1.4x (-0.1x) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+3) Crit. chance: +4.5% (-) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning One-handed war axes. |
[vs. survivor's brass lantern of health (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +0 (+0 eff.) (-5 (-5 eff.)) Maximum life: +0.00 (-40.00) Light radius: +2 (-) Healing mod.: +0% (-10%) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Something hits Ce'Nith for 11 physical damage.
Sabertooth tiger focuses on weaknesses in Ce'Nith's defenses!
Sabertooth tiger tests the defenses of Ce'Nith.
Sabertooth tiger hits Ce'Nith for 11 physical damage.
Ce'Nith uses Algid Rage.
Ce'Nith misses Sabertooth tiger.
Sabertooth tiger hits Ce'Nith for 18 physical damage.
Ce'Nith misses Sabertooth tiger.
Sabertooth tiger uses Cripple.
You fight through the pain! (+2 hate)
Ce'Nith is crippled.
Sabertooth tiger hits Ce'Nith for 29 physical damage.
Sabertooth tiger hits Ce'Nith for 19 physical damage.
Sabertooth tiger hits Ce'Nith for 17 physical damage.
Ce'Nith misses Sabertooth tiger.
Sabertooth tiger hits Ce'Nith for 17 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Sabertooth tiger hits Ce'Nith for 18 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Sabertooth tiger hits Ce'Nith for 18 physical damage.
Ce'Nith uses Infusion: Regeneration.
Ce'Nith starts regenerating health quickly.
Your hatred grows even as your life fades! (+4 hate)
Sabertooth tiger hits Ce'Nith for 18 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Saving game...