Ayla the level 6 Cornac Archer by Perhaps

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic13 (base 10)
Willpower11 (base 10)
Cunning14 (base 12)

Resources

Life170/170
Stamina128/128
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage28
Accuracy25
Crit Chance7%
APR5
Speed0.80

Offense: Spell

Spellpower13
Crit Chance7%
Speed1

Offense: Mind

Mindpower13
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+20%
Physical+12%

Offense: Damage Penetration

Physical+12%

Defense: Base

Armour (hardiness)4 (30%)
Defense10
Ranged Defense10
Fatigue7
Physical Save8
Spell Save8
Mental Save8

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 40%( 70%)
Cold+ 5%( 70%)
Fire+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/4)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Quiver
On hands
On head
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Ayla picks up (s.): citrine.

You pickup 0.50 gold pieces.


You pickup 0.90 gold pieces.


You pickup 0.95 gold pieces.

You pickup 0.60 gold pieces.


You pickup 0.80 gold pieces.


You pickup 0.70 gold pieces.


Space around you starts to dissolve...


Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 27 turns (stop reason: dialog is displayed).


You gain 0.91 gold from the transmogrification of
iron plate armour of lightning resistance (3 def, 7 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.12 gold from the transmogrification of
acidic iron mace of massacre (18.5-25.9 power, 2 apr).
You gain 2.10 gold from the transmogrification of
mighty elm longbow.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.