Drenai the level 8 Cornac Archer by Artemis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp8 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 19)
Dexterity38 (base 32)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life196/196
Stamina101/101
Healing Factor1.1
Regeneration0.275

Speed

Mental-25.54347826087%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5

Offense: Mainhand

Damage54
Accuracy46
Crit Chance40%
APR44
Speed1.07

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)16.73 (48.103448275862%)
Defense15.8
Ranged Defense18.8
Fatigue15
Physical Save10.15
Spell Save12
Mental Save13.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
4/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
4/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5

Effects

talent

Quests

failed
done
done
done
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Drenai the Cornac Archer level 6
78th Pyre 122nd year of Ascendancy at 03:39
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 3 turns (stop reason: dialog is displayed).


Drenai wears:
pair of iron boots of uncanny dodging (3 def, 3 armour).

You gain 1.40 gold from the transmogrification of
self-loading quiver of elm arrows (16/16, 13-18.2 power, 5 apr).
You gain 1.51 gold from the transmogrification of
quiver of elm arrows of daylight (23/23, 13.5-18.9 power, 5 apr).
You gain 0.76 gold from the transmogrification of
rough leather armour of temporal resistance (1 def, 2 armour).
You gain 0.68 gold from the transmogrification of
cleansing linen wizard hat (1 def, 0 armour).
You gain 1.01 gold from the transmogrification of
mossy mindstar of life (2-2.2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (13-18.2 power, 2 apr).
You gain 2.77 gold from the transmogrification of
balanced iron longsword of erosion (11.5-16.1 power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 18%; cure magical).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:01.


There is a Way into the heart of the gloom here (press '' or right click to use).

Saving done.

There is a ladder to worldmap here (press '' or right click to use).
You feel very confident walking into this place.