
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Ghoul |
| Class | Sawbutcher |
| Level / Exp | 38 / 19% |
| Size | huge |
| Lifes / Deaths | Killed by gwelgoroth at level 14 on the 41st Haze 122nd year of Ascendancy at 10:49 / 88Killed by Juliet at level 14 on the 66th Haze 122nd year of Ascendancy at 10:11 Killed by Ivirawyn the sand-drake at level 15 on the 67th Haze 122nd year of Ascendancy at 14:44 Killed by storm wyrm at level 16 on the 79th Haze 122nd year of Ascendancy at 03:52 Killed by Burb the snow giant champion at level 16 on the 79th Haze 122nd year of Ascendancy at 07:29 Killed by Urkis, the High Tempest at level 18 on the 79th Haze 122nd year of Ascendancy at 12:54 Killed by Urkis, the High Tempest at level 18 on the 79th Haze 122nd year of Ascendancy at 13:33 Killed by Urkis, the High Tempest at level 18 on the 79th Haze 122nd year of Ascendancy at 14:42 Killed by greater gwelgoroth at level 18 on the 79th Haze 122nd year of Ascendancy at 18:14 Killed by Govena the bee swarm at level 19 on the 5th Decay 122nd year of Ascendancy at 22:43 Killed by Juliet at level 20 on the 7th Decay 122nd year of Ascendancy at 06:47 Killed by luminous horror at level 20 on the 8th Decay 122nd year of Ascendancy at 03:35 Killed by bloated horror at level 20 on the 8th Decay 122nd year of Ascendancy at 04:39 Killed by luminous horror at level 21 on the 8th Decay 122nd year of Ascendancy at 14:42 Killed by Mayessra the snow giant thunderer at level 21 on the 1st Allure 123rd year of Ascendancy at 06:04 Killed by Isluyath the snow giant chieftain at level 21 on the 2nd Allure 123rd year of Ascendancy at 00:15 Killed by Isluyath the snow giant chieftain at level 21 on the 2nd Allure 123rd year of Ascendancy at 01:39 Killed by snow giant boulder thrower at level 22 on the 2nd Allure 123rd year of Ascendancy at 08:35 Killed by snow giant boulder thrower at level 22 on the 2nd Allure 123rd year of Ascendancy at 15:10 Killed by Neryriathra the master vampire at level 23 on the 4th Allure 123rd year of Ascendancy at 14:11 Killed by Chronolith Clone at level 23 on the 6th Allure 123rd year of Ascendancy at 03:52 Killed by Chronolith Twin at level 23 on the 6th Allure 123rd year of Ascendancy at 05:25 Killed by elven tempest at level 24 on the 5th Regrowth 123rd year of Ascendancy at 10:42 Killed by Ivikira the ogre mauler at level 24 on the 5th Regrowth 123rd year of Ascendancy at 11:58 Killed by Ivikira the ogre mauler at level 24 on the 5th Regrowth 123rd year of Ascendancy at 12:42 Killed by elven elite warrior at level 24 on the 5th Regrowth 123rd year of Ascendancy at 14:07 Killed by elven cultist at level 24 on the 5th Regrowth 123rd year of Ascendancy at 18:31 Killed by Belulemina the elven cultist at level 24 on the 5th Regrowth 123rd year of Ascendancy at 19:47 Killed by Belulemina the elven cultist at level 24 on the 5th Regrowth 123rd year of Ascendancy at 20:45 Killed by Gulranne the elven guard at level 24 on the 6th Regrowth 123rd year of Ascendancy at 04:09 Killed by Salata the elven mage at level 24 on the 6th Regrowth 123rd year of Ascendancy at 05:17 Killed by elven cultist at level 24 on the 6th Regrowth 123rd year of Ascendancy at 09:38 Killed by elven cultist at level 24 on the 6th Regrowth 123rd year of Ascendancy at 15:35 Killed by elven corruptor at level 24 on the 6th Regrowth 123rd year of Ascendancy at 16:23 Killed by elven elite warrior at level 24 on the 6th Regrowth 123rd year of Ascendancy at 17:06 Killed by elven guard at level 24 on the 6th Regrowth 123rd year of Ascendancy at 17:58 Killed by elven cultist at level 24 on the 6th Regrowth 123rd year of Ascendancy at 19:00 Killed by elven blood mage at level 24 on the 7th Regrowth 123rd year of Ascendancy at 00:31 Killed by elven blood mage at level 25 on the 7th Regrowth 123rd year of Ascendancy at 02:11 Killed by elven corruptor at level 25 on the 7th Regrowth 123rd year of Ascendancy at 04:10 Killed by elven corruptor at level 25 on the 7th Regrowth 123rd year of Ascendancy at 06:47 Killed by elven corruptor at level 25 on the 7th Regrowth 123rd year of Ascendancy at 07:37 Killed by elven blood mage at level 25 on the 7th Regrowth 123rd year of Ascendancy at 11:09 Killed by elven blood mage at level 26 on the 8th Regrowth 123rd year of Ascendancy at 07:03 Killed by Gloravea the elven tempest at level 26 on the 8th Regrowth 123rd year of Ascendancy at 11:33 Killed by orc corruptor at level 26 on the 8th Regrowth 123rd year of Ascendancy at 22:15 Killed by Emamira the Guardian at level 26 on the 9th Regrowth 123rd year of Ascendancy at 01:28 Killed by storm drake hatchling at level 26 on the 9th Regrowth 123rd year of Ascendancy at 09:37 Killed by Cyratta the storm drake hatchling at level 26 on the 9th Regrowth 123rd year of Ascendancy at 11:45 Killed by elven corruptor at level 26 on the 21st Regrowth 123rd year of Ascendancy at 21:28 Killed by elven cultist at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 14:17 Killed by elven blood mage at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 15:21 Killed by Grand Corruptor at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 16:45 Killed by Grand Corruptor at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 17:22 Killed by Yvariba the skeleton archer at level 27 on the 51st Regrowth 123rd year of Ascendancy at 20:33 Killed by Yvalaith the lesser vampire at level 27 on the 17th Pyre 123rd year of Ascendancy at 09:41 Killed by Betyridavena the degenerated skeleton archer at level 28 on the 22nd Pyre 123rd year of Ascendancy at 12:03 Killed by ogre guard at level 28 on the 24th Pyre 123rd year of Ascendancy at 07:00 Killed by Silelraleba the rogue at level 30 on the 35th Pyre 123rd year of Ascendancy at 15:25 Killed by Emelurith the assassin at level 30 on the 35th Pyre 123rd year of Ascendancy at 16:21 Killed by Xanuvea the cutpurse at level 30 on the 35th Pyre 123rd year of Ascendancy at 18:22 Killed by grave wight at level 31 on the 42nd Pyre 123rd year of Ascendancy at 15:44 Killed by skeleton magus at level 31 on the 42nd Pyre 123rd year of Ascendancy at 17:09 Killed by dread at level 31 on the 42nd Pyre 123rd year of Ascendancy at 19:54 Killed by barrow wight at level 31 on the 43rd Pyre 123rd year of Ascendancy at 07:46 Killed by dread at level 32 on the 44th Pyre 123rd year of Ascendancy at 10:53 Killed by skeleton warrior at level 33 on the 48th Pyre 123rd year of Ascendancy at 03:35 Killed by ruin banshee at level 33 on the 48th Pyre 123rd year of Ascendancy at 07:32 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 12:03 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 13:18 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 14:20 Killed by dreadmaster at level 33 on the 48th Pyre 123rd year of Ascendancy at 15:37 Killed by dreadmaster at level 33 on the 48th Pyre 123rd year of Ascendancy at 17:12 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 18:29 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 19:25 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 20:43 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 21:51 Killed by dread at level 33 on the 48th Pyre 123rd year of Ascendancy at 23:06 Killed by dread at level 33 on the 49th Pyre 123rd year of Ascendancy at 00:52 Killed by skeleton warrior at level 33 on the 49th Pyre 123rd year of Ascendancy at 03:55 Killed by worm that walks at level 34 on the 49th Pyre 123rd year of Ascendancy at 16:16 Killed by orc soldier at level 35 on the 68th Pyre 123rd year of Ascendancy at 08:30 Killed by Emakira the copperhead snake at level 36 on the 69th Pyre 123rd year of Ascendancy at 14:21 Killed by armoured skeleton warrior at level 36 on the 4th Flare 123rd year of Ascendancy at 22:52 Killed by Slasul at level 37 on the 1st Dusk 123rd year of Ascendancy at 07:54 Killed by orc necromancer at level 38 on the 2nd Dusk 123rd year of Ascendancy at 03:57 Killed by orc necromancer at level 38 on the 2nd Dusk 123rd year of Ascendancy at 04:58 Killed by armoured skeleton warrior at level 38 on the 2nd Dusk 123rd year of Ascendancy at 06:04 |
Primary Stats
| Strength | 158 (base 60) |
| Dexterity | 11 (base 10) |
| Constitution | 88 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 76 (base 60) |
Resources
| Life | 1357/1357 |
| Steam | 100/100 |
| Healing Factor | 1.8254883720931 |
| Regeneration | 20.719293023257 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +323.31155302209% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 44 |
| Crit Chance | 22% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Lightning | +3% |
| Physical | +25% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +20% |
| Fire | +44% |
| Physical | +29% |
Defense: Base
| Armour (hardiness) | 51.292304923968 (86.818181818182%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 21 |
| Mental Save | 31 |
Defense: Resistances
| Nature | + 28%( 70%) |
| Acid | + 25%( 70%) |
| Cold | + 36%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Pinning Resistance | 54% |
Inscriptions (4/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.9 steam per turn. Can be activated for an instant burst of 89 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 98%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 127% efficiency and cooldown mod of 67%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.4 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Overheat Saws |
| talent | Melting Point |
| talent | Grinding Shield |
| talent | Goresplosion |
| talent | Saw Wheels |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 253. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots of rushing (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | FurnacesmashInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Damage when hit (Melee): 20 fire Changes resistances: +9% temporal / +9% fire Changes resistances penetration: +15% fire Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bolt's kiss the rough leather hat (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to daze at end of turn * 10% chance to disease Changes stats: +3 Str / +3 Con Changes resistances penetration: +20% lightning / +15% blight Changes damage: +3% lightning A hat made of leather. Very stylish. |
| Tool | iron pickaxe 'Nightvortex' (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +1 Cun / +1 Str Changes resistances: +9% acid Changes damage: +6% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| On fingers | rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Overcutter (13-19.5 power, 12 apr)Requires: - Strength 20 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 It must be held with both hands. It can be used as a weapon and offhand. Base power: 13.0 - 19.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Crit. chance: +2.0% Attack speed: 100% Block value: +70 Attacks use: 1.0 Steam When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Fatigue: +10% Talent granted: +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
| On hands | Assassin's Surprise (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 10 poison Changes stats: +5 Cun Poison immunity: +20% Activating this item is instant. It can be used to fire a poisonous bolt out to range 6 that deals 19 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 56 addition nature damage over 3 turns (damage based on Cunning), costing 12 power out of 24/24. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
| Main armor | rejuvenating stralite mail armour of the deep (4 def, 12 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Life regen: +6.50 Stamina each turn: +1.30 A suit of armour made of mail. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
medical injector implant of the titan (efficiency 144% / cooldown 84%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 84%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
iron steamsaw (10.5-15.75 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (10.5-15.75 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +14 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Arthohir' (39-58.5 power, 25 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +98 Burst (radius 1) on hit: +8 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +28 Armour Hardiness: +10% Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +7 Con Changes resistances: +11% acid / +19% physical / +6% blight / +12% cold / +13% lightning / +12% fire Talent granted: +3 Block Physical save: +12 (+4 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mayeldakira the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +33% acid Changes resistances penetration: +25% blight Changes damage: +9% blight / +6% acid A suit of armour made of metal plates. |
91 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+8 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.66 cold damage and 10.82 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 400.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 274/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 17] simple frost salve [power 17]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 160% efficiency and 98% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (17% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 214] simple healing salve [power 214]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 160% efficiency and 98% cooldown modifier. It can be used to heal 214, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Juliet the Ghoul Sawbutcher level 34
51st Pyre 123rd year of Ascendancy at 19:52 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Juliet the Ghoul Sawbutcher level 21
9th Decay 122nd year of Ascendancy at 06:53 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Juliet the Ghoul Sawbutcher level 34
50th Pyre 123rd year of Ascendancy at 01:01 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Juliet the Ghoul Sawbutcher level 36
77th Pyre 123rd year of Ascendancy at 21:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Juliet the Ghoul Sawbutcher level 29
26th Pyre 123rd year of Ascendancy at 01:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Juliet the Ghoul Sawbutcher level 14
58th Haze 122nd year of Ascendancy at 09:43 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Juliet the Ghoul Sawbutcher level 37
1st Dusk 123rd year of Ascendancy at 09:06 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Juliet the Ghoul Sawbutcher level 35
68th Pyre 123rd year of Ascendancy at 09:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Juliet the Ghoul Sawbutcher level 19
80th Haze 122nd year of Ascendancy at 17:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Juliet the Ghoul Sawbutcher level 18
79th Haze 122nd year of Ascendancy at 15:19 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Juliet the Ghoul Sawbutcher level 37
1st Dusk 123rd year of Ascendancy at 11:57 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Juliet the Ghoul Sawbutcher level 33
47th Pyre 123rd year of Ascendancy at 07:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Juliet the Ghoul Sawbutcher level 21
9th Decay 122nd year of Ascendancy at 07:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Juliet the Ghoul Sawbutcher level 10
28th Haze 122nd year of Ascendancy at 05:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Juliet the Ghoul Sawbutcher level 20
6th Decay 122nd year of Ascendancy at 13:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Juliet the Ghoul Sawbutcher level 30
26th Pyre 123rd year of Ascendancy at 14:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Juliet the Ghoul Sawbutcher level 27
37th Regrowth 123rd year of Ascendancy at 16:28 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Juliet the Ghoul Sawbutcher level 30
35th Pyre 123rd year of Ascendancy at 11:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Juliet the Ghoul Sawbutcher level 35
68th Pyre 123rd year of Ascendancy at 12:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Juliet the Ghoul Sawbutcher level 9
23rd Haze 122nd year of Ascendancy at 15:37 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Juliet the Ghoul Sawbutcher level 21
9th Decay 122nd year of Ascendancy at 06:53 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Juliet the Ghoul Sawbutcher level 38
1st Dusk 123rd year of Ascendancy at 12:13 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Juliet the Ghoul Sawbutcher level 30
32nd Pyre 123rd year of Ascendancy at 00:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Juliet the Ghoul Sawbutcher level 16
76th Haze 122nd year of Ascendancy at 22:49 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Juliet the Ghoul Sawbutcher level 30
31st Pyre 123rd year of Ascendancy at 17:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Juliet the Ghoul Sawbutcher level 26
9th Regrowth 123rd year of Ascendancy at 21:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Juliet the Ghoul Sawbutcher level 15
68th Haze 122nd year of Ascendancy at 11:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Juliet the Ghoul Sawbutcher level 33
49th Pyre 123rd year of Ascendancy at 04:58 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Juliet the Ghoul Sawbutcher level 26
15th Regrowth 123rd year of Ascendancy at 23:25 see stats
Log
There is an item here: Psionic Fury (12-13.2 power, 25 apr, mind damage)
There is an item here: Great Caller (10-11 power, 18 apr, nature damage)
There is an item here: Star (25-32.5 power, 20 apr)
There is an item here: Silent Blade (25-32.5 power, 10 apr)
There is an item here: Moon (30-39 power, 30 apr)
There is an item here: Shantiz the Stormblade (15-19.5 power, 20 apr)
Juliet picks up (d.): Moon (30-39 power, 30 apr).
There is an item here: Hare-Skin Sling
There is an item here: Drake's Bane (52-78 power, 21 apr)
There is an item here: Wheel of Fate
There is an item here: Eilinyna the steel ring
Message from DarkGod: Come enjoy some cute hopping bunnies in a sunny land filled with hidden eggs!
Easter hath come! Find the portal to the Pikataclysm and discover the terrible things happening there... if you dare!
At least level 15 recommended. The pikataclysm will run for a few weeks around easter. Enjoy!
There is an item here: Fearfire Mantle (14 def, 0 armour)
You transfer Moon (30-39 power, 30 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Juliet deactivates Grinding Shield.
Juliet deactivates Overheat Saws.
Juliet deactivates Goresplosion.
Juliet deactivates Melting Point.
Juliet deactivates Saw Wheels.
Juliet deactivates Tempest of Metal.
Juliet deactivates Furnace.


















































































