bonk the level 12 Cornac Skirmisher by solomon12318

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassSkirmisher
Level / Exp12 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 16)
Dexterity34 (base 28)
Constitution16 (base 15)
Magic11 (base 10)
Willpower23 (base 12)
Cunning29 (base 24)

Resources

Life346/346
Stamina152/152
Healing Factor1.1645771506545
Regeneration15.557010435446

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+92.742314256981%

Vision

Sight10
Lite3
Infravision5
See Stealth29.531246398506
See Invisible29.531246398506

Offense: Mainhand

Damage46
Accuracy42
Crit Chance11%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+6%
Nature+16%
Cold+6%
Fire+5%
Mind+3%
All0%

Offense: Damage Penetration

Arcane+15%
Mind+30%
Physical+10%

Defense: Base

Armour (hardiness)13 (73.914983985962%)
Defense42
Ranged Defense42
Fatigue0
Physical Save20
Spell Save26
Mental Save23

Defense: Resistances

Arcane+ 5%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)
Physical+ 13%( 70%)
Lightning+ 9%( 70%)
Light+ 30%( 70%)
Temporal+ 3%( 70%)
Darkness+ 28%( 70%)
Cold+ 12%( 70%)
Fire+ 16%( 70%)
Nature+ 31%( 70%)

Defense: Immunities

Disarm Resistance34%
Pinning Resistance50%
Blind Resistance45%
Instadeath Resistance100%
Knockback Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
5/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
3/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
1/5
1/5
1/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
4/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
3/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
failed
done
done
active
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By bonk the Cornac Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 11:40
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By bonk the Cornac Skirmisher level 10
2nd Mirth 122nd year of Ascendancy at 11:54
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By bonk the Cornac Skirmisher level 10
4th Mirth 122nd year of Ascendancy at 08:44
see stats

Log

You gain 7.45 gold from the transmogrification of enhanced steel dagger of phasing (12-16 power, 13 apr).
You gain 4.47 gold from the transmogrification of
elemental steel dagger of phasing (13-17 power, 11 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (14-19 power, 5 apr).
You gain 2.63 gold from the transmogrification of
thought-forged steel battleaxe (19-28 power, 2 apr).
You gain 2.20 gold from the transmogrification of
steel battleaxe of persecution (21-32 power, 2 apr).
You gain 7.91 gold from the transmogrification of
Druragund (20-29 power, 2 apr).
You gain 1.53 gold from the transmogrification of
psionicist's gold ring of light (+20%).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 9.58 gold from the transmogrification of
Relgelagar the steel ring.
You gain 7.33 gold from the transmogrification of
cleansing gold amulet of healing.
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 14).
There is a bandit fortress here (press '' or right click to use).
Saving game...

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Bonk seems more focused.

Bonk rearms.

Talent Block is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Vitality is ready to use.
Talent Resonance Field is ready to use.
Bonk uses
Resonance Field.
A psychic field forms around bonk.

Bonk activates
Bombardment.
Rested for 15 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).