










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 47 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by decaying devourer at level 47 on the 19th Shortage 123rd year of Ascendancy at 18:11 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 137 (base 61) |
| Dexterity | 44 (base 13) |
| Constitution | 96 (base 58) |
| Magic | 29 (base 9) |
| Willpower | 93 (base 60) |
| Cunning | 50 (base 15) |
Resources
| Life | -530/2269 |
| Stamina | 238/476 |
| Equilibrium | 70 |
| Healing Factor | 1.765015355037 |
| Regeneration | 51.581605637194 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.6645352591004E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 33.595095619122 |
| See Invisible | 33.595095619122 |
Offense: Mainhand
| Damage | 293 |
| Accuracy | 57 |
| Crit Chance | 59% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +18% |
| Physical | +47% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +32% |
| Lightning | +5% |
| Fire | +25% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 66.317011280365 (72.903125182002%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 27 |
| Physical Save | 80 |
| Spell Save | 61 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 57%( 70%) |
| Cold | + 41%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 33%( 70%) |
| Temporal | + 26%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1133 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2267 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -775 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1549 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Berserker's strength | 1.40 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.40 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost defiler from death by Borfast the Broken. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Pulpu. Escort: repented thief (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 950. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Isaritta' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +7.0% Crit.mult +15.00% Phys.pwr +9 (+2 eff.) Res.pen +7% physical Apr +6 ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +3% Resists +7% fire +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aduyamina1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Dex +3 Mag ----- def ----- Armour +6 Defense +9 (+3 eff.) Resists +15% blight Phys.save +30 (+6 eff.) Spell.save +16 (+4 eff.) Mind.save +16 (+4 eff.) HP.reg +4.00 ---------- misc Light +4 Infravis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. The set is complete. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Melee+ 5 % chance to summon an orc spirit Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+2 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Frostdash [power 75] (7/22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +12 Str +5 Mag +2 Wil dps ---------- Res.pen +15% cold ----- def ----- Resists +15% temporal Crit.chn- 15.00% Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 22 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Hathirek the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +3 Wil +1 Cun +2 Con ----- def ----- Armour +16 Phys.save +18 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +18 (+5 eff.) Max.HP +36.00 Disarm- +40% Pinning- +34% Knockbk- +35% ---------- misc Psi/ret +0.16 Light +3 Rings make your fingers look great! |
| On fingers | Kilndredge the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +9% fire Res.pen +5% lightning Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Resists +6% fire Max.HP +55.00 HP.reg +9.00 Heal.mod +13% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | hardened leather belt 'Islyta'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +12.0% Mind.crit +10% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +6 Resists +6% nature Crit.chn- 15.00% Max.HP +33.00 A belt that goes around your waist. |
| In main hand | Arcraptor (76-115 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 76.5 - 114.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +12 lightning On Crit.r2 +12 lightning While equipped: Stats +22 Str +16 Dex +14 Mag +19 Wil +14 Cun +14 Con dps ---------- Dmg.mod +19% physical +6% fire Res.pen +25% fire Acc +27 (+7 eff.) ----- def ----- Resists +3% lightning Massive two-handed battleaxes. |
| On hands | Elenizilasus the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Melee+ 11 cold Dmg.mod +9% physical +6% cold Res.pen +25% physical Acc +20 (+6 eff.) ----- def ----- Armour +2 Resists +7% cold ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 47.47 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Hailvile the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +9% physical +12% cold ----- def ----- Defense +2 (+0 eff.) Resists +16% blight +18% cold +15% nature HP.reg +6.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. The set is complete. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+3 eff.) Mind.save +18 (+5 eff.) Die.at -100.00 life Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.6 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 584.89 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
wild infusion of the wizard (res 21%; magical, physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 68; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 68.44 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Floebore the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +8 Wil dps ---------- Dmg.mod +6% blight Res.pen +20% blight +20% cold Melee Ret 6 blight ----- def ----- Phys.save +22 (+4 eff.) Spell.save +22 (+5 eff.) Mind.save +22 (+6 eff.) Heal.mod +25% Cut- +70% Heal: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 360 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Woeenvy the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Crit.mult +19.00% Phys.pwr +24 (+5 eff.) Phys.spd +10% Dmg.mod +3% darkness +15% physical Acc +29 (+8 eff.) Apr +15 ----- def ----- Resists +18% temporal +6% darkness +1% physical Pinning- +49% Knockbk- +41% Amulets make your neck look great! |
voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 10 light 11 darkness Dmg.mod +10% light +11% darkness On Melee Ret: * 11% chance to reduce damage dealt by 32% * 10% chance to blind Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Max.HP +79.00 HP.reg +18.00 Heal.mod +17% Rings make your fingers look great! |
psionicist's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Wil dps ---------- Acc +14 (+4 eff.) Apr +7 ----- def ----- Defense +10 (+3 eff.) Mind.save +12 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's stralite ring of frost (+36%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Dmg.mod +18% cold Acc +9 (+3 eff.) ----- def ----- Resists +36% cold Rings make your fingers look great! |
Fogborn the stralite battleaxe (42-63 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 42.0 - 63.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +20 mind While equipped: dps ---------- Res.pen +25% darkness Acc +19 (+5 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +16 (+5 eff.) Resists +9% nature +15% darkness Spell.save +15 (+4 eff.) Disarm- +57% Massive two-handed battleaxes. |
Lightobsidian the voratun battleaxe (56-83 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 55.5 - 83.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 light +12 arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Dmg.mod +27% blight +21% physical Acc +21 (+6 eff.) ----- def ----- Defense +21 (+7 eff.) Disarm- +57% Massive two-handed battleaxes. |
plaguebringer's stralite dagger (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 29.0 - 37.7 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 14 While equipped: ----- def ----- Disease- +30% Sharp, short and deadly. |
voratun dagger of crippling (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 40.0 - 52.0 Physical Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
acidic voratun greatsword of evisceration (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 62.0 - 99.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +14 (+3 eff.) Massive two-handed swords. |
blazebringer's stralite greatsword of rage (46-74 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 46.0 - 73.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +58 fire While equipped: Stats +7 Str dps ---------- All.spd +7% Dmg.mod +13% physical Res.pen +19% fire Acc +20 (+6 eff.) Massive two-handed swords. |
truestriking voratun greatsword (66-105 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 65.5 - 104.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +16 (+5 eff.) Apr +21 Massive two-handed swords. |
truestriking voratun greatsword of enduring (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 62.0 - 99.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Con +16 Wil dps ---------- Res.pen +14% physical Acc +24 (+7 eff.) Apr +14 ----- def ----- Max.HP +28.00 Massive two-handed swords. |
voratun greatsword 'Demonwell' (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 63.0 - 100.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +42 cold On Crit.r2 +20 darkness While equipped: Stats +3 Str +4 Wil +5 Con dps ---------- Res.pen +25% cold ---------- misc Infravis +3 Massive two-handed swords. |
Khelukalthosin the Dazzleedge (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Psionic Power 41.5 - 58.1 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind On Hit: * 35% chance to reduce all saves and defense by 39 While equipped: Stats +5 Dex +12 Wil +7 Cun dps ---------- Crit.mult +15.00% Spell.pwr +25 (+13 eff.) Melee Ret 4 light ---------- misc Mana/s.crit +2.00 Light +3 Sharp, long, and deadly. |
Kilnwolf (56-79 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 56.5 - 79.1 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 acid On Hit.r1 +20 fire While equipped: dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +20 (+5 eff.) Dmg.mod +21% mind Res.pen +25% acid Sharp, long, and deadly. |
warbringer's voratun mace (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 45.0 - 63.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +23% Blunt and deadly. |
living mindstar of sand (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 17.0 - 18.7 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 11 physical Dmg.mod +9% physical Res.pen +8% physical ----- def ----- Resists +16% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +28 lightning +19 cold While equipped: dps ---------- Mov.spd +28% Res.pen +23% lightning +8% cold +10% all Acc +16 (+5 eff.) Apr +7 Slings are used to hurl stones or metal shots at your foes. |
Gleamweeper the elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) S.pwr/crit +10 Dmg.mod +25% light Res.pen +20% light +10% lightning Melee Ret 10 light ----- def ----- Defense +10 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +18 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Rainjustice (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Phys.pwr +20 (+4 eff.) Spell.pwr +37 (+18 eff.) Dmg.mod +15% blight +15% cold +9% darkness +25% fire Res.pen +25% arcane +25% cold ----- def ----- Die.at -60.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Daydash' (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +45% darkness +6% light Res.pen +25% light ----- def ----- Resists +9% darkness +15% light ---------- misc Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +23.00% Spell.pwr +21 (+11 eff.) Melee+ 23 fire Dmg.mod +25% darkness ----- def ----- Defense +10 (+3 eff.) ---------- misc Light +5 See.Invis +15 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 67.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+11 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness HP.reg +1.60 Heal.mod +16% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of might (25-30 power, 5 apr, temporal element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +16% Phys.pwr +10 (+2 eff.) Spell.pwr +20 (+10 eff.) Dmg.mod +25% temporal Acc +13 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Phoenixfist (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 40.5 - 56.7 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 physical +29 cold On Hit.r1 +16 fire While equipped: dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Resists +15% temporal Crit.chn- 15.00% Spell.save +9 (+2 eff.) ---------- misc Max.stam +30.00 One-handed war axes. |
voratun waraxe of evisceration (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 39.0 - 54.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +13 (+3 eff.) One-handed war axes. |
Glacierblack the elven-silk cloak (17 def, 12 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Res.pen +15% arcane +25% cold ----- def ----- Armour +12 Defense +17 (+5 eff.) Resists +24% cold Phys.save +13 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duvachik (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Spell.crit +9% Spell.pwr +9 (+5 eff.) Dmg.mod +21% blight +25% light +25% darkness Res.pen +25% temporal Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 24% * 20% chance to reduce strength, dexterity, and constitution by 14 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% all Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +12% Spell.pwr +25 (+13 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.32 Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +13% mind Res.pen +10% mind ----- def ----- Resists +6% blight +11% all Max.HP +55.00 HP.reg +1.80 Heal.mod +18% ---------- misc Psi/turn +0.69 Max.psi +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Eilinymina' (0 def, 4 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +23% nature +6% acid Melee Ret 10 acid ----- def ----- Armour +4 Resists +40% nature +13% all HP.reg +4.00 Disease- +20% Silence- +20% Confus- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of light (+37%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +25% light ----- def ----- Resists +37% light +15% all Spell.save +23 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of time (+13%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +13% temporal ----- def ----- Resists +7% all +13% temporal Spell.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fleetfooted pair of voratun boots of tirelessness (12 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Dex ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue +4% ---------- misc Stam/turn +1.20 Max.stam +26.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic drakeskin leather gloves of the starseeker (0 def, 9 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Mag ----- def ----- Armour +9 Resists +7% light +8% darkness Mind.save +10 (+3 eff.) Max.HP +58.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 40.02 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of dexterity (+4) (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Dex dps ---------- Acc +17 (+5 eff.) ----- def ----- Armour +8 Fatigue +5% Mind.save +11 (+3 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand drakeskin leather gloves of regeneration (0 def, 9 armour)1.0 T4 hands armor [Ego+] Nature While equipped: dps ---------- Melee+ 12 physical Dmg.mod +8% physical ----- def ----- Armour +9 HP.reg +2.80 ---------- misc Stam/turn +0.50 Psi/turn +0.27 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Falidudin the Tideshear (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Cun +1 Con ----- def ----- Armour +3 Fatigue +3% Resists +17% cold +8% nature +9% fire Spell.save +5 (+1 eff.) Max.HP +52.00 Heal.mod +13% Skullcracker: Puts all charms on 17 cooldown Level 3.6 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1350.2 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
voratun helm 'Alydig' (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +17 Lck dps ---------- Phys.crit +5.0% Spell.crit +8% Mind.crit +8% Res.pen +20% blight +20% arcane Apr +7 ----- def ----- Armour +9 Fatigue +5% Resists +5% arcane Phys.save +9 (+2 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyramira the stralite mail armour (34 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Mind.crit +4% Crit.mult +20.00% ----- def ----- Armour +8 Defense +34 (+11 eff.) Fatigue +12% Resists +27% acid +15% light Phys.save +15 (+3 eff.) Spell.save +12 (+3 eff.) ---------- misc Psi/ret +0.12 A suit of armour made of mail. |
prismatic voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +10% physical +31% darkness +16% light ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Bleakfame (25 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +6 Cun +11 Mag dps ---------- Phys.crit +7.0% Res.pen +15% arcane +15% light Apr +16 ----- def ----- Armour +7 Defense +25 (+8 eff.) Fatigue +8% Resists +20% darkness ---------- misc Stam/turn +1.30 Second Wind: (Instant) Puts all charms on 30 cooldown Level 5.6 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 292 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
marauder's drakeskin leather armour of Eyal (26 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Str +9 Dex ----- def ----- Armour +8 Defense +26 (+8 eff.) Fatigue +8% Phys.save +10 (+2 eff.) Max.HP +29.00 HP.reg +10.00 Heal.mod +16% A suit of armour made of leather. |
prismatic drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +4 Str +6 Dex +6 Mag +6 Wil +6 Cun ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +15% light +12% darkness Max.HP +50.00 A suit of armour made of leather. |
searing drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 16 acid 15 fire Melee Ret 13 acid 12 fire ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +21% acid +21% fire A suit of armour made of leather. |
troll-hide drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Max.HP +53.00 HP.reg +9.50 Heal.mod +19% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 405.72 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 22 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Lustreking the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +24% cold +9% fire Res.pen +20% light ----- def ----- Armour +16 Fatigue +22% Resists +12% light +15% fire Mind.save +25 (+7 eff.) ---------- misc Light +3 A suit of armour made of metal plates. |
Abyssrazor the quiver of dragonbone arrows (21/21, 71-99 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 71.0 - 99.4 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 21 Ranged+ +39 lightning +60 physical On Hit.r1 +20 lightning On Crit.r2 +18 lightning +20 fire On Hit: * 20% chance to knock the target back 3 spaces and deal 269 physical damage On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Galevile (dig speed 24 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str dps ---------- Dmg.mod +30% lightning +12% light Res.pen +25% acid On Hit (Melee): * 20 arcane resource burn ----- def ----- Fatigue -10% Resists +5% arcane ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
dwarven lantern of the zealot1.0 T5 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +10 (+2 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of crippling (20/20, 64-76 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master Power 63.5 - 76.2 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +31.0% Capacity 20 On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of annihilation (22/22, 62-75 power, 16 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 62.5 - 75.0 Physical Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +16 Crit +15.0% Capacity 22 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
piercing dragonbone totem of summon tentacle [power 340] (7/22 cooldown)2.0 T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 841 Base Damage: 376 Armor: 8 All Resist: 28 Puts all charms on 22 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Pulpu the Dwarf Berserker level 17
24th Wealth 122nd year of Ascendancy at 15:53 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Pulpu the Dwarf Berserker level 38
5th Iron 123rd year of Ascendancy at 20:56 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Pulpu the Dwarf Berserker level 30
16th Loss 122nd year of Ascendancy at 18:37 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Pulpu the Dwarf Berserker level 18
5th Dearth 122nd year of Ascendancy at 03:07 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Pulpu the Dwarf Berserker level 47
37th Dearth 123rd year of Ascendancy at 01:18 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Pulpu the Dwarf Berserker level 42
25th Stralite 123rd year of Ascendancy at 12:40 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Pulpu the Dwarf Berserker level 12
17th Profit 122nd year of Ascendancy at 20:48 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Pulpu the Dwarf Berserker level 41
20th Stralite 123rd year of Ascendancy at 16:39 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Pulpu the Dwarf Berserker level 31
19th Loss 122nd year of Ascendancy at 21:01 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Pulpu the Dwarf Berserker level 26
7th Loss 122nd year of Ascendancy at 16:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Pulpu the Dwarf Berserker level 23
35th Dearth 122nd year of Ascendancy at 21:47 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pulpu the Dwarf Berserker level 41
13rd Steel 123rd year of Ascendancy at 19:16 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Pulpu the Dwarf Berserker level 31
19th Loss 122nd year of Ascendancy at 15:03 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Pulpu the Dwarf Berserker level 36
14th Shortage 122nd year of Ascendancy at 00:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Pulpu the Dwarf Berserker level 10
12nd Profit 122nd year of Ascendancy at 21:23 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Pulpu the Dwarf Berserker level 20
9th Dearth 122nd year of Ascendancy at 08:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Pulpu the Dwarf Berserker level 30
14th Loss 122nd year of Ascendancy at 18:55 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Pulpu the Dwarf Berserker level 40
15th Iron 123rd year of Ascendancy at 14:02 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Pulpu the Dwarf Berserker level 41
9th Gold 123rd year of Ascendancy at 15:44 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Pulpu the Dwarf Berserker level 37
26th Shortage 122nd year of Ascendancy at 00:16 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Pulpu the Dwarf Berserker level 27
10th Loss 122nd year of Ascendancy at 11:46 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Pulpu the Dwarf Berserker level 23
35th Dearth 122nd year of Ascendancy at 06:05 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Pulpu the Dwarf Berserker level 42
21st Stralite 123rd year of Ascendancy at 15:21 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Pulpu the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 04:19 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Pulpu the Dwarf Berserker level 21
27th Dearth 122nd year of Ascendancy at 17:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Pulpu the Dwarf Berserker level 6
3rd Acquisition 122nd year of Ascendancy at 17:00 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Pulpu the Dwarf Berserker level 41
1st Steel 123rd year of Ascendancy at 02:43 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Pulpu the Dwarf Berserker level 44
15th Voratun 123rd year of Ascendancy at 05:16 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Pulpu the Dwarf Berserker level 38
30th Shortage 122nd year of Ascendancy at 21:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Pulpu the Dwarf Berserker level 22
30th Dearth 122nd year of Ascendancy at 05:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Pulpu the Dwarf Berserker level 15
20th Wealth 122nd year of Ascendancy at 03:07 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Pulpu the Dwarf Berserker level 29
14th Loss 122nd year of Ascendancy at 18:55 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Pulpu the Dwarf Berserker level 36
15th Shortage 122nd year of Ascendancy at 05:45 see stats
Log
Pulpu is unstoppable!
Rotting Disease from Tortured Mass Zubewe hits Pulpu for (19 antimagic), 0 blight (0 total damage).
Bleeding from Tortured Mass Ce'Nelaith hits Pulpu for (357 refused), 0 physical (0 total damage).
Pulpu gains 0% of a turn from Ancestral Life.
Pulpu's manaburn arcane area effect hits Tortured Mass Zubewe for 37 arcane damage.
Pulpu's manaburn arcane area effect hits Tortured Mass Ce'Nelaith for (37 to bones), 0 arcane (0 total damage).
Tortured Mass Zubewe casts Decayed Devourers.
Pulpu slows down.
Pulpu performs a melee critical strike against Decaying devourer!
Decaying devourer is dazed!
Pulpu hits Decaying devourer for 5 lightning damage.
Pulpu hits Decaying devourer for 380 physical, , 6 cold, 5 lightning, 5 lightning (397 total damage).
Tortured Mass Ce'Nelaith casts Phase Door.
Pulpu is unstoppable!
Rotting Disease from Tortured Mass Zubewe hits Pulpu for (20 antimagic), 0 blight (0 total damage).
Bleeding from Tortured Mass Ce'Nelaith hits Pulpu for (357 refused), 0 physical (0 total damage).
Pulpu gains 0% of a turn from Ancestral Life.
Decaying devourer tries to bite Pulpu with razor sharp teeth!
Pulpu resists Decaying devourer's 'Bleeding'!
The scent of blood sends the Decaying devourers into a frenzy!
Decaying devourer goes into a killing frenzy.
Decaying devourer goes into a killing frenzy.
Decaying devourer goes into a killing frenzy.
Decaying devourer hits Pulpu for 42 physical damage.
Pulpu the level 47 dwarf berserker was swiped to death by a decaying devourer on level 1 of Hidden Vault - Rak'shor Pride (1).
Pulpu's rage subsides!
Pulpu no longer revels in blood quite so much.























































































































