











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 24 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Silevea the sand-drake at level 24 on the 1st Haze 122nd year of Ascendancy at 08:41 / 1 |
Primary Stats
| Strength | 63 (base 53) |
| Dexterity | 12 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 48 (base 45) |
| Willpower | 17 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | -135/663 |
| Positive | 47/119 |
| Stamina | 195/208 |
| Healing Factor | 1.2760311219418 |
| Regeneration | 14.355350121846 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +39% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 26 |
| Crit Chance | 34% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +9% |
| Physical | +36% |
| Mind | +15% |
| All | 0% |
| Lightning | +21% |
| Light | +3% |
| Fire | 0% |
| Nature | +6% |
Offense: Damage Penetration
| Lightning | +23% |
| Light | +17% |
| Blight | +15% |
| Fire | +5% |
| Cold | +13% |
Defense: Base
| Armour (hardiness) | 55.521305378697 (73.607947236566%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 22 |
| Physical Save | 39 |
| Spell Save | 22 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 22%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 9%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 193.56 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 93.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beleretira the Stormwrest (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Con dps ---------- Mov.spd +10% Dmg.mod +9% lightning +9% blight Res.pen +15% blight ----- def ----- Armour +3 Fatigue -6% Resists +8% fire +8% cold Phys.save +15 (+5 eff.) Mind.save +19 (+7 eff.) Max.HP +34.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Ce'Nuthra' (0 def, 5 armour) =OG=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +5.0% Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue +5% Crit.chn- 10.00% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lightningvenom the dwarven-steel gauntlets (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: dps ---------- Melee+ 5 lightning 7 physical Dmg.mod +12% lightning +4% physical Melee Ret 2 lightning On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Armour +8 Fatigue +3% Resists +5% lightning +3% nature HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Arutha the Cracklequill (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Dex +7 Cun +1 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +6% lightning ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Blazemaim'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% physical Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +11% physical +6% nature +9% cold Spell.save +3 (+2 eff.) Rings make your fingers look great! |
| On fingers | Velutha0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Mag +2 Wil dps ---------- Dmg.mod +12% physical ----- def ----- Armour +8 Resists +12% physical +3% nature +3% temporal Max.HP +52.00 HP.reg +9.00 Heal.mod +12% Rings make your fingers look great! |
| Around neck | Cinderschism0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +15% mind Res.pen +5% fire On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +6% acid +8% physical +15% fire ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
| In main hand | Aduba the steel waraxe (22-31 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Melee+ +12 acid +12 physical On Crit.r2 +18 lightning +21 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +2 Con dps ---------- Mov.spd +29% Res.pen +13% lightning +13% cold ----- def ----- Defense +10 (+5 eff.) Phys.save +12 (+4 eff.) One-handed war axes. |
| Around waist | rough leather belt 'Glarewarden'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Resists +3% acid +6% light +6% nature +3% lightning Max.HP +33.00 ---------- misc Light +3 A belt that goes around your waist. |
| In off hand | voratun shield of shrapnel (0 def, 10 armour, 66-79 power, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 66.0 - 79.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 204 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Magmareek' (11 def, 0 armour) =OG=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +5.0% ----- def ----- Defense +11 (+6 eff.) Resists +3% fire Max.HP +31.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of command (13 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +7 Cun +4 Wil ----- def ----- Armour +13 Defense +13 (+7 eff.) Fatigue +12% Mind.save +22 (+8 eff.) A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the warrior (heal 182; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 28%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the wizard (damage 184; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 184.02 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 3; phase 12; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 82; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 83; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
copper amulet of mastery (0.11 Celestial / Combat)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Celestial/Combat Amulets make your neck look great! |
Gorerand the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Acc +5 (+2 eff.) Apr +1 ----- def ----- Defense +16 (+8 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Kindletaint the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +9% light +3% mind ----- def ----- Armour +6 ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Murkcutter the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind +3% light Melee Ret 2 light ----- def ----- Resists +12% mind +6% nature Rings make your fingers look great! |
copper ring of life0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +48.00 HP.reg +5.00 Heal.mod +11% Rings make your fingers look great! |
titan's copper ring =3CON=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Unlightsage (41-62 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Arcane/Master Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 blight On Hit.r1 +8 darkness On Hit: 20% Epidemic 3 On Hit: * 16% chance to reduce strength, dexterity, and constitution by 19 While equipped: dps ---------- Res.pen +10% all Acc +12 (+6 eff.) Apr +10 ----- def ----- Resists +12% acid Die.at -40.00 life Heal.mod +5% Disease- +14% Stun/Frz- +10% Massive two-handed battleaxes. |
hateful stralite battleaxe (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Psionic Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 darkness Against +10% Living Massive two-handed battleaxes. |
Elenegas the Jettickler (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Con +12 Wil dps ---------- Phys.crit +12.0% Phys.pwr +15 (+5 eff.) Dmg.mod +6% darkness Res.pen +20% darkness Melee Ret 2 darkness ----- def ----- Resists +15% lightning Max.HP +68.00 Sharp, short and deadly. |
Pitchking the steel dagger (12-15 power, 6 apr) =6CON=1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Nature Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 blight On Hit.r1 +12 darkness On Hit: * 10% chance to reduce strength, dexterity, and constitution by 19 While equipped: Stats +2 Mag +7 Wil +6 Con dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +6% blight Res.pen +10% blight ----- def ----- Max.HP +15.00 ---------- misc Mana/turn +0.04 Sharp, short and deadly. |
steel greatsword 'Shocknigh' (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Master Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Phys.crit +9.0% Crit.mult +16.00% Dmg.mod +9% mind Res.pen +9% physical Acc +14 (+7 eff.) Apr +18 Melee Ret 2 lightning 2 mind ----- def ----- Defense +9 (+5 eff.) Disarm- +28% Massive two-handed swords. |
steel greatsword of crippling (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Massive two-handed swords. |
flaming dwarven-steel longsword (22-30 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +10 fire Sharp, long, and deadly. |
mossy mindstar of storms (2-3 power, 12 apr, nature damage) =2CON=3.0 T1 mindstar 1H weapon [Ego+] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +2 Mag +1 Wil +1 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 lightning Dmg.mod +5% lightning Res.pen +5% lightning ----- def ----- Resists +4% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eilinyma1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +2 Mag +4 Wil +3 Cun dps ---------- Against +16% Summoned ----- def ----- Crit.chn- 10.00% D.Red.from +16% Summoned ---------- misc Light +3 A belt that goes around your waist. |
Pyrespawn the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) Melee Ret 2 fire ----- def ----- Defense +20 (+10 eff.) Resists +6% blight +5% arcane Phys.save +6 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Branehek'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% arcane +9% physical Res.pen +15% physical Acc +10 (+5 eff.) ----- def ----- HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
Alosus the linen cloak (11 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con ----- def ----- Armour +5 Defense +11 (+6 eff.) Resists +5% arcane +21% cold HP.reg +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camugadil the linen cloak (6 def, 4 armour) =2CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +2 Con ----- def ----- Armour +4 Defense +6 (+3 eff.) Disease- +10% Cut- +10% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustrepassion the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% light Res.pen +25% blight ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Issekath the linen robe (0 def, 0 armour) =5CON=2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Cun +5 Con dps ---------- Dmg.mod +14% fire ----- def ----- Resists +27% fire +9% nature +7% all ---------- misc Light +3 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
mindwoven Robe of the Worm of fire (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +11% fire ----- def ----- Resists +7% all +16% fire Mind.save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
grounding pair of rough leather boots of strife (0 def, 1 armour) =3CON=2.0 T1 feet armor [Ego+] Nature/Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +1 Resists +6% lightning +6% temporal Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.30 Max.stam +11.00 Infravis +1 A pair of boots made of leather. |
pair of iron boots 'Magmatitan' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% fire Apr +4 ----- def ----- Armour +3 Fatigue +2% Resists +9% nature +3% cold Spell.save +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of rough leather boots of tirelessness (0 def, 1 armour) =STUN=2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Silence- +20% Confus- +22% Stun/Frz- +22% ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
wanderer's pair of rough leather boots (0 def, 1 armour) =2CON=2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +1 Phys.save +12 (+4 eff.) Mind.save +12 (+5 eff.) A pair of boots made of leather. |
alchemist's iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Melee+ 4 acid 4 fire 3 cold 3 lightning ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Melee+ 3 acid 4 fire 3 cold 4 lightning ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +4% temporal ----- def ----- Armour +1 Resists +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brandwake (0 def, 1 armour) =WATER=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +5 (+3 eff.) Dmg.mod +12% fire Res.pen +5% fire ----- def ----- Armour +1 Fatigue +1% Resists +12% fire +6% cold ---------- misc Max.hate +2.00 Breathe water A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 28.57 to 85.71 lightning damage (57.14 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Sleetwaker the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +12% cold Res.pen +5% lightning Melee Ret 2 cold ----- def ----- Defense +1 (+1 eff.) Resists +5% lightning +6% temporal A pointy cloth hat, very wizardly... |
champion's iron helm of constitution (+2) (0 def, 3 armour) =3CON=3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Wil +3 Con ----- def ----- Armour +3 Fatigue +5% Mind.save +6 (+3 eff.) ---------- misc Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of time (+10%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% temporal ----- def ----- Defense +1 (+1 eff.) Resists +10% temporal A pointy cloth hat, very wizardly... |
Morbussnake the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% light +25% darkness ----- def ----- Armour +11 Fatigue +22% Resists +18% nature +7% physical Phys.save +15 (+5 eff.) A suit of armour made of metal plates. |
exposing stralite shield of cold resistance (+19%) (0 def, 8 armour, 53-64 power, 133.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 53.0 - 63.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +134 While equipped: dps ---------- On Hit (Melee): * 11% chance to reduce all saves and defense by 15 On Melee Ret: * 17% chance to reduce all saves and defense by 15 ----- def ----- Armour +8 Fatigue +8% Resists +19% cold ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
364 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Belogadir the Starwolf (dig speed 18 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Dmg.mod +24% acid +6% fire +6% mind Melee Ret 4 acid ----- def ----- Resists +6% temporal +9% light +5% arcane Mind.save +7 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Galewisp2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% light +3% darkness Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hailravage the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +8 Dex dps ---------- Dmg.mod +3% cold ----- def ----- Defense +10 (+5 eff.) Mind.save +5 (+2 eff.) ---------- misc Stam/turn +1.00 Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shinestun the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +15% light Acc +15 (+7 eff.) ----- def ----- Resists +3% fire Phys.save +3 (+1 eff.) ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tulogatar the Icesun =3CON=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Wil +2 Cun +3 Con dps ---------- Dmg.mod +9% cold Res.pen +10% cold ----- def ----- Defense +6 (+3 eff.) Crit.chn- 15.00% Phys.save +11 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+4 eff.) ---------- misc Light +3 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isloriana the Balanceobsidian [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% acid +12% nature +3% darkness On Hit (Melee): * 20% chance to slow global speed by 40% * 20% chance to reduce damage dealt by 13% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
Tarreduvon the steel torque of mindblast [power 185] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Acc +15 (+7 eff.) Apr +2 ----- def ----- Resists +9% acid ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 213 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Emebrema the Smearbrace [power 182] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% acid Res.pen +10% acid Melee Ret 2 acid 2 nature ----- def ----- Resists +3% nature Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. 100% to gain a 13% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 32% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Caretaker the Cornac Sun Paladin level 20
53rd Dusk 122nd year of Ascendancy at 01:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Caretaker the Cornac Sun Paladin level 23
79th Dusk 122nd year of Ascendancy at 23:12 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Caretaker the Cornac Sun Paladin level 20
68th Dusk 122nd year of Ascendancy at 02:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Caretaker the Cornac Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 04:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Caretaker the Cornac Sun Paladin level 20
12nd Dusk 122nd year of Ascendancy at 12:22 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Caretaker the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 13:53 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Caretaker the Cornac Sun Paladin level 21
69th Dusk 122nd year of Ascendancy at 18:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Caretaker the Cornac Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 22:51 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Caretaker the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 01:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Caretaker the Cornac Sun Paladin level 23
72nd Dusk 122nd year of Ascendancy at 12:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Caretaker the Cornac Sun Paladin level 17
10th Flare 122nd year of Ascendancy at 06:42 see stats
Log
Melee retaliation hits Silevea the sand-drake for 0 light, 0 lightning, 0 light, 0 lightning (0 total damage).
Silevea the sand-drake has finished recovering.
Silevea the sand-drake stops bleeding.
Sandworm burrower hits Iceblock for 19 physical damage.
Sandworm burrower hits Iceblock for 19 physical damage.
Bleeding from Silevea the sand-drake hits Caretaker for 33 physical damage.
Searing Sight hits Silevea the sand-drake for 0 light damage.
Shield of Light hits Caretaker for 10 healing, 10 healing (0 total damage) [20 healing].
Poison from Salildakira the sandworm destroyer hits Caretaker for 48 nature damage.
Caretaker misses Silevea the sand-drake.
Silevea the sand-drake performs a melee critical strike against Caretaker!
The unstable sand tunnel collapses!
Silevea the sand-drake hits Caretaker for 124 physical, 8 fire, 34 physical, 8 fire (174 total damage).
Shield of Light hits Caretaker for 10 healing, 10 healing, 10 healing, 10 healing (0 total damage) [40 healing].
Melee retaliation hits Silevea the sand-drake for 0 light, 0 lightning, 0 light, 0 lightning (0 total damage).
Sandworm burrower is free from the ice.
Sandworm burrower is free from the ice.
Bleeding from Silevea the sand-drake hits Caretaker for 36 physical damage.
Searing Sight hits Silevea the sand-drake for 0 light damage.
Shield of Light hits Caretaker for 10 healing, 10 healing (0 total damage) [20 healing].
Poison from Salildakira the sandworm destroyer hits Caretaker for 48 nature damage.
Silevea the sand-drake uses To The Arms.
Silevea the sand-drake performs a melee critical strike against Caretaker!
Caretaker is suffering and fails to concentrate on dealing damage.
Silevea the sand-drake hits Caretaker for 232 physical damage.
Caretaker receives 10 healing from Shield of Light.
Melee retaliation hits Silevea the sand-drake for 0 light, 0 lightning (0 total damage).
Caretaker the level 24 cornac sun paladin was bled to death by Silevea the sand-drake on level 1 of Sandworm lair.











































































































