









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 10 / 12% |
Size | small |
Lifes / Deaths | Killed by brown bear at level 2 on the 1st Mirth 122nd year of Ascendancy at 19:35 / 45Killed by deformed brown bear at level 3 on the 2nd Mirth 122nd year of Ascendancy at 09:57 Killed by Bill the Stone Troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 05:15 Killed by gladiator at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:53 Killed by hornet swarm at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:54 Killed by brown bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 12:28 Killed by bandit at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:02 Killed by bandit at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:26 Killed by bandit at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:51 Killed by rogue at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:06 Killed by bandit at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:28 Killed by thief at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:48 Killed by assassin at level 7 on the 5th Mirth 122nd year of Ascendancy at 23:48 Killed by rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 03:05 Killed by rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 03:59 Killed by rogue at level 7 on the 6th Mirth 122nd year of Ascendancy at 04:07 Killed by bandit at level 7 on the 6th Mirth 122nd year of Ascendancy at 04:17 Killed by cold drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 22:31 Killed by white crystal at level 7 on the 6th Mirth 122nd year of Ascendancy at 23:00 Killed by bee swarm at level 7 on the 7th Mirth 122nd year of Ascendancy at 10:05 Killed by giant venus flytrap at level 8 on the 7th Mirth 122nd year of Ascendancy at 13:17 Killed by white crystal at level 8 on the 7th Mirth 122nd year of Ascendancy at 14:06 Killed by Shardskin at level 8 on the 8th Mirth 122nd year of Ascendancy at 01:28 Killed by giant brown ant at level 8 on the 8th Mirth 122nd year of Ascendancy at 02:06 Killed by Shardskin at level 8 on the 8th Mirth 122nd year of Ascendancy at 02:52 Killed by Gueieueueueueishgaueieies at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:43 Killed by naga myrmidon at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:55 Killed by naga myrmidon at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:03 Killed by naga myrmidon at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:22 Killed by naga myrmidon at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:34 Killed by naga myrmidon at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:45 Killed by naga myrmidon at level 9 on the 9th Mirth 122nd year of Ascendancy at 01:26 Killed by naga myrmidon at level 9 on the 9th Mirth 122nd year of Ascendancy at 02:12 Killed by Gueieueueueueishgaueieies at level 9 on the 9th Mirth 122nd year of Ascendancy at 05:18 Killed by water imp at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:07 Killed by blade horror at level 9 on the 9th Mirth 122nd year of Ascendancy at 09:21 Killed by blade horror at level 9 on the 9th Mirth 122nd year of Ascendancy at 10:15 Killed by minotaur at level 9 on the 21st Dusk 122nd year of Ascendancy at 20:40 Killed by black jelly at level 9 on the 22nd Dusk 122nd year of Ascendancy at 03:46 Killed by minotaur at level 9 on the 22nd Dusk 122nd year of Ascendancy at 04:31 Killed by red jelly at level 9 on the 22nd Dusk 122nd year of Ascendancy at 13:02 Killed by minotaur at level 9 on the 22nd Dusk 122nd year of Ascendancy at 19:42 Killed by thief at level 9 on the 22nd Dusk 122nd year of Ascendancy at 20:27 Killed by thief at level 10 on the 24th Dusk 122nd year of Ascendancy at 03:00 Killed by rogue at level 10 on the 24th Dusk 122nd year of Ascendancy at 08:50 |
Primary Stats
Strength | 12 (base 13) |
Dexterity | 16 (base 13) |
Constitution | 22 (base 19) |
Magic | 13 (base 10) |
Willpower | 15 (base 10) |
Cunning | 39 (base 34) |
Resources
Life | 283/283 |
Stamina | 140/140 |
Healing Factor | 1.1024166372473 |
Regeneration | 0.27560415931182 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 10 |
See Stealth | 63.44069873173 |
See Invisible | 63.44069873173 |
Offense: Mainhand
Damage | 30 |
Accuracy | 25 |
Crit Chance | 19% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 25 |
Crit Chance | 18% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 1 |
Physical Save | 12 |
Spell Save | 16 |
Mental Save | 19 |
Defense: Resistances
Darkness | + 12%( 70%) |
Light | + 12%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 29%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You abandoned lone alchemist, to death. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 A pair of boots made of leather. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+5 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +4 acid Damage (radius 1) on hit: +4 acid When wielded/worn: Changes resistances: +6% temporal / +3% light / +3% darkness Light radius: +2 Sharp, short and deadly. |
In off hand | ![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.0 - 20.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +6 fire Sharp, short and deadly. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() arcing iron battleaxe (14-22 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() arcing steel waraxe (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() steel plate armour 'Baraharastir' (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +6% temporal / +6% physical Physical save: +13 (+10 eff.) Mental save: +3 (+2 eff.) Only die when reaching: -40.00 life Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() powerful iron torque of gale force [power 105] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Gueieueueueueishgaueieies hits Bandit for 6 fire damage.
Gueieueueueueishgaueieies hits Thief for 6 fire damage.
Gueieueueueueishgaueieies hits Rogue for 30 physical, 5 fire (35 total damage).
Bandit performs a melee critical strike against Gueieueueueueishgaueieies!
Rogue performs a melee critical strike against Gueieueueueueishgaueieies!
Rogue hits Gueieueueueueishgaueieies for 32 physical, 9 physical, 5 nature (46 total damage).
Bandit hits Gueieueueueueishgaueieies for 7 physical, 3 nature, 6 physical, 3 light, 2 fire (22 total damage).
Thief uses Infusion: Wild.
Thief lessens the pain.
Deadly Poison from Gueieueueueueishgaueieies hits Bandit for 19 nature damage.
Rogue is poisoned!
Gueieueueueueishgaueieies hits Thief for 4 acid, 6 fire (10 total damage).
Gueieueueueueishgaueieies hits Bandit for 3 acid, 6 fire (9 total damage).
Gueieueueueueishgaueieies hits Thief for 3 acid, 5 fire (8 total damage).
Gueieueueueueishgaueieies hits Rogue for 31 physical, 6 nature, 3 acid, 3 acid, 16 physical, 4 fire (64 total damage).
Bandit performs a melee critical strike against Gueieueueueueishgaueieies!
Bandit performs a melee critical strike against Gueieueueueueishgaueieies!
Rogue hits Gueieueueueueishgaueieies for 14 physical, 7 physical, 4 nature (26 total damage).
Bandit hits Gueieueueueueishgaueieies for 14 physical, 3 nature, 7 physical, 3 light, 2 fire (29 total damage).
Gueieueueueueishgaueieies the level 10 halfling rogue was slimed to death by a rogue on level 1 of The Maze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bandit killed Gueieueueueueishgaueieies!
Saving game...
Saving done.
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!