











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 26 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by radiant horror at level 24 on the 6th Iron 123rd year of Ascendancy at 22:30 0 / 8Killed by Arywyn the skeleton magus at level 24 on the 14th Steel 123rd year of Ascendancy at 22:43 Killed by Gloroletira the Guardian at level 25 on the 24th Gold 123rd year of Ascendancy at 13:11 Killed by Isowe the snow giant chieftain at level 26 on the 5th Stralite 123rd year of Ascendancy at 04:24 Killed by Isowe the snow giant chieftain at level 26 on the 5th Stralite 123rd year of Ascendancy at 05:50 Killed by Isowe the snow giant chieftain at level 26 on the 5th Stralite 123rd year of Ascendancy at 07:15 Killed by Isowe the snow giant chieftain at level 26 on the 5th Stralite 123rd year of Ascendancy at 09:53 Killed by Isowe the snow giant chieftain at level 26 on the 5th Stralite 123rd year of Ascendancy at 10:43 |
Primary Stats
| Strength | 59 (base 39) |
| Dexterity | 29 (base 18) |
| Constitution | 55 (base 44) |
| Magic | 11 (base 10) |
| Willpower | 62 (base 29) |
| Cunning | 35 (base 10) |
Resources
| Life | -3/1073 |
| Stamina | 184/321 |
| Healing Factor | 1.6549358927269 |
| Regeneration | 6.0695551296477 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 14 |
| See Invisible | 14 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 46 |
| Crit Chance | 12% |
| APR | 5 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Blight | +6% |
| Nature | +20% |
| Cold | +9% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +10% |
| Lightning | +35% |
| Acid | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 56 (30%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 20 |
| Physical Save | 64 |
| Spell Save | 69 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 23%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 18%( 70%) |
| Lightning | + 41%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Teleport Resistance | 40% |
| Pinning Resistance | 24% |
| Disarm Resistance | 24% |
| Silence Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 1 of Old Forest) | failed |
You failed to protect the lost defiler from death by thief. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of greater demon bile. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Runyndur the Rimewalker (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +5 Changes stats: +3 Cun / +3 Wil Changes resistances: +12% lightning / +6% acid Changes damage: +9% cold Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.30 Maximum stamina: +16.00 Infravision radius: +1 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Shimmertaint'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +5 Armour: +2 Defense: +10 (+3 eff.) Changes resistances: +9% lightning Changes damage: +6% lightning Mental save: +7 (+2 eff.) Light radius: +4 See stealth: +14 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Zubath the Shinebloom (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +5 Wil Changes resistances: +8% physical / +6% nature / +3% fire Changes resistances penetration: +20% acid Physical save: +17 (+5 eff.) Light radius: +2 Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Shockcrypt' (10 def, 12 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +12 Defense: +10 (+3 eff.) Changes stats: +2 Cun / +3 Mag Changes resistances: +12% lightning / +7% light / +6% darkness Changes resistances penetration: +10% lightning Teleport immunity: +20% Maximum life: +20.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 36.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | warrior's steel ring of arcana (+0.14/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Silence immunity: +21% Mana each turn: +0.14 Rings make your fingers look great! |
| On fingers | savior's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +12 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +12 (+3 eff.) Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +25% Maximum life: +28.00 Rings make your fingers look great! |
| Around neck | Aeroregolach the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Cun / +1 Str Mental save: +9 (+3 eff.) Silence immunity: +20% Stun/Freeze immunity: +10% Teleport immunity: +20% Amulets make your neck look great! |
| In main hand | Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
| Around waist | Stormslice the rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +20 (+6 eff.) Changes resistances: +6% temporal / +9% fire Changes resistances penetration: +10% lightning Physical save: +7 (+2 eff.) Spell save: +15 (+4 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In off hand | corrosive stralite shield of winter (0 def, 8 armour, 44-52 power, 141 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 43.5 - 52.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +141 Damage (Melee): +13 acid / +11 cold When wielded/worn: Armour: +8 Fatigue: +8% Effects when hit in melee: * 13% chance to reduce armor by 22% On shield block: * Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil / +2 Con Changes resistances: +14% acid / +12% cold Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Shimmerpulverizer (2 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +8 Defense: +2 (+1 eff.) Changes stats: +3 Wil Changes resistances penetration: +15% lightning Critical mult.: +10.00% Mental save: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Tuludas' (31 def, 11 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +31 (+9 eff.) Fatigue: +8% Changes stats: +8 Str / +13 Dex / +6 Cun Changes resistances: +10% darkness / +8% physical Changes resistances penetration: +10% temporal Changes damage: +6% blight Vim when firing critical spell: +1.00 Spellpower: +10 (+5 eff.) Light radius: +1 Movement speed: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel greatmaul (41-62 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +10% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.ash longbow of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +11 cold When wielded/worn: Changes damage: +17% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel longsword (25-35 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
Glorumibeth (28-39 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 12 * 25% chance for lightning to strike from the target to a second target dealing 29 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 blight When wielded/worn: Physical crit. chance: +5.0% Changes stats: +1 Cun / +2 Mag Light radius: +2 Infravision radius: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots 'Ulfahir' (10 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +3 Cun / +4 Dex Changes resistances: +5% physical Changes resistances penetration: +10% physical Changes damage: +9% physical Critical mult.: +15.00% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat of fire (+18%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% fire Changes damage: +12% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.enlightening steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Mental save: +13 (+4 eff.) A suit of armour made of metal plates. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.deadly pouch of dwarven-steel shots of erosion (14/14, 40-48 power, 3 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.0 - 48.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 14 Damage (Ranged): +8 nature Shots are used with slings to pummel your foes to death. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By torpi the Dwarf Bulwark level 24
10th Iron 123rd year of Ascendancy at 00:51 see stats
Exterminator
Killed 1000 creatures.By torpi the Dwarf Bulwark level 18
41st Dearth 122nd year of Ascendancy at 04:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By torpi the Dwarf Bulwark level 22
4th Shortage 122nd year of Ascendancy at 21:24 see stats
Level 10
Got a character to level 10.By torpi the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 14:57 see stats
Level 20
Got a character to level 20.By torpi the Dwarf Bulwark level 20
5th Loss 122nd year of Ascendancy at 08:19 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By torpi the Dwarf Bulwark level 25
38th Steel 123rd year of Ascendancy at 15:52 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By torpi the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 05:33 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By torpi the Dwarf Bulwark level 25
22nd Steel 123rd year of Ascendancy at 17:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By torpi the Dwarf Bulwark level 25
21st Steel 123rd year of Ascendancy at 23:20 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By torpi the Dwarf Bulwark level 24
7th Iron 123rd year of Ascendancy at 00:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By torpi the Dwarf Bulwark level 17
27th Dearth 122nd year of Ascendancy at 20:13 see stats
Unstoppable
Returned from the dead.By torpi the Dwarf Bulwark level 26
5th Stralite 123rd year of Ascendancy at 09:53 see stats
Log
Isowe the snow giant chieftain uses Stun.
Isowe the snow giant chieftain misses torpi.
Talent Infusion: Regeneration is ready to use.
Torpi uses Repulsion.
Isowe the snow giant chieftain resists the knockback!
torpi hits Isowe the snow giant chieftain for 12 physical, 17 acid, 8 cold (37 total damage).
Melee retaliation hits torpi for 5 fire damage.
Isowe the snow giant chieftain warms up.
Isowe the snow giant chieftain uses Block.
Torpi uses Shield Pummel.
Isowe the snow giant chieftain resists the shield bash!
torpi hits Isowe the snow giant chieftain for (10 blocked), 0 physical, (17 blocked), 0 acid, (8 blocked), 0 cold, (12 blocked), 0 physical, (17 blocked), 0 acid, (8 blocked), 0 cold (0 total damage).
Melee retaliation hits torpi for 5 fire, 5 fire (9 total damage).
Isowe the snow giant chieftain uses Knockback.
Torpi resists the knockback!
Isowe the snow giant chieftain hits torpi for 255 physical, 5 fire, 9 cold (269 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Torpi uses Assault.
torpi performs a melee critical strike against Isowe the snow giant chieftain!
torpi performs a melee critical strike against Isowe the snow giant chieftain!
torpi hits Isowe the snow giant chieftain for 7 physical, 17 acid, 8 cold, 4 darkness, 53 darkness, 5 darkness, 53 darkness (146 total damage).
Melee retaliation hits torpi for 5 fire, 5 fire, 5 fire (14 total damage).
Isowe the snow giant chieftain activates his dwarven-steel helm!
Torpi wanders around!
Isowe the snow giant chieftain hits torpi for 185 physical, 5 fire (191 total damage).
torpi the level 26 dwarf bulwark was burnt to death by Isowe the snow giant chieftain on level 3 of Fuluziladir.





























































