





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 32 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 45 (base 41) |
| Dexterity | 14 (base 12) |
| Constitution | 39 (base 33) |
| Magic | 30 (base 30) |
| Willpower | 17 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 69/655 |
| Mana | 279/279 |
| Hate | 105/105 |
| Vim | 104/104 |
| Healing Factor | 0.71625433680307 |
| Regeneration | 0.71625433680307 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 12 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 56 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 56 |
| Crit Chance | 24% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 13% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -50% |
| Acid | -40% |
| Cold | -45% |
| All | -60% |
Offense: Damage Penetration
| Acid | +20% |
| Lightning | +10% |
| Cold | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (45%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 22 |
| Mental Save | 29 |
Defense: Resistances
| Cold | + 14%(100%) |
| Acid | +100%(100%) |
| Nature | + 42%(100%) |
| Temporal | -4%(100%) |
| Blight | +100%(100%) |
| Physical | + 14%(100%) |
| Fire | -71%(100%) |
| All | -14%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| talent | Infestation |
| talent | Ruin |
| talent | Chant of Fortress |
| talent | Bone Shield |
| detrimental effect | The target is on fire, taking 30.71 fire damage per turn. Burning |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Equipment
| Tool | iron pickaxe 'Aeriblek' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +1 Armour: +2 Changes stats: +1 Str / +3 Wil Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 5.09 cold and 3.70 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | mule's copper ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 11% chance to reduce all saves and defense by 17 Damage (Melee): 8 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 17 Damage (Ranged): 7 physical Changes stats: +2 Cun Maximum encumbrance: +20 Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Torikor'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +20 (+7 eff.) Changes stats: +3 Str Changes resistances: +9% acid / +9% temporal / +6% nature Physical save: +10 (+3 eff.) Mindpower: +11 (+5 eff.) A belt that goes around your waist. |
| Main armor | Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 33.00 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| In off hand | Acera (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 49 acid damage in a 4 radius ball. This damage will increase by 35% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
| In main hand | stormbringer's dwarven-steel mace of massacre (40-56 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (radius 2) on crit: +5 lightning / +11 cold When wielded/worn: Changes resistances penetration: +10% lightning / +8% cold Movement speed: +21% Blunt and deadly. |
Inventory
AeravenaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% blight / +20% cold / +5% arcane Changes damage: +3% acid / +10% cold Reduces incoming crit damage: 15.00% Rings make your fingers look great! |
ElyrinCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Wil / +2 Con Changes resistances: +6% acid Changes resistances penetration: +5% mind Changes damage: +9% mind Spell save: +13 (+7 eff.) Maximum stamina: +27.00 Mindpower: +20 (+10 eff.) Mental crit. chance: +4% Rings make your fingers look great! |
gladiator's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 17 Damage (Melee): 7 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 17 Damage (Ranged): 7 physical Changes stats: +6 Str / +3 Cun / +6 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
mule's stralite ring of miseryRequires: - Level 25 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -4% Effects on melee hit: * 12% chance to reduce all saves and defense by 17 Damage (Melee): 11 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 17 Damage (Ranged): 12 physical Changes stats: +5 Cun Maximum encumbrance: +22 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun battleaxe 'Islimiwyn' (56-85 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +8.0% Defense: +17 (+12 eff.) Changes stats: +5 Str / +2 Mag / +3 Con Disarm immunity: +35% Massive two-handed battleaxes. |
Betiraba (24-33 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13% chance to reduce all saves and defense by 17 * 25% chance for lightning to strike from the target to a second target dealing 118 damage Damage (Melee): +10 mind When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Changes stats: +1 Str / +4 Dex / +3 Wil / +2 Cun Changes resistances penetration: +10% physical Light radius: +3 Sharp, long, and deadly. |
Morbuscutter the dwarven-steel mace (28-40 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage When wielded/worn: Defense: +15 (+11 eff.) Changes resistances: +12% cold / +5% arcane / +15% nature Spell save: +12 (+6 eff.) Knockback immunity: +20% Blunt and deadly. |
truestriking dwarven-steel mace of shearing (24-34 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Changes resistances penetration: +7% physical / +8% all Blunt and deadly. |
voratun mace 'Boltstreaker' (45-63 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +6% Unnatural When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +7 Wil / +5 Mag Light radius: +2 Infravision radius: +2 Blunt and deadly. |
Adinor the voratun waraxe (38-53 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 17 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +11 Changes stats: +2 Dex / +2 Mag / +6 Wil Changes resistances: +6% mind Changes resistances penetration: +9% physical One-handed war axes. |
Woewasp of the Blightspawn (20-29 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Netherblast (20% chance level 3). On weapon crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +20 blight When wielded/worn: Armour penetration: +8 Physical crit. chance: +17.0% Physical power: +8 (+3 eff.) Changes resistances: +3% acid Changes damage: +6% acid / +6% blight Critical mult.: +14.00% Talent on hit(spell): Netherblast (20% chance level 3). One-handed war axes. |
elemental dwarven-steel waraxe of amnesia (20-29 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * Create an explosion dealing 118 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +8% cold Changes damage: +14% cold One-handed war axes. |
Glybreth (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 4 mind Changes stats: +4 Con Changes resistances: +14% nature / +14% blight Reduced damage from: +9% Unnatural Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) Maximum hate: +10.00 A suit of armour made of mail. |
Zubyyamina the dwarven-steel mail armour (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% blight / +17% cold / +3% light Spell save: +18 (+9 eff.) A suit of armour made of mail. |
iron mail armour 'Xanilaith' (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Mag Changes resistances: +6% mind / +9% blight Mental save: +11 (+6 eff.) Mana when firing critical spell: +1.00 Spell crit. chance: +4% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of mail. |
Hazestone the iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Effects on melee hit: * 20 arcane resource burn Changes resistances: +26% acid / +6% cold / +5% arcane / +9% temporal Disarm immunity: +20% Only die when reaching: -60.00 life A suit of armour made of metal plates. |
enlightening dwarven-steel plate armour of implacability (0 def, 15 armour)Requires: - Massive armour training - Strength 35 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Fatigue: +16% Changes stats: +5 Cun / +5 Wil Physical save: +7 (+2 eff.) Mental save: +13 (+7 eff.) A suit of armour made of metal plates. |
enlightening stralite plate armour of the deep (0 def, 14 armour)Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +14 Fatigue: +22% Changes stats: +6 Cun / +5 Wil Changes resistances: +9% acid / +6% cold Allows you to breathe in: water Mental save: +14 (+7 eff.) A suit of armour made of metal plates. |
Achievements
Log
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 16.
Worm that walks (servant of Kas-si) is on fire!
Worm that walks (servant of Kas-si) resists the punch!
Decaying devourer is on fire!
Decaying devourer resists the punch!
Decaying devourer is on fire!
Decaying devourer resists the punch!
Decaying devourer is on fire!
Decaying devourer resists the punch!
Decaying devourer hits Something for 6 blight, 49 physical (56 total damage).
Something hits Decaying devourer for (72 to bones), 0 fire (0 total damage).
Something hits Decaying devourer for (72 to bones), 0 fire (0 total damage).
Something hits Decaying devourer for (72 to bones), 0 fire (0 total damage).
Something hits worm that walks (servant of Kas-si) for 123 fire damage.
Talent Infusion: Regeneration is ready to use.
Burning from Orc high pyromancer hits worm that walks (servant of Kas-si) for 56 fire damage.
Burning from Orc high pyromancer hits Decaying devourer for 24 fire damage.
Orc high pyromancer's cleansing fire area effect hits Decaying devourer for 38 fire damage.
Orc high pyromancer's cleansing fire area effect hits worm that walks (servant of Kas-si) for 88 fire damage.
Orc high pyromancer's cleansing fire area effect hits Decaying devourer for 38 fire damage.
Orc high pyromancer's cleansing fire area effect hits worm that walks (servant of Kas-si) for 88 fire damage.
Orc high pyromancer casts Flame.
Decaying devourer performs a melee critical strike against Orc high pyromancer!
Decaying devourer's blood frenzy intensifies!
Decaying devourer hits Orc high pyromancer for 9 blight, 72 physical (81 total damage).
Orc high pyromancer hits Decaying devourer for 116 fire damage.
Deep Wound from Decaying devourer hits Orc high pyromancer for 0 blight, 1 physical (1 total damage).
Decaying devourer no longer revels in blood quite so much.


















































