












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 46 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Xeda the deformed cave bear at level 9 on the 9th Haze 122nd year of Ascendancy at 08:55 3 / 4Killed by Nerata the corrupted acidic digestor at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 06:10 Killed by shadow at level 29 on the 46th Pyre 123rd year of Ascendancy at 08:07 Killed by ghast at level 35 on the 45th Dusk 123rd year of Ascendancy at 09:41 |
Primary Stats
| Strength | 58 (base 12) |
| Dexterity | 94 (base 60) |
| Constitution | 53 (base 27) |
| Magic | 138 (base 60) |
| Willpower | 91 (base 45) |
| Cunning | 35 (base 10) |
Resources
| Life | 1270/1270 |
| Paradox | 340 |
| Healing Factor | 1.29457841929 |
| Regeneration | 5.5019582819827 |
Speed
| Mental | +1.9984014443253E-12% |
| Attack | +1.9984014443253E-12% |
| Movement | -4.4408920985006E-14% |
| Spell | +1.9984014443253E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 30.068530543335 |
| See Invisible | 30.068530543335 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 315 |
| Accuracy | 53 |
| Crit Chance | 52% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 17% |
| Speed | 0.99999999999998 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 17% |
| Speed | 0.99999999999998 |
Offense: Damage Bonus
| Acid | +12% |
| Temporal | +30% |
| Lightning | +6% |
| Physical | +19% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Acid | +72% |
| Arcane | +25% |
| All | 0% |
| Lightning | +10% |
| Temporal | +13% |
| Physical | +16% |
| Darkness | +14% |
| Fire | +15% |
| Nature | +32% |
Defense: Base
| Armour (hardiness) | 45 (63.914983985962%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 54 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 34%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 23%( 70%) |
| Temporal | + 54%( 70%) |
| Physical | + 20%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Confusion Resistance | 27% |
| Teleport Resistance | 20% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 790 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 698 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 167 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.64 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.64 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Secrets of the Eternals |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by Emelimina the emperor wight. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 797. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blackpyre the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +25% acid +13% temporal +14% darkness Melee Ret 6 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Resists +6% acid +20% temporal +11% darkness Phys.save +10 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+5 eff.) Silence- +20% Confus- +27% Stun/Frz- +30% Def/telep +19 Res/telep +14% Dur/telep +18% A pair of boots made of leather. |
| Quiver | barbed quiver of elven-wood arrows of annihilation (16/16, 181% power, 28 apr)3.0 T4 arrow ammo [Ego++] Master Power 181% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +28 Crit +30.5% Capacity 16 Proj.spd +200% On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.70 cold damage and 41.29 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | warlord's drakeskin leather cap of dexterity (+5) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Str +6 Dex +7 Wil dps ---------- Phys.pwr +9 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +8% physical Phys.save +8 (+2 eff.) A cap made of leather. |
| Tool | yew totem of healing 'Isiwyn' [power 314] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Dex +7 Mag +6 Wil dps ---------- Melee Ret 6 blight ----- def ----- Resists +15% temporal ---------- misc Infravis +2 Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite quartz ring0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Str +8 Dex +12 Con dps ---------- Phys.pwr +11 (+2 eff.) Acc +16 (+6 eff.) ----- def ----- Armour +2 Resists +3% cold +6% mind +5% arcane Spell.save +15 (+5 eff.) Die.at -80.00 life Max.HP +60.00 Pinning- +10% Stun/Frz- +30% ---------- misc Max.stam +31.00 Rings make your fingers look great! |
| On fingers | Loriyahell0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +8 Mag +8 Wil +9 Cun +10 Con dps ---------- Phys.pwr +25 (+4 eff.) Spell.pwr +15 (+4 eff.) Melee+ 35 physical Ranged+ 35 physical Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 42% * 20% chance to reduce all saves and defense by 29 On Hit (Ranged): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +10 Resists +1% physical ---------- misc Hate/m.crit +3.00 Max.stam +30.59 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Glorin'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +19% physical Res.pen +16% physical ----- def ----- Defense +15 (+3 eff.) Resists +12% lightning +12% temporal +5% arcane +3% blight Mind.save +6 (+3 eff.) Max.HP +58.00 HP.reg +4.00 Teleport- +20% A belt that goes around your waist. |
| In main hand | Demonreek4.0 T4 longbow 2H weapon [Rare] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 darkness +20 acid On Crit.r2 +56 acid +50 nature While equipped: dps ---------- Dmg.mod +6% lightning +12% acid Res.pen +32% acid +32% nature +10% lightning Apr +20 Melee Ret 10 acid On Hit (Ranged): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +3% darkness +6% acid Longbows are used to shoot arrows at your foes. |
| On hands | Arera (15 def, 7 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +8 Str dps ---------- Phys.crit +2.0% Phys.pwr +15 (+2 eff.) Mind.pwr +4 (+1 eff.) Melee+ 31 mind 19 darkness On Hit (Melee): * 21% chance to reduce all saves and defense by 29 ----- def ----- Armour +7 Defense +15 (+3 eff.) Mind.save -9 (-4 eff.) ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | marauder's drakeskin leather armour of the hero (27 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +13 Str +12 Dex +7 Mag +9 Wil +5 Cun ----- def ----- Armour +8 Defense +27 (+5 eff.) Fatigue +8% Phys.save +10 (+3 eff.) Max.HP +39.00 A suit of armour made of leather. |
| Cloak | Brightquell the cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% temporal +18% fire Res.pen +25% arcane +15% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +5% arcane +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet of perfection (0.34 Chronomancy / Chronomancy,0.34 Chronomancy / Temporal Guardian)0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.34 Chronomancy/Temporal Guardian +0.34 Chronomancy/Chronomancy Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the wizard (heal 334; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 334 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -680; dur 5; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -680 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 680 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1004%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1004% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 31; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 159; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 159 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 250 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Emumira the Deepssnake0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str dps ---------- Dmg.mod +12% darkness +30% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 29 * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +15% mind Amulets make your neck look great! |
Erelyrand0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Crit.mult +13.00% Spell.pwr +7 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +8% blight +5% fire ----- def ----- Resists +5% arcane Mind.save +15 (+7 eff.) ---------- misc Psi/ret +0.16 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Yvylle0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +9% acid +9% mind Res.pen +20% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 29 ----- def ----- Resists +18% acid Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
archmage's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) S.pwr/crit +4 Dmg.mod +6% acid +6% fire +5% lightning +5% cold ---------- misc Mana/turn +0.12 Max.mana +32.00 Amulets make your neck look great! |
clarifying stralite amulet of cunning (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun ----- def ----- Resists +25% mind Confus- +27% Amulets make your neck look great! |
cleansing stralite amulet of cunning (+5)0.1 T4 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Cun ----- def ----- Resists +26% nature +17% blight Poison- +31% Disease- +23% Amulets make your neck look great! |
grounding stralite amulet of cunning (+5)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +19% lightning Stun/Frz- +34% Amulets make your neck look great! |
protective gold amulet of manastreaming0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +3 ----- def ----- Armour +5 Defense +6 (+1 eff.) Res.Cap +4% all Phys.save +11 (+3 eff.) ---------- misc Mana/turn +0.33 Max.mana +29.00 Amulets make your neck look great! |
restful gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Mana/turn +0.20 Max.mana +33.00 Amulets make your neck look great! |
restful steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.18 Max.mana +24.00 Amulets make your neck look great! |
savior's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ----- def ----- Phys.save +19 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +20 (+9 eff.) ---------- misc Mana/turn +0.45 Max.mana +38.00 Amulets make your neck look great! |
savior's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ----- def ----- Phys.save +19 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +20 (+9 eff.) ---------- misc Mana/turn +0.45 Max.mana +38.00 Amulets make your neck look great! |
serendipitous stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +13 (+3 eff.) Unseen.red 14% Amulets make your neck look great! |
serendipitous stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Lck dps ---------- Crit.mult +11.00% Acc +13 (+5 eff.) Apr +14 ----- def ----- Defense +10 (+2 eff.) Unseen.red 10% Amulets make your neck look great! |
starlit gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 8 light 7 darkness Dmg.mod +10% light +8% darkness On Melee Ret: * 5% chance to blind * 8% chance to reduce damage dealt by 24% ----- def ----- Resists +15% light +11% darkness Blind- +29% Amulets make your neck look great! |
steel amulet 'Jetqueen'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Crit.mult +23.00% Spell.pwr +7 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +8% blight +7% fire Res.pen +20% mind Melee Ret 6 darkness ----- def ----- Spell.save +6 (+2 eff.) Amulets make your neck look great! |
steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +14% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 205 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stralite amulet of dexterity (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Dex Amulets make your neck look great! |
stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 8 light 10 darkness Dmg.mod +9% light +9% darkness On Melee Ret: * 10% chance to blind * 9% chance to reduce damage dealt by 24% Amulets make your neck look great! |
wanderer's stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Mag +6 Cun +6 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.50 Mana/turn +0.20 Max.mana +30.00 Amulets make your neck look great! |
Blazecrack the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +6 Dex +4 Wil dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% arcane Melee Ret 6 arcane ----- def ----- Resists +21% lightning Crit.chn- 15.00% Rings make your fingers look great! |
Bleakwitch0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% mind +6% darkness Res.pen +25% darkness +25% cold Melee Ret 8 darkness ----- def ----- Defense +10 (+2 eff.) Rings make your fingers look great! |
Bydedil the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Res.pen +25% arcane ----- def ----- Resists +18% cold Crit.chn- 15.00% Spell.save +18 (+6 eff.) Mind.save +14 (+7 eff.) Die.at -60.00 life Heal.mod +20% Rings make your fingers look great! |
Dimraptor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% acid Res.pen +15% acid Melee Ret 10 darkness ----- def ----- Resists +12% acid HP.reg +3.00 Stun/Frz- +32% ---------- misc Infravis +3 See.Invis +15 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Hurekhad the Flamemoon0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +9 Cun +3 Wil dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +13 (+4 eff.) Res.pen +25% light Melee Ret 4 fire ----- def ----- Resists +12% fire Crit.chn- 15.00% Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Turivor0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Dex +7 Mag +5 Cun +3 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +30% cold +6% temporal Crit.chn- 15.00% Spell.save +12 (+4 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +13% nature +15% fire Res.pen +10% light Melee Ret 2 arcane ----- def ----- Resists +26% nature +30% fire Spell.save +3 (+1 eff.) Max.HP +61.00 HP.reg +11.00 Heal.mod +13% ---------- misc Vim/s.crit +1.00 Max.vim +40.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Winterwild0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex +3 Con dps ---------- Dmg.mod +3% cold Acc +15 (+5 eff.) ----- def ----- Armour +2 Defense +15 (+3 eff.) Phys.save +9 (+3 eff.) Rings make your fingers look great! |
Xeraminne0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Mind.crit +4% S.pwr/crit +8 Dmg.mod +14% acid Phasing +20% ----- def ----- Resists +28% acid Crit.chn- 15.00% ---------- misc Max.psi +50.00 Rings make your fingers look great! |
conjurer's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Wil +6 Mag dps ---------- Spell.pwr +9 (+2 eff.) Acc +7 (+3 eff.) Apr +11 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +11 (+2 eff.) Acc +13 (+5 eff.) Apr +11 ----- def ----- Defense +14 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Elygatha'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% mind ----- def ----- Resists +9% blight +3% temporal +6% darkness Max.HP +25.00 Disarm- +28% Pinning- +27% Knockbk- +32% ---------- misc See.Invis +6 Rings make your fingers look great! |
gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +15% acid +16% fire +20% cold +18% lightning Rings make your fingers look great! |
marksman's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% fire Acc +8 (+3 eff.) ----- def ----- Resists +24% fire Rings make your fingers look great! |
painweaver's gold ring of lightning (+30%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +15% lightning +6% all ----- def ----- Resists +30% lightning Rings make your fingers look great! |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +8 (+3 eff.) Rings make your fingers look great! |
sneakthief's stralite ring of lightning (+28%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +14% lightning Acc +5 (+2 eff.) ----- def ----- Resists +28% lightning Rings make your fingers look great! |
sneakthief's stralite ring of lightning (+20%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Dmg.mod +10% lightning Acc +9 (+3 eff.) ----- def ----- Resists +20% lightning Rings make your fingers look great! |
solipsist's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 11 light Ranged+ 12 light Dmg.mod +11% light Rings make your fingers look great! |
solipsist's gold ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Rings make your fingers look great! |
solipsist's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Resists +17% acid +24% fire +24% cold +14% lightning Rings make your fingers look great! |
steel ring 'Zerilahor'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun +4 Dex dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Resists +5% arcane Phys.save +9 (+3 eff.) Poison- +20% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Rings make your fingers look great! |
steel ring 'Zubama'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +10% blight ----- def ----- Resists +6% mind +15% cold Max.HP +47.00 HP.reg +8.00 Heal.mod +13% Cut- +20% ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite amber ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +8 Dex dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Acc +5 (+2 eff.) Rings make your fingers look great! |
stralite amber ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +6 Mag dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +8% all Rings make your fingers look great! |
stralite quartz ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
treant's stralite ring of misery0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 16 physical Ranged+ 21 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 29 On Hit (Ranged): * 14% chance to reduce all saves and defense by 29 ----- def ----- Resists +11% nature +12% blight Poison- +25% Disease- +16% ---------- misc Hate/m.crit +1.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun ring 'Taintwedge'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +29 (+5 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +6% all On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +25 (+5 eff.) Resists +12% nature +2% physical Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
wizard's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 70% Mag, 20% Dex Dmg Darkness Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Windstalker the stralite dagger (132% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Psionic Power 132% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 115 lightning damage (1/turn) * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +23% lightning +3% arcane +6% blight Res.pen +10% lightning +20% blight On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Spell.save +6 (+2 eff.) Sharp, short and deadly. |
hateful voratun dagger of ruin (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master/Psionic Power 147% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 darkness Against +12% Living While equipped: dps ---------- Phys.crit +15.0% Crit.mult +13.00% Apr +11 Sharp, short and deadly. |
quick voratun dagger of ruin (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 146% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.crit +11.0% Crit.mult +18.00% Phys.spd +10% Acc +15 (+5 eff.) Apr +13 Sharp, short and deadly. |
blazebringer's elven-wood longbow of recursion4.0 T4 longbow 2H weapon [Ego++] Arcane/Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +78 fire On Hit: 10% Shoot 1 While equipped: dps ---------- All.spd +8% Res.pen +9% fire Longbows are used to shoot arrows at your foes. |
enhanced dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +17 Str +5 Dex +9 Mag +15 Wil +12 Cun +9 Con dps ---------- Phys.crit +17.0% Acc +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
warden's yew longbow of piercing4.0 T3 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Mag dps ---------- Dmg.mod +12% physical +9% temporal Res.pen +12% physical +11% temporal +15% all Acc +17 (+6 eff.) Apr +15 ---------- misc Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
Anmalice (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-15 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Sword of Potential Futures (133% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 134% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Twilight's Edge (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Mag +4 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Emavea the stralite mace (150% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Nature Power 150% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +18 Str +13 Dex +9 Mag +11 Wil +11 Cun +13 Con dps ---------- Acc +25 (+8 eff.) ----- def ----- Resists +5% arcane +2% physical Phys.save +15 (+5 eff.) ---------- misc Max.stam +30.00 Blunt and deadly. |
Chydehor the Wildwinter (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 123% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +12 nature On Crit.r2 +24 fire On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +1 Con dps ---------- Phys.pwr +7 (+1 eff.) All.spd +3% Dmg.mod +9% nature Res.pen +7% fire +8% physical ----- def ----- Resists +6% nature Disarm- +10% One-handed war axes. |
Malediction (150% power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 150% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Emeluth'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +7 Dex dps ---------- Res.pen +20% mind Acc +25 (+8 eff.) Apr +2 ----- def ----- Armour +18 Create a temporary shield that absorbs 260 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +5% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +11 Wil +5 Cun dps ---------- Spell.crit +4% Against +24% Summoned ----- def ----- D.Red.from +21% Summoned A belt that goes around your waist. |
Balebers the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +6% blight ----- def ----- Defense +9 (+2 eff.) Resists +24% darkness +33% temporal Phys.save +7 (+2 eff.) Def/telep +25 Res/telep +21% Dur/telep +27% ---------- misc Max.vim +20.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 48 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Flarerain the elven-silk robe (0 def, 2 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +17% acid +16% physical +20% darkness +47% cold +14% fire Res.pen +10% fire ----- def ----- Armour +2 Resists +17% acid +17% physical +33% darkness +58% cold +19% fire +15% all Disease- +10% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Bloomfiend the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Spell.crit +1% Mind.pwr +10 (+3 eff.) S.pwr/crit +10 Melee+ 14 acid 27 mind 37 darkness Dmg.mod +9% acid +9% darkness On Hit (Melee): * 23% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +12% darkness +12% nature Mind.save -8 (-4 eff.) ---------- misc Mana/turn +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Glitterbringer (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +9 Dex +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +3% blight Res.pen +25% blight ----- def ----- Armour +5 Fatigue +5% Resists +12% acid +16% darkness +12% fire +11% cold +15% lightning Crit.chn- 5.00% ---------- misc Light +3 Infravis +4 See.Invis +3 A cap made of leather. |
Corpsewedge the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature While equipped: dps ---------- Melee+ 28 acid 28 fire Res.pen +20% blight Melee Ret 24 acid 23 fire 4 nature ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +35% acid +26% fire Spell.save +3 (+1 eff.) HP.reg +2.70 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.80 Mana/turn +0.08 Mana/s.crit +2.00 A suit of armour made of leather. |
marauder's drakeskin leather armour of Toknor (26 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +7 Str +6 Dex dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +8 Defense +26 (+5 eff.) Fatigue +8% Phys.save +18 (+6 eff.) A suit of armour made of leather. |
Gunofang the quiver of dragonbone arrows (21/21, 166% power, 18 apr)3.0 T5 arrow ammo [Rare] Master Power 167% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +35 Apr +18 Crit +3.0% Capacity 21 Phasing +20% Ranged+ +16 blight On Hit.r1 +4 acid On Crit.r2 +20 mind +20 acid On Hit: * 20% chance to reduce armor by 42% * 20% chance to reduce all saves and defense by 29 Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
270 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mayanor the Blindnigh1.0 T3 lite [Rare] Master While equipped: Stats +7 Str +4 Wil dps ---------- Dmg.mod +9% light ---------- misc Equi/ret +0.08 Light +7 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(143 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Hunik'1.0 T3 lite [Random Unique] Disrupt/Master/Psionic While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Res.pen +9% all Apr +13 ----- def ----- Resists +3% all Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +10 (+5 eff.) ---------- misc Max.stam +10.00 Light +5 See.Stealth +12 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+5 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 752.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Belyvon the Shimmerzephyr [power 59] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +9% lightning +3% physical +6% light Phys.save +18 (+6 eff.) Max.HP +60.00 Heal.mod +20% Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Gussra the stralite torque of mindblast [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Acc +30 (+9 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +20 (+4 eff.) Resists +15% lightning +15% temporal ---------- misc Stam/turn +3.00 Light +2 Blast the opponent's mind dealing 370 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Hathovor' [power 165] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Apr +5 ----- def ----- Resists +5% arcane Spell.save +3 (+1 eff.) Die.at -80.00 life Confus- +20% Teleport- +20% ---------- misc Max.stam +30.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 196 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Eilinywen [power 194] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Wil dps ---------- Spell.pwr +15 (+4 eff.) Phasing +30% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Samuldir the elven-wood wand of shielding [power 350] (20 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Con dps ---------- Phys.crit +5.0% Res.pen +15% acid Apr +5 Melee Ret 4 acid Create a shield absorbing up to 350 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 15% for 2 turns. 100% to increase all damage penetration by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By bubba the Shalore Temporal Warden level 41
35th Haze 123rd year of Ascendancy at 10:49 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By bubba the Shalore Temporal Warden level 41
18th Haze 123rd year of Ascendancy at 23:44 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By bubba the Shalore Temporal Warden level 34
22nd Dusk 123rd year of Ascendancy at 07:20 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By bubba the Shalore Temporal Warden level 43
54th Haze 123rd year of Ascendancy at 21:25 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By bubba the Shalore Temporal Warden level 34
22nd Dusk 123rd year of Ascendancy at 01:17 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bubba the Shalore Temporal Warden level 16
8th Allure 123rd year of Ascendancy at 23:01 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By bubba the Shalore Temporal Warden level 45
73rd Haze 123rd year of Ascendancy at 03:47 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By bubba the Shalore Temporal Warden level 43
48th Haze 123rd year of Ascendancy at 15:49 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By bubba the Shalore Temporal Warden level 42
47th Haze 123rd year of Ascendancy at 11:13 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By bubba the Shalore Temporal Warden level 20
35th Regrowth 123rd year of Ascendancy at 00:45 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By bubba the Shalore Temporal Warden level 18
16th Regrowth 123rd year of Ascendancy at 11:10 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By bubba the Shalore Temporal Warden level 28
22nd Pyre 123rd year of Ascendancy at 11:12 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By bubba the Shalore Temporal Warden level 25
7th Pyre 123rd year of Ascendancy at 16:30 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By bubba the Shalore Temporal Warden level 45
73rd Haze 123rd year of Ascendancy at 12:17 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bubba the Shalore Temporal Warden level 32
10th Dusk 123rd year of Ascendancy at 18:02 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By bubba the Shalore Temporal Warden level 22
52nd Regrowth 123rd year of Ascendancy at 11:43 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By bubba the Shalore Temporal Warden level 31
69th Pyre 123rd year of Ascendancy at 23:25 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By bubba the Shalore Temporal Warden level 10
20th Haze 122nd year of Ascendancy at 18:19 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By bubba the Shalore Temporal Warden level 20
26th Regrowth 123rd year of Ascendancy at 04:58 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By bubba the Shalore Temporal Warden level 30
51st Pyre 123rd year of Ascendancy at 14:17 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By bubba the Shalore Temporal Warden level 40
15th Haze 123rd year of Ascendancy at 07:26 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By bubba the Shalore Temporal Warden level 21
36th Regrowth 123rd year of Ascendancy at 00:53 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By bubba the Shalore Temporal Warden level 37
71st Dusk 123rd year of Ascendancy at 07:47 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By bubba the Shalore Temporal Warden level 29
47th Pyre 123rd year of Ascendancy at 15:40 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By bubba the Shalore Temporal Warden level 43
48th Haze 123rd year of Ascendancy at 19:13 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By bubba the Shalore Temporal Warden level 28
46th Pyre 123rd year of Ascendancy at 04:18 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By bubba the Shalore Temporal Warden level 13
69th Haze 122nd year of Ascendancy at 00:48 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By bubba the Shalore Temporal Warden level 34
25th Dusk 123rd year of Ascendancy at 07:47 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By bubba the Shalore Temporal Warden level 23
61st Regrowth 123rd year of Ascendancy at 13:40 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By bubba the Shalore Temporal Warden level 13
67th Haze 122nd year of Ascendancy at 22:46 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By bubba the Shalore Temporal Warden level 29
46th Pyre 123rd year of Ascendancy at 11:56 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By bubba the Shalore Temporal Warden level 19
24th Regrowth 123rd year of Ascendancy at 13:33 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bubba the Shalore Temporal Warden level 41
18th Haze 123rd year of Ascendancy at 16:02 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By bubba the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 22:41 see stats
Log
You gain 3.95 gold from the transmogrification of quick stralite battleaxe (158% power, 3 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel battleaxe (137% power, 2 apr).
You gain 4.72 gold from the transmogrification of arcing stralite battleaxe of crippling (153% power, 3 apr).
You gain 25.00 gold from the transmogrification of Eksatin's Ultimatum (175% power, 25 apr).
You gain 8.50 gold from the transmogrification of Ring of the Archlich.
You gain 25.00 gold from the transmogrification of The Far-Hand.
You gain 9.50 gold from the transmogrification of Fiery Choker.
You gain 1.00 gold from the transmogrification of stormshield rune (threshold 17; blocks 3; dur 4; cd 17).
You gain 1.80 gold from the transmogrification of shielding rune (absorb 268; dur 7; cd 15).
You gain 1.23 gold from the transmogrification of shatter afflictions rune of the warrior (absorb 137; cd 16).
You gain 0.67 gold from the transmogrification of shatter afflictions rune (absorb 59; cd 14).
You gain 0.64 gold from the transmogrification of manasurge rune (regen 993% over 10 turns; mana 50; cd 12).
You gain 2.30 gold from the transmogrification of ethereal rune of the psychic (power 31; resist 31%; move 58%; dur 5; cd 22).
You gain 2.50 gold from the transmogrification of ethereal rune of the duelist (power 36; resist 32%; move 60%; dur 5; cd 21).
You gain 2.10 gold from the transmogrification of ethereal rune (power 22; resist 32%; move 51%; dur 5; cd 19).
You gain 2.71 gold from the transmogrification of blink rune of the warrior (range 8; phase 31; cd 15).
You gain 2.56 gold from the transmogrification of blink rune of the titan (range 7; phase 27; cd 12).
You gain 2.71 gold from the transmogrification of blink rune of the duelist (range 9; phase 35; cd 16).
You gain 1.96 gold from the transmogrification of blink rune (range 5; phase 19; cd 12).
You gain 1.76 gold from the transmogrification of blink rune (range 6; phase 15; cd 19).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (res 31%; physical; dur 4; cd 14).
You gain 1.50 gold from the transmogrification of wild infusion of the psychic (res 38%; physical; dur 2; cd 12).
You gain 1.00 gold from the transmogrification of wild infusion (res 18%; mental; dur 2; cd 12).
You gain 2.02 gold from the transmogrification of movement infusion of the duelist (speed 756%; cd 9).
You gain 1.52 gold from the transmogrification of movement infusion (speed 568%; cd 18).
You gain 6.61 gold from the transmogrification of heroism infusion of the wizard (die at -991; dur 7; cd 30).
You gain 6.92 gold from the transmogrification of heroism infusion of the titan (die at -665; dur 8; cd 30).
You gain 4.54 gold from the transmogrification of heroism infusion of the duelist (die at -599; dur 7; cd 25).
You gain 0.74 gold from the transmogrification of healing infusion (heal 81; cd 15).
























































































































































