Mir the level 9 Cornac Wyrmic by bsgrimm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp9 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 26)
Dexterity15 (base 10)
Constitution26 (base 16)
Magic10 (base 10)
Willpower33 (base 33)
Cunning10 (base 10)

Resources

Life536/536
Stamina182/182
Equilibrium58
Healing Factor1.1316586254954
Regeneration7.8045742697988

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage53
Accuracy40
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)16.407284076202 (62.32946707186%)
Defense5
Ranged Defense5
Fatigue8
Physical Save23
Spell Save15
Mental Save15

Defense: Resistances

Acid+ 7%( 70%)
Cold+ 11%( 70%)
Lightning+ 7%( 70%)
Fire+ 11%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
3/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
4/5
3/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
4/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
3/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
0/5
3/5
3/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
done
active
done

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

The secret city Discovered the truth about mages.
By Mir the Cornac Wyrmic level 9
6th Mirth 122nd year of Ascendancy at 20:58
see stats

Log

Talent Lightning Speed is ready to use.

Mir uses
Lightning Speed.
Mir turns into pure lightning!


Mir is back to normal.


There is a way to the next level here (press '' or right click to use).

Mir wears (replacing
iron battleaxe (14-22 power, 1 apr)): steel battleaxe (20-30 power, 2 apr).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 16-20 power, 1 apr).
You gain 0.88 gold from the transmogrification of
flaming pouch of iron shots (17/17, 14-17 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 16-19 power, 41.5 block).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-18 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (14-20 power, 3 apr).
You gain 4.13 gold from the transmogrification of
balanced steel waraxe of phasing (16-22 power, 8 apr).
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel longsword (14-19 power, 3 apr).
You gain 1.24 gold from the transmogrification of
iron battleaxe of erosion (12-18 power, 1 apr).
You gain 1.68 gold from the transmogrification of
shielding rune of the wizard (absorb 91; dur 4; cd 16).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 35; cd 13).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 22).
You gain 2.05 gold from the transmogrification of
blink rune of the psychic (range 4; phase 15; cd 10).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 14).
You gain 1.12 gold from the transmogrification of
healing infusion of the sneak (heal 63; cd 12).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 13).
There is a way to the previous level here (press '' or right click to use).