








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Ogre | 
| Class | Doombringer | 
| Level / Exp | 6 / 70% | 
| Size | big | 
| Lifes / Deaths | Killed by Glutira the war bear at level 6 on the 78th Pyre 122nd year of Ascendancy at 16:13/ 1 | 
Primary Stats
| Strength | 32 (base 26) | 
| Dexterity | 12 (base 13) | 
| Constitution | 13 (base 12) | 
| Magic | 17 (base 15) | 
| Willpower | 11 (base 10) | 
| Cunning | 13 (base 11) | 
Resources
| Life | -3/248 | 
| Stamina | 75/118 | 
| Vim | 120/120 | 
| Healing Factor | 1.1283363011316 | 
| Regeneration | 0.28208407528289 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +28% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
Offense: Mainhand
| Damage | 42 | 
| Accuracy | 30 | 
| Crit Chance | 13% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 12 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Light | +10% | 
| Nature | +6% | 
| Cold | +3% | 
| Mind | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +9% | 
| Lightning | +10% | 
Defense: Base
| Armour (hardiness) | 13.335093952971 (47.857809501309%) | 
| Defense | 4 | 
| Ranged Defense | 4 | 
| Fatigue | 12 | 
| Physical Save | 15 | 
| Spell Save | 18 | 
| Mental Save | 8 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Light | + 30%( 70%) | 
| Nature | + 10%( 70%) | 
| Fire | + 12%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Poison Resistance | 10% | 
| Knockback Resistance | 10% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Corruption / Torture | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Heart of Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Corruption / Oppression | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Hexes | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active | 
| You failed to protect the lost sun paladin from death by Glutira the war bear.Escort: lost sun paladin (level 3 of Scintillating Caves) | failed | 
Equipment
| Tool |  iron pickaxe 'Heatprophet' (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature, +3% cold When Hit 4 darkness defense ------ Resistance +10% nature, +12% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Main armor |  impenetrable iron mail armour (2 def, 10 armour) 14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +10 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. | 
| On hands |  Islitta (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Wil +3 offense ------ Mind Crit +1% Critical power +10.00% On-Hit 6 acid Damage +3% acid, +3% mind defense ------ Armor +1 Resistance +6% acid other ------- Max psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Light source |  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| Cloak |  linen cloak 'Yvelaith' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +1 defense ------ Defense +1 (+1 eff.) Spell save +9 (+5 eff.) Life +20.00 Poison Resist +10% Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| In main hand |  stormbringer's iron greatsword (18-28 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Nature Weapon Damage 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +10 lightning, +9 cold While equipped: offense ------ Move Speed +28% Ignore resists +10% lightning, +9% cold Massive two-handed swords. | 
Inventory
|  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats Dex +20 defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
|  iron greatsword (18-30 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 18.5 - 29.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. | 
|  mindwoven linen robe of protection (2 def, 2 armour) 2.0 Encumbrance T1 cloth armor [Ego] Master/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+2 eff.) defense ------ Armor +2 Defense +2 (+2 eff.) Resistance +7% all Physical save +16 (+10 eff.) Mind save +16 (+14 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. | 
|  Shiverglamour the iron plate armour (0 def, 7 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Arcane While equipped: Stats Str +3, Con +3 offense ------ Damage +3% cold defense ------ Armor +7 Fatigue +22% Resistance +6% arcane, +3% cold Spell save +11 (+6 eff.) other ------- See Invisibility +6 A suit of armour made of metal plates. | 
|  agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By The Uwubringer the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 21:03 see stats
Log
The Uwubringer hits Shadow for 67 physical damage.
The Uwubringer killed Shadow!
Saluthra, the lost sun paladin misses Something.
Something performs a melee critical strike against Saluthra, the lost sun paladin!
Glutira the war bear performs a melee critical strike against Saluthra, the lost sun paladin!
Saluthra, the lost sun paladin is crippled.
Saluthra, the lost sun paladin is dead, quest failed!
Quest 'Escort: lost sun paladin (level 3 of Scintillating Caves)' is failed! (Press 'j' to see the quest log)
Yvadalemira the white crystal is no longer surging arcane power.
Glutira the war bear hits Saluthra, the lost sun paladin for 12 physical, 24 physical, 3 mind, 4 nature, 23 physical, 17 physical, 3 mind, 4 nature, 12 physical, 16 physical (119 total damage).
The Uwubringer's surge ends.
Glutira the war bear uses Dual Strike.
Glutira the war bear performs a melee critical strike against The Uwubringer!
The Uwubringer is stunned!
Glutira the war bear performs a melee critical strike against The Uwubringer!
The Uwubringer is crippled.
Melee retaliation hits Glutira the war bear for 4 darkness, 2 darkness (6 total damage).
Glutira the war bear hits The Uwubringer for 44 physical, 3 mind, 4 nature, 26 physical (78 total damage).
Glutira the war bear uses Knockback.
Glutira the war bear performs a melee critical strike against The Uwubringer!
Glutira the war bear performs a melee critical strike against The Uwubringer!
Melee retaliation hits Glutira the war bear for 2 darkness, 2 darkness (3 total damage).
Glutira the war bear hits The Uwubringer for 36 physical, 62 physical, 3 mind (101 total damage).
The Uwubringer the level 6 ogre doombringer was psyched to death by Glutira the war bear on level 3 of Scintillating Caves.























































