Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 28 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 42 (base 42) |
Dexterity | 12 (base 12) |
Constitution | 24 (base 12) |
Magic | 42 (base 42) |
Willpower | 23 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 658/658 |
Hate | 100/100 |
Vim | 138/138 |
Healing Factor | 0.61726740593663 |
Regeneration | 0.61726740593663 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 60 |
Accuracy | 56 |
Crit Chance | 11% |
APR | 4 |
Speed | 1.25 |
Offense: Offhand
Damage | 35 |
Accuracy | 56 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.25 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | -24% |
Fire | -40% |
All | -60% |
Offense: Damage Penetration
Fire | +7% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 31.551211628464 (73.607947236566%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 17 |
Physical Save | 25 |
Spell Save | 25 |
Mental Save | 9 |
Defense: Resistances
Acid | +100%(100%) |
Lightning | + 41%(100%) |
Cold | + 38%(100%) |
Mind | + 33%(100%) |
Blight | +100%(100%) |
Physical | + 23%(100%) |
Fire | -16%(100%) |
All | + 22%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Knockback Resistance | 27% |
Disarm Resistance | 31% |
Pinning Resistance | 30% |
Blind Resistance | 100% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 74 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
On fingers | Hanilar HanilarCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +20 (+6 eff.) Armour: +6 Defense: +20 (+10 eff.) Changes resistances: +2% physical Changes damage: +15% physical Disarm immunity: +31% Pinning immunity: +30% Knockback immunity: +27% Maximum life: +29.00 Rings make your fingers look great! |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | hardened leather belt of recklessness hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Critical mult.: +7.00% A belt that goes around your waist. |
Main armor | Ce'Nyssra the dwarven-steel plate armour (10 def, 17 armour) Ce'Nyssra the dwarven-steel plate armour (10 def, 17 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +17 Defense: +10 (+5 eff.) Fatigue: +22% Changes stats: +3 Wil Changes resistances: +15% mind / +21% cold Changes resistances penetration: +10% mind Changes damage: +3% physical A suit of armour made of metal plates. |
In off hand | elemental steel mace of massacre (21-29 power, 3 apr) elemental steel mace of massacre (21-29 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 89 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +7% fire Changes damage: +8% fire Blunt and deadly. |
In main hand | dwarven-steel waraxe 'Stokebore' (20-28 power, 4 apr) dwarven-steel waraxe 'Stokebore' (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 physical Changes stats: +12 Con / +10 Wil Changes damage: +18% physical / +12% fire Maximum life: +65.00 Light radius: +2 One-handed war axes. |
Inventory
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
titan's steel ring of the mountain (+12%) titan's steel ring of the mountain (+12%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% physical Changes damage: +12% physical Physical save: +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of aether (+11%) wizard's copper ring of aether (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% arcane Changes damage: +11% arcane Spell save: +6 (+3 eff.) Rings make your fingers look great! |
plaguebringer's dwarven-steel longsword of amnesia (23-32 power, 4 apr) plaguebringer's dwarven-steel longsword of amnesia (23-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 26 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +5 blight When wielded/worn: Disease immunity: +11% Sharp, long, and deadly. |
Duathelhue the dwarven-steel mace (26-36 power, 4 apr) Duathelhue the dwarven-steel mace (26-36 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +11 blight When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 12% Changes resistances: +6% nature / +2% physical Physical save: +6 (+3 eff.) Blindness immunity: +20% Disease immunity: +32% Teleport immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. |
Ararin the Lighthacker (14-20 power, 3 apr) Ararin the Lighthacker (14-20 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +20 blight Damage (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +3 Dex Changes resistances penetration: +10% blight Critical mult.: +10.00% Maximum psi: +30.00 Light radius: +3 Combat speed: +10% One-handed war axes. |
Kindlemaim (52-72 power, 6 apr) Kindlemaim (52-72 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 light / +13 cold Damage (radius 1) on hit: +20 light When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 4 light Changes damage: +6% light Light radius: +2 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron waraxe 'Rimewolf' (13-18 power, 2 apr) iron waraxe 'Rimewolf' (13-18 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 cold When wielded/worn: Changes stats: +1 Dex / +7 Mag / +1 Wil One-handed war axes. |
plaguebringer's dwarven-steel waraxe of evisceration (20-28 power, 4 apr) plaguebringer's dwarven-steel waraxe of evisceration (20-28 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 26 On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 blight When wielded/worn: Physical crit. chance: +8.0% Physical power: +6 (+2 eff.) Disease immunity: +18% One-handed war axes. |
Deepsseam (0 def, 8 armour) Deepsseam (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 12% Changes stats: +2 Str Changes resistances penetration: +10% physical Physical save: +9 (+5 eff.) Stamina each turn: +2.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinimira (0 def, 1 armour) Eilinimira (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Damage when hit (Melee): 2 blight Changes stats: +1 Wil Changes resistances: +9% blight Changes resistances penetration: +5% blight Mana each turn: +0.04 A pair of boots made of leather. |
Icerot (0 def, 4 armour) Icerot (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +10 Str / +3 Dex / +5 Con Changes resistances: +6% cold Changes resistances penetration: +10% cold Changes damage: +7% physical Light radius: +3 See invisible: +15 Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of massiveness (0 def, 3 armour) pair of hardened leather boots of massiveness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Con Changes damage: +7% physical Size category: +1 A pair of boots made of leather. |
pair of rough leather boots 'Lisominn' (0 def, 1 armour) pair of rough leather boots 'Lisominn' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce all saves and defense by 14 Changes stats: +3 Mag Changes damage: +6% mind Critical mult.: +10.00% Stamina each turn: +0.30 Vim when firing critical spell: +2.00 Maximum stamina: +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Silinor' (0 def, 1 armour) pair of rough leather boots 'Silinor' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +1.0% Armour: +1 Changes stats: +2 Wil Changes resistances: +5% fire / +7% cold Changes damage: +3% mind Mindpower: +5 (+2 eff.) A pair of boots made of leather. |
Floereign (0 def, 1 armour) Floereign (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Armour: +1 Changes resistances: +9% mind / +9% cold Changes damage: +3% blight / +6% cold Critical mult.: +17.00% Spell save: +9 (+5 eff.) Spell crit. chance: +8% Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pitchrazor the hardened leather gloves (0 def, 2 armour) Pitchrazor the hardened leather gloves (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +2 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 26 * 20% chance to reduce damage dealt by 12% Changes stats: +3 Dex Changes resistances: +9% blight Changes resistances penetration: +20% darkness Changes damage: +12% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Turybers (0 def, 2 armour) Turybers (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 5 acid / 5 cold / 5 fire / 5 lightning Damage when hit (Melee): 6 temporal Changes stats: +4 Mag / +3 Wil Changes resistances: +9% temporal Changes resistances penetration: +15% blight Changes damage: +9% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted rough leather gloves (0 def, 1 armour) blighted rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes resistances: +6% blight Changes damage: +3% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Festerspitter (0 def, 3 armour) Festerspitter (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to slow global speed by 39% Damage when hit (Melee): 6 physical Changes stats: +4 Str / +1 Dex / +3 Con Changes resistances penetration: +15% nature A cap made of leather. |
cleansing linen wizard hat of corrosion (+16%) (1 def, 0 armour) cleansing linen wizard hat of corrosion (+16%) (1 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% acid / +6% nature / +6% blight Changes damage: +11% acid A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Xalrathra' (0 def, 4 armour) dwarven-steel helm 'Xalrathra' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce armor by 35% Changes stats: +10 Lck Changes resistances penetration: +25% acid Changes damage: +6% acid Stamina each turn: +3.00 Spell crit. chance: +5% Mental crit. chance: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Bethedhelle' (20 def, 20 armour) hardened leather cap 'Bethedhelle' (20 def, 20 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +20 Defense: +20 (+10 eff.) Fatigue: +3% Disarm immunity: +20% Stun/Freeze immunity: +20% Infravision radius: +3 A cap made of leather. |
Achievements
Log
Summanus killed Islywyn the elven blood mage!
Today is the 2nd Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Summanus picks up (P.): dwarven-steel longsword (23-32 power, 4 apr).
Summanus picks up (X.): Shinehack the cashmere robe (0 def, 0 armour).
Summanus shrugs off the effect 'Brittle Bones'!
Ran for 3 turns (stop reason: detrimental status effect).
Ran for 2 turns (stop reason: detrimental status effect).
Summanus is no longer out of phase.
The shield around Summanus crumbles.
Ran for 2 turns (stop reason: detrimental status effect).
Resting starts...
Talent Rune: Reflection Shield is ready to use.
Talent Frenzy is ready to use.
Rested for 37 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You give Duathelhue the dwarven-steel mace (26-36 power, 4 apr) to worm that walks (servant of Summanus).
Summanus wears (replacing timebroken woollen robe of darkness (+18%) (0 def, 0 armour)): Shinehack the cashmere robe (0 def, 0 armour).
You gain 4.60 gold from the transmogrification of timebroken woollen robe of darkness (+18%) (0 def, 0 armour).
Character control switched to worm that walks (servant of Summanus).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).