










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 74 / 98% |
| Size | small |
| Lifes / Deaths | Killed by orc assassin at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:12 / 145Killed by dredge at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:53 Killed by dredge at level 5 on the 75th Pyre 122nd year of Ascendancy at 21:09 Killed by skeleton assassin at level 5 on the 76th Pyre 122nd year of Ascendancy at 01:17 Killed by skeleton assassin at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:27 Killed by skeleton assassin at level 5 on the 76th Pyre 122nd year of Ascendancy at 03:10 Killed by blade horror at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:52 Killed by elven sun-mage at level 6 on the 76th Pyre 122nd year of Ascendancy at 08:06 Killed by snow giant boulder thrower at level 6 on the 76th Pyre 122nd year of Ascendancy at 11:04 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 12:59 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 13:34 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 14:49 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 16:09 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 17:30 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 18:51 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 20:03 Killed by Rantha the Worm at level 7 on the 76th Pyre 122nd year of Ascendancy at 20:54 Killed by greater shivgoroth at level 8 on the 77th Pyre 122nd year of Ascendancy at 01:01 Killed by elven blood mage at level 8 on the 77th Pyre 122nd year of Ascendancy at 04:10 Killed by elven blood mage at level 8 on the 77th Pyre 122nd year of Ascendancy at 04:56 Killed by rogue at level 8 on the 77th Pyre 122nd year of Ascendancy at 05:22 Killed by elven blood mage at level 8 on the 77th Pyre 122nd year of Ascendancy at 06:13 Killed by elven blood mage at level 8 on the 77th Pyre 122nd year of Ascendancy at 07:16 Killed by elven blood mage at level 8 on the 77th Pyre 122nd year of Ascendancy at 09:58 Killed by Forest Troll Hedge-Wizard at level 9 on the 1st Mirth 122nd year of Ascendancy at 19:04 Killed by Xeriyawyn the weaver young at level 17 on the 9th Flare 122nd year of Ascendancy at 18:06 Killed by Ivolle the faeros at level 19 on the 2nd Dusk 122nd year of Ascendancy at 21:01 Killed by venom drake at level 20 on the 4th Dusk 122nd year of Ascendancy at 04:32 Killed by Elamira the bloated horror at level 20 on the 4th Dusk 122nd year of Ascendancy at 13:53 Killed by Elamira the bloated horror at level 20 on the 4th Dusk 122nd year of Ascendancy at 15:02 Killed by Amos the Invader at level 20 on the 4th Dusk 122nd year of Ascendancy at 19:34 Killed by Amos the Invader at level 20 on the 4th Dusk 122nd year of Ascendancy at 20:09 Killed by dredgling at level 21 on the 6th Dusk 122nd year of Ascendancy at 06:59 Killed by The Master at level 21 on the 6th Dusk 122nd year of Ascendancy at 07:47 Killed by The Master at level 21 on the 6th Dusk 122nd year of Ascendancy at 09:04 Killed by Lord of Skulls (warrior) at level 21 on the 6th Dusk 122nd year of Ascendancy at 10:57 Killed by Lord of Skulls (warrior) at level 22 on the 6th Dusk 122nd year of Ascendancy at 11:53 Killed by ritch flamespitter at level 22 on the 6th Dusk 122nd year of Ascendancy at 13:58 Killed by Mayura the brown bear at level 22 on the 6th Dusk 122nd year of Ascendancy at 14:37 Killed by elven cultist at level 23 on the 9th Dusk 122nd year of Ascendancy at 08:14 Killed by Emuwe the venom drake hatchling at level 24 on the 10th Dusk 122nd year of Ascendancy at 08:09 Killed by skeleton archer at level 24 on the 11st Dusk 122nd year of Ascendancy at 07:56 Killed by grave wight at level 24 on the 11st Dusk 122nd year of Ascendancy at 09:17 Killed by Islawen the skeleton warrior at level 24 on the 11st Dusk 122nd year of Ascendancy at 10:42 Killed by dream seed at level 24 on the 12nd Dusk 122nd year of Ascendancy at 07:38 Killed by orc necromancer at level 25 on the 12nd Dusk 122nd year of Ascendancy at 19:53 Killed by venom drake at level 25 on the 13rd Dusk 122nd year of Ascendancy at 12:17 Killed by forest wight at level 25 on the 13rd Dusk 122nd year of Ascendancy at 13:15 Killed by grave wight at level 25 on the 13rd Dusk 122nd year of Ascendancy at 14:26 Killed by elven corruptor at level 25 on the 13rd Dusk 122nd year of Ascendancy at 15:38 Killed by Grand Corruptor at level 26 on the 15th Dusk 122nd year of Ascendancy at 01:53 Killed by Grand Corruptor at level 26 on the 15th Dusk 122nd year of Ascendancy at 03:00 Killed by Eiliniriatta the bloated horror at level 26 on the 15th Dusk 122nd year of Ascendancy at 20:25 Killed by Eiliniriatta the bloated horror at level 26 on the 15th Dusk 122nd year of Ascendancy at 21:30 Killed by Eiliniriatta the bloated horror at level 26 on the 15th Dusk 122nd year of Ascendancy at 22:18 Killed by Eiliniriatta the bloated horror at level 26 on the 16th Dusk 122nd year of Ascendancy at 00:07 Killed by Xanumiwe the copperhead snake at level 27 on the 16th Dusk 122nd year of Ascendancy at 05:57 Killed by ritch flamespitter at level 27 on the 17th Dusk 122nd year of Ascendancy at 09:08 Killed by multi-hued drake at level 27 on the 17th Dusk 122nd year of Ascendancy at 15:25 Killed by elven blood mage at level 28 on the 20th Dusk 122nd year of Ascendancy at 05:51 Killed by Beluwe the giant spider at level 28 on the 20th Dusk 122nd year of Ascendancy at 09:44 Killed by Beluwe the giant spider at level 28 on the 20th Dusk 122nd year of Ascendancy at 10:15 Killed by Betebeth the crimson ooze at level 29 on the 21st Dusk 122nd year of Ascendancy at 03:41 Killed by elven cultist at level 30 on the 22nd Dusk 122nd year of Ascendancy at 18:16 Killed by elven cultist at level 30 on the 22nd Dusk 122nd year of Ascendancy at 20:14 Killed by elven cultist at level 30 on the 22nd Dusk 122nd year of Ascendancy at 21:46 Killed by armoured skeleton warrior at level 30 on the 23rd Dusk 122nd year of Ascendancy at 00:51 Killed by armoured skeleton warrior at level 30 on the 23rd Dusk 122nd year of Ascendancy at 02:06 Killed by Xanegarama the spitting spider at level 30 on the 23rd Dusk 122nd year of Ascendancy at 08:32 Killed by Xanegarama the spitting spider at level 30 on the 23rd Dusk 122nd year of Ascendancy at 09:50 Killed by armoured skeleton warrior at level 30 on the 23rd Dusk 122nd year of Ascendancy at 10:50 Killed by elven cultist at level 30 on the 23rd Dusk 122nd year of Ascendancy at 18:11 Killed by orc cryomancer at level 30 on the 24th Dusk 122nd year of Ascendancy at 14:08 Killed by dredgling at level 30 on the 24th Dusk 122nd year of Ascendancy at 18:18 Killed by luminous horror at level 30 on the 24th Dusk 122nd year of Ascendancy at 22:03 Killed by bloated horror at level 31 on the 25th Dusk 122nd year of Ascendancy at 01:26 Killed by armoured skeleton warrior at level 32 on the 26th Dusk 122nd year of Ascendancy at 20:58 Killed by orc necromancer at level 32 on the 27th Dusk 122nd year of Ascendancy at 08:26 Killed by orc necromancer at level 32 on the 27th Dusk 122nd year of Ascendancy at 09:43 Killed by orc corruptor at level 32 on the 27th Dusk 122nd year of Ascendancy at 11:24 Killed by radiant horror at level 32 on the 27th Dusk 122nd year of Ascendancy at 17:24 Killed by radiant horror at level 32 on the 27th Dusk 122nd year of Ascendancy at 18:14 Killed by Grgglck the Devouring Darkness at level 32 on the 27th Dusk 122nd year of Ascendancy at 19:23 Killed by Grgglck the Devouring Darkness at level 32 on the 27th Dusk 122nd year of Ascendancy at 20:46 Killed by Grgglck the Devouring Darkness at level 32 on the 27th Dusk 122nd year of Ascendancy at 21:49 Killed by nightmare horror at level 32 on the 27th Dusk 122nd year of Ascendancy at 23:35 Killed by lava floor at level 32 on the 28th Dusk 122nd year of Ascendancy at 01:17 Killed by lava floor at level 32 on the 28th Dusk 122nd year of Ascendancy at 05:54 Killed by orc high pyromancer at level 34 on the 33rd Dusk 122nd year of Ascendancy at 02:28 Killed by ancient lich at level 36 on the 36th Dusk 122nd year of Ascendancy at 19:25 Killed by worm that walks at level 36 on the 36th Dusk 122nd year of Ascendancy at 21:44 Killed by elven corruptor at level 37 on the 38th Dusk 122nd year of Ascendancy at 02:39 Killed by Pale Drake at level 37 on the 38th Dusk 122nd year of Ascendancy at 07:17 Killed by Pale Drake at level 37 on the 38th Dusk 122nd year of Ascendancy at 08:19 Killed by Porann the void horror at level 37 on the 40th Dusk 122nd year of Ascendancy at 04:53 Killed by Emelabrelaith the greater shivgoroth at level 39 on the 43rd Dusk 122nd year of Ascendancy at 13:54 Killed by ritch flamespitter at level 39 on the 44th Dusk 122nd year of Ascendancy at 04:46 Killed by Pale Drake at level 40 on the 46th Dusk 122nd year of Ascendancy at 23:16 Killed by ritch flamespitter at level 43 on the 55th Dusk 122nd year of Ascendancy at 06:57 Killed by greater shivgoroth at level 46 on the 62nd Dusk 122nd year of Ascendancy at 07:13 Killed by Emelumira the gwelgoroth at level 46 on the 62nd Dusk 122nd year of Ascendancy at 12:30 Killed by faerlhing at level 48 on the 67th Dusk 122nd year of Ascendancy at 07:28 Killed by faerlhing at level 48 on the 67th Dusk 122nd year of Ascendancy at 08:53 Killed by faerlhing at level 48 on the 67th Dusk 122nd year of Ascendancy at 09:31 Killed by faerlhing at level 48 on the 67th Dusk 122nd year of Ascendancy at 10:35 Killed by human sun-paladin at level 49 on the 68th Dusk 122nd year of Ascendancy at 06:01 Killed by Mayorewen the greater gwelgoroth at level 49 on the 71st Dusk 122nd year of Ascendancy at 16:44 Killed by faerlhing at level 50 on the 73rd Dusk 122nd year of Ascendancy at 12:18 Killed by dolleg at level 50 on the 74th Dusk 122nd year of Ascendancy at 07:39 Killed by gigantic corrosive tunneler at level 51 on the 76th Dusk 122nd year of Ascendancy at 04:21 Killed by poison blast trap at level 52 on the 79th Dusk 122nd year of Ascendancy at 00:01 Killed by ghast at level 54 on the 6th Haze 122nd year of Ascendancy at 16:53 Killed by Eilinyna the elven guard at level 56 on the 13rd Haze 122nd year of Ascendancy at 01:00 Killed by rimebark at level 57 on the 21st Haze 122nd year of Ascendancy at 01:11 Killed by war hound at level 58 on the 23rd Haze 122nd year of Ascendancy at 16:52 Killed by giant fire ant at level 58 on the 23rd Haze 122nd year of Ascendancy at 23:36 Killed by faerlhing at level 59 on the 26th Haze 122nd year of Ascendancy at 14:51 Killed by Hashash's Inner Demon at level 60 on the 28th Haze 122nd year of Ascendancy at 05:01 Killed by Pale Drake at level 61 on the 30th Haze 122nd year of Ascendancy at 21:07 Killed by Glorada the maelstrom at level 63 on the 34th Haze 122nd year of Ascendancy at 04:51 Killed by Glorada the maelstrom at level 63 on the 34th Haze 122nd year of Ascendancy at 08:12 Killed by armoured skeleton warrior at level 65 on the 41st Haze 122nd year of Ascendancy at 02:50 Killed by Sleeping Ce'Nydatha at level 66 on the 44th Haze 122nd year of Ascendancy at 13:20 Killed by Dozing Lisatta at level 66 on the 44th Haze 122nd year of Ascendancy at 15:12 Killed by Dozing Glora at level 66 on the 44th Haze 122nd year of Ascendancy at 17:06 Killed by forest wight at level 66 on the 44th Haze 122nd year of Ascendancy at 23:13 Killed by Pale Drake at level 67 on the 45th Haze 122nd year of Ascendancy at 01:26 Killed by Hashash at level 67 on the 45th Haze 122nd year of Ascendancy at 03:07 Killed by Pale Drake at level 67 on the 45th Haze 122nd year of Ascendancy at 04:55 Killed by Mirror Image (Pale Drake) at level 67 on the 45th Haze 122nd year of Ascendancy at 05:48 Killed by ghast at level 69 on the 52nd Haze 122nd year of Ascendancy at 07:50 Killed by blood lich at level 69 on the 53rd Haze 122nd year of Ascendancy at 13:42 Killed by Xanetta the giant black ant at level 69 on the 54th Haze 122nd year of Ascendancy at 17:12 Killed by Elikira the elven cultist at level 69 on the 55th Haze 122nd year of Ascendancy at 21:27 Killed by elven blood mage at level 69 on the 57th Haze 122nd year of Ascendancy at 11:00 Killed by blood lich at level 70 on the 58th Haze 122nd year of Ascendancy at 04:30 Killed by faerlhing at level 70 on the 58th Haze 122nd year of Ascendancy at 22:25 Killed by Rak'shor, Grand Necromancer of the Pride at level 71 on the 60th Haze 122nd year of Ascendancy at 21:25 Killed by Rak'shor, Grand Necromancer of the Pride at level 71 on the 60th Haze 122nd year of Ascendancy at 21:25 Killed by shadow at level 71 on the 63rd Haze 122nd year of Ascendancy at 02:38 Killed by Polena the maulotaur at level 71 on the 63rd Haze 122nd year of Ascendancy at 07:47 Killed by Hashash's Inner Demon at level 73 on the 66th Haze 122nd year of Ascendancy at 03:38 Killed by Mirror Challenge of Hashash at level 74 on the 69th Haze 122nd year of Ascendancy at 12:34 Killed by Mirror Challenge of Hashash at level 74 on the 69th Haze 122nd year of Ascendancy at 14:44 Killed by ghast at level 74 on the 70th Haze 122nd year of Ascendancy at 19:33 |
Primary Stats
| Strength | 53 (base 31) |
| Dexterity | 116 (base 72) |
| Constitution | 75 (base 52) |
| Magic | 54 (base 18) |
| Willpower | 45 (base 30) |
| Cunning | 131 (base 65) |
Resources
| Life | 2204/2204 |
| Stamina | 406/406 |
| Healing Factor | 1.4995578233781 |
| Regeneration | 7.872678572735 |
Speed
| Mental | -9.7699626167014E-13% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 12 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 91 |
| Crit Chance | 68% |
| APR | 81 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 91 |
| Crit Chance | 76% |
| APR | 83 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +15% |
| Arcane | +25% |
| Cold | +45% |
| All | 0% |
| Darkness | +42% |
| Light | +27% |
| Temporal | +8% |
| Physical | +8% |
| Fire | +25% |
| Lightning | +29% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +29% |
| Fire | +25% |
| Cold | +25% |
| Arcane | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (90.424926284044%) |
| Defense | 95 |
| Ranged Defense | 99 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 38 |
| Mental Save | 56 |
Defense: Resistances
| Arcane | -25%( 40%) |
| Mind | + 18%( 80%) |
| All | + 4%( 70%) |
| Physical | + 9%( 70%) |
| Lightning | + 45%( 80%) |
| Light | + 33%( 70%) |
| Temporal | + 33%( 70%) |
| Darkness | + 60%( 80%) |
| Cold | + 55%( 80%) |
| Fire | + 23%( 80%) |
| Nature | + 23%( 80%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.60 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.60 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.60 |
| 6/5 |
| 6/5 |
| 4/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| Technique / Assassination | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 6/5 |
| Technique / Mobility | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 6/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases defense by 31. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Darkwaker (23/23, 18-26 power, 7 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: Random Artifact: Daimytar (16-26 power, 10 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 15): Near SightedYou completed the challenge and received: Random Artifact: Ulfuvor of mindblast [power 130] (11 cooldown) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: Random Artifact: Nimbusraven (0 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 473 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (473)Turns left: 385 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (278)Turns left: 74 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 36): Near SightedYou completed the challenge and received: +1 Prodigy Point | done |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 37): Rush Hour (194)Turns left: 83 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 49): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Voidspawner (3 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 50): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 51): MultiplicityTurns left: 0 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 54): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Cyrylrayath the dreaming horror'. Infinite Dungeon Challenge (Level 57): Dream HunterYou completed the challenge and received: Random Artifact: Frigidpython (32-45 power, 5 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 59): Near SightedYou completed the challenge and received: Random Artifact: Stormpyre (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Bregudoyon (12-16 power, 9 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: Random Artifact: Glylle (62-99 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: Random Artifact: Quenchpunish (35 def, 33 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 63): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 64): Near SightedYou completed the challenge and received: Random Artifact: Icevagrant (0 def, 5 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 65): Rush Hour (254)Turns left: 74 You completed the challenge and received: Random Artifact: Duathelmistress (2 def, 20 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 66): ExterminatorYou completed the challenge and received: Random Artifact: Freezequencher (16-18 power, 40 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 68): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: Random Artifact: Scorchbutcher of mindblast [power 105] (15 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 74): ExterminatorYou completed the challenge and received: Random Artifact: Cystmaim (12-16 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 84): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 86): Mirror MatchYou completed the challenge and received: Random Artifact: Glittermaster (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Category Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+7 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | hardened leather gloves 'Islumira' (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +7 Damage (Melee): 7 lightning Changes stats: +3 Cun Changes resistances: +23% lightning / +3% cold / +8% darkness Changes damage: +4% lightning / +3% acid Spell save: +9 (+4 eff.) Mental save: +8 (+2 eff.) Maximum life: +48.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.6 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | voratun amulet 'Dazzlesin'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +8 Str / +6 Mag / +2 Wil / +3 Cun Changes damage: +17% light / +8% temporal / +7% darkness / +8% physical Critical mult.: +10.00% Life regen: +5.00 Equilibrium when hit: +0.08 Maximum psi: +30.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
| In main hand | Manilar the voratun dagger (39-51 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +12 temporal When wielded/worn: Accuracy: +42 (+8 eff.) Armour penetration: +30 Changes stats: +14 Str / +12 Dex / +13 Mag / +13 Wil / +13 Cun / +19 Con Changes resistances penetration: +29% physical Critical mult.: +15.00% Physical save: +3 (+1 eff.) Sharp, short and deadly. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+3 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 6.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 74 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 12.67 acid and 12.34 blight damage. If not cleared after five turns it will inflict 70.08 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 41, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 370 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Hailfear the steel amuletInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 4 cold Changes stats: +8 Lck Changes resistances: +6% lightning / +3% light / +12% blight / +3% cold / +12% nature Talent mastery: +0.15 Cunning / Trapping Poison immunity: +22% Disease immunity: +24% Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Tempestbreeze the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +1% physical / +27% cold / +25% fire / +36% temporal Changes damage: +3% lightning Physical save: +23 (+8 eff.) Spell save: +16 (+6 eff.) Mental save: +20 (+6 eff.) Pinning immunity: +47% Knockback immunity: +60% Only die when reaching: -20.00 life Amulets make your neck look great! |
wanderer's gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +13 Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +7 Con Critical mult.: +12.00% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
TreesmasherInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +3 Str / +4 Dex / +5 Con Changes resistances: +40% acid / +27% nature / +15% blight Changes damage: +20% acid Spell save: +20 (+7 eff.) Poison immunity: +24% Disease immunity: +30% Only die when reaching: -40.00 life Maximum stamina: +34.00 Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.27 cold and 15.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.quick iron battleaxe of enduring (15-22 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +3 Dex / +10 Wil / +10 Con Maximum life: +41.00 Combat speed: +10% Massive two-handed battleaxes. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Ivuta (20-26 power, 7 apr)Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +12 nature Damage (radius 2) on crit: +10 fire When wielded/worn: Changes resistances: +15% lightning / +9% temporal / +3% darkness / +3% blight / +3% nature Changes resistances penetration: +9% fire Global speed: +4% Sharp, short and deadly. |
Orc Feller (45-58 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Dex / +4 Cun Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 151.28 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Xoda (14-18 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 darkness / +7 temporal Damage against: +5% Living When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +7% temporal Spell save: +3 (+2 eff.) Maximum mana: +60.00 Spellpower: +5 (+1 eff.) Sharp, short and deadly. |
chilling stralite dagger (28-36 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +5 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.elemental iron dagger of amnesia (11-14 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * Create an explosion dealing 81 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +9% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun dagger of erosion (38-50 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +15% physical Sharp, short and deadly. |
Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+7 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
This item will automatically be transmogrified when you leave the level.truestriking steel mace of erosion (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +11 nature When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +9% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.acidic iron waraxe of massacre (18-24 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 One-handed war axes. |
spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Mag / +3 Cun / +7 Lck Trap disarming bonus: +14 Stealth bonus: +8 Mana each turn: +0.25 Maximum mana: +25.00 Infravision radius: +4 A belt that goes around your waist. |
Anireleg (3 def, 10 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +3 Armour: +10 Defense: +3 (+0 eff.) Changes stats: +3 Str / +5 Dex / +4 Cun / +4 Con Changes resistances: +6% acid / +19% cold / +9% temporal Physical save: +13 (+4 eff.) Confusion immunity: +20% Life regen: +4.00 Maximum life: +109.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+7 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+6 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
elven-silk cloak 'Zubadhenn' (17 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+7 eff.) Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +8 Defense: +17 (+3 eff.) Fatigue: -15% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Damage when hit (Melee): 2 temporal Changes resistances: +3% blight Changes damage: +12% blight / +12% temporal Physical save: +21 (+7 eff.) Spell save: +20 (+7 eff.) Mental save: +22 (+6 eff.) Maximum life: +110.00 Maximum stamina: +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+4 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+4 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of voratun boots 'Lisudalaith' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +2 Con Changes damage: +6% physical Critical mult.: +10.00% Physical save: +11 (+4 eff.) Mental save: +16 (+5 eff.) Maximum stamina: +30.00 Mindpower: +20 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nedunafang the Stormwalker (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +3 Damage when hit (Melee): 10 mind Changes stats: +6 Cun Changes resistances: +18% lightning / +15% darkness / +15% mind Changes resistances penetration: +25% mind Infravision radius: +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Effects when hit in melee: * 16 arcane resource burn Changes stats: +3 Dex Spell save: +10 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
miner's rough leather cap of constitution (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Con Infravision radius: +2 A cap made of leather. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 75.80 to 227.40 lightning damage (151.60 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+3 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 143.18 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Quenchpunish (35 def, 33 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +33 Defense: +35 (+6 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +3 Wil Changes resistances: +15% acid / +18% cold / +29% physical / +30% fire Changes resistances penetration: +10% temporal Changes damage: +6% cold Allows you to breathe in: water Critical mult.: +15.00% Mental save: +25 (+7 eff.) Equilibrium when hit: +0.04 Maximum psi: +10.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
Starslicer (26 def, 12 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +26 (+5 eff.) Fatigue: +8% Changes stats: +7 Cun / +13 Dex Changes resistances: +19% temporal Changes resistances penetration: +15% mind Psi when hit: +0.16 Mental crit. chance: +2% Light radius: +3 Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic rough leather armour of Toknor (3 def, 9 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +9 Defense: +3 (+0 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +14% fire / +14% physical Critical mult.: +12.00% A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
438 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
YvybaInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Effects on melee hit: * 25% chance to reduce all saves and defense by 32 Changes stats: +7 Str / +5 Mag / +3 Wil Changes resistances: +3% all Changes resistances penetration: +29% all Spell save: +13 (+5 eff.) Light radius: +8 Infravision radius: +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
3 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
3 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
4 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
14 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.quick voratun torque of clear mind [power 4] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
28 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ghast receives 1 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Hashash for 80 blight damage.
Ghast's purging blight area effect hits Grgglck's Tentacle for 60 blight damage.
Ghast receives 1 healing from Ghast's purging blight area effect.
Ghast receives 1 healing from Ghast's purging blight area effect.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghoul receives 72 healing from Ghast's purging blight area effect.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Grgglck's Tentacle for 60 blight damage.
Ghast's purging blight area effect hits Hashash for 80 blight damage.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghast receives 72 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghoul receives 2 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Hashash for 80 blight damage.
Ghast receives 2 healing from Ghast's purging blight area effect.
Ghast receives 2 healing from Ghast's purging blight area effect.
Hashash the level 74 halfling rogue was poxed to death by a ghast on level 87 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ghast's purging blight area effect killed Hashash!
Saving game...
Saving done.







































































































































































