











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 23 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Velugavena the fox at level 13 on the 35th Haze 122nd year of Ascendancy at 23:13 0 / 8Killed by Silunne the snow giant chieftain at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 00:53 Killed by skeleton archer at level 21 on the 42nd Haze 123rd year of Ascendancy at 19:06 Killed by Poltergeist Spellcrusher at level 21 on the 45th Haze 123rd year of Ascendancy at 20:15 Killed by Poltergeist Spellcrusher at level 21 on the 45th Haze 123rd year of Ascendancy at 22:36 Killed by snow giant boulder thrower at level 22 on the 62nd Haze 123rd year of Ascendancy at 04:35 Killed by armoured skeleton warrior at level 23 on the 80th Haze 123rd year of Ascendancy at 15:27 Killed by armoured skeleton warrior at level 23 on the 80th Haze 123rd year of Ascendancy at 15:39 |
Primary Stats
| Strength | 55 (base 53) |
| Dexterity | 28 (base 12) |
| Constitution | 53 (base 46) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 27 (base 10) |
Resources
| Life | -8/1051 |
| Stamina | 161/188 |
| Healing Factor | 1.55457841929 |
| Regeneration | 20.747640597955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 46 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Physical | +4% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +5% |
| Arcane | +15% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 12 |
| Physical Save | 40 |
| Spell Save | 23 |
| Mental Save | 7 |
Defense: Resistances
| Cold | + 52%( 70%) |
| Acid | + 31%( 70%) |
| Nature | + 27%( 70%) |
| Darkness | + 31%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 29%( 70%) |
| Mind | + 22%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 51% |
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the repented thief from death by sick war bear. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | invigorating pair of iron boots of disengagement (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -3% Life +33.00 other ------- Stamina/turn +0.20 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Layaldanne the Nimbuskiller (0 def, 9 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 physical Damage +4% physical Ignore resists +15% lightning +5% light defense ------ Armor +9 Resistance +6% cold Life +100.00 Healmod +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? |
| Tool | Yvotta the steel torque of psionic shield [power 45] (22/25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +15% arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 12 defense ------ Resistance +3% mind Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 25% for 2 turns. 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.95 cold and 8.09 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | marksman's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+2 eff.) defense ------ Life +28.00 Disarm Resist +26% Pinning Resist +27% Knockbk Resist +20% Rings make your fingers look great! |
| Around waist | hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck defense ------ Stealth +7 other ------- Disarm Traps +8 Infravision +3 A belt that goes around your waist. |
| In main hand | balanced dwarven-steel mace of massacre (33-46 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego] Master Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +8 (+4 eff.) Disarm Resist +25% Blunt and deadly. |
| Main armor | troll-hide cured leather armour of Eyal (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego++] Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life +50.00 Life Regen +4.20 Healmod +21% A suit of armour made of leather. |
| In off hand | windwalling dwarven-steel shield of shrapnel (0 def, 6 armour, 30-37 power, 82 block)7.0 Encumbrance T3 shield armor [Ego++] Master/Psionic When used to Attack: Weapon Damage 30.5 - 36.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-hit +15 physical While equipped: Stats +1 Wil offense ------ On shield block: * Cause enemies within radius 6 to bleed for 193 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% Resistance +12% physical Windwall +44 Slow Projectiles +15% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | thick linen cloak (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-7 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
iron battleaxe of evisceration (12-18 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Master Weapon Damage 12.0 - 18.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +9 (+3 eff.) Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe (32-48 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +14 (+5 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
arcing dwarven-steel greatsword of the mystic (35-56 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +10 (+10 eff.) Massive two-handed swords. |
ash longbow of piercing4.0 Encumbrance T2 longbow 2H weapon [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: offense ------ Ignore resists +11% all Accuracy +12 (+4 eff.) Ignore Armor +9 Longbows are used to shoot arrows at your foes. |
flaming dwarven-steel longsword of paradox (22-30 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +7 fire While equipped: defense ------ Resistance +7% temporal Sharp, long, and deadly. |
lifebinding yew starstaff of illumination (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +3% Spellpower +14 (+13 eff.) Damage +20% darkness defense ------ Defense +5 (+3 eff.) Life Regen +0.80 Healmod +10% other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 45.80 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff (20-24 power, 4 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+9 eff.) Damage +20% physical other ------- Mana/turn +0.15 Max mana +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron steamgun of tinkering (+3)4.0 Encumbrance T1 steamgun 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +3 Cun offense ------ Steampower +6 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty dwarven-steel steamgun of fire4.0 Encumbrance T3 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +8 fire Uses 2.0 Steam While equipped: Stats +3 Str offense ------ Physical Power +8 (+3 eff.) Damage +11% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun of cold4.0 Encumbrance T2 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +7 cold Uses 2.0 Steam While equipped: offense ------ Damage +11% cold Accuracy +6 (+2 eff.) other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
kruk cloak of sorcery (0 def, 0 armour)2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +5% A stylish kruk-style cloak, to look awesome. |
psion's silk robe of corrosion (+39%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +1% Mindpower +7 (+4 eff.) Damage +5% mind +26% acid Ignore resists +9% mind defense ------ Resistance +39% acid +13% all other ------- Psi/turn +0.57 Max psi +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of darkness (+15%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +4 (+4 eff.) Damage +10% temporal +11% arcane +10% darkness defense ------ Resistance +15% darkness +11% all other ------- Max mana +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +2 Str +2 Con defense ------ Armor +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.3 Power cost 25 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
drakeskin leather gloves 'Elatha' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +15.0% Spell Crit +15% Mind Crit +9% Critical power +10.00% Physical Power +14 (+5 eff.) Accuracy +24 (+8 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to slow global speed by 37% defense ------ Armor +3 Resistance +12% blight +7% darkness +9% mind +3% lightning Spell save +17 (+8 eff.) other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of spellstriking (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Spellpower +5 (+5 eff.) On-Hit 6 arcane Damage +3% arcane defense ------ Armor +1 Resistance +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing dwarven-steel helm of knowledge (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +4 Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Armor +4 Fatigue +4% Physical save +17 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +3 Wil defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Mind save +14 (+13 eff.) Life +49.00 Life Regen +3.00 Healmod +10% A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% lightning A suit of armour made of mail. |
steel mail armour of temporal resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +18% temporal A suit of armour made of mail. |
hardened leather armour of Toknor (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+2 eff.) defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Resistance +13% light +13% darkness A suit of armour made of leather. |
rejuvenating hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Life Regen +4.60 other ------- Stamina/turn +0.80 A suit of armour made of leather. |
rejuvenating hardened leather armour (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature While equipped: defense ------ Armor +6 Defense +9 (+5 eff.) Fatigue +8% Life Regen +2.00 other ------- Stamina/turn +1.00 A suit of armour made of leather. |
corrosive dwarven-steel shield of reflection (0 def, 6 armour, 32-39 power, 79 block)7.0 Encumbrance T3 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 32.5 - 39.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +79 On-hit +12 acid While equipped: Stats +3 Con offense ------ When Hit: * 13% chance to reduce armor by 13% defense ------ Armor +6 Fatigue +8% Resistance +13% acid +11% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield (0 def, 6 armour, 31-37 power, 72 block)7.0 Encumbrance T3 shield armor [Ego] Nature When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +72 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 5 fire When Hit 7 fire defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
self-loading quiver of yew arrows (20/20, 30-43 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego] Arcane Weapon Damage 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 20 Auto Reload 1 Arrows are used with bows to pierce your foes to death. |
watchleader's brass lantern of the zealot2.0 Encumbrance T1 lite [Ego++] Disrupt/Master While equipped: defense ------ Resistance +3% all Spell save +6 (+3 eff.) Blind Resist +23% Confus Resist +11% other ------- Light +7 See Stealth +5 See Invisibility +6 Track: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of accuracy (19/20, 40-49 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master Weapon Damage 40.5 - 48.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +3 Critical Rate +10.0% Capacity 20 On Critical: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of crippling (18/18, 40-47 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master Weapon Damage 39.5 - 47.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +17.0% Capacity 18 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
flaming pouch of dwarven-steel shots (5/22, 29-35 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Arcane Weapon Damage 29.0 - 34.8 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 On-Hit, radius 1 +11 fire Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats +8 Cun offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Abeddur the Thalore Bulwark level 20
72nd Regrowth 123rd year of Ascendancy at 01:54 see stats
Exterminator
Killed 1000 creatures.By Abeddur the Thalore Bulwark level 19
1st Regrowth 123rd year of Ascendancy at 10:35 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Abeddur the Thalore Bulwark level 23
66th Haze 123rd year of Ascendancy at 04:43 see stats
Level 10
Got a character to level 10.By Abeddur the Thalore Bulwark level 10
79th Dusk 122nd year of Ascendancy at 02:10 see stats
Level 20
Got a character to level 20.By Abeddur the Thalore Bulwark level 20
2nd Regrowth 123rd year of Ascendancy at 23:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Abeddur the Thalore Bulwark level 20
29th Pyre 123rd year of Ascendancy at 18:53 see stats
That was close
Killed your target while having only 1 life left.By Abeddur the Thalore Bulwark level 21
45th Haze 123rd year of Ascendancy at 20:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Abeddur the Thalore Bulwark level 20
7th Flare 123rd year of Ascendancy at 12:56 see stats
The secret city
Discovered the truth about mages.By Abeddur the Thalore Bulwark level 22
53rd Haze 123rd year of Ascendancy at 13:16 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Abeddur the Thalore Bulwark level 20
6th Flare 123rd year of Ascendancy at 19:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Abeddur the Thalore Bulwark level 18
5th Decay 122nd year of Ascendancy at 15:19 see stats
Unstoppable
Returned from the dead.By Abeddur the Thalore Bulwark level 22
62nd Haze 123rd year of Ascendancy at 04:35 see stats
Log
Abeddur evades Armoured skeleton warrior.
Armoured skeleton warrior hits Abeddur for (45 flat reduction), 57 physical (57 total damage).
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Abeddur uses Shield Pummel.
Celia is stunned!
Celia casts Invoke Darkness.
Celia hits Abeddur for (45 flat reduction), 32 darkness (32 total damage).
Abeddur hits Celia for 66 physical, 23 physical, 11 physical, 81 physical, 23 physical, 11 physical (215 total damage).
Abeddur stops regenerating health quickly.
Ghoul bites poison into Abeddur.
Ghoul misses Abeddur.
Bleeding from Abeddur hits Ghoul for 67 physical damage.
Bleeding from Abeddur hits Celia for 54 physical damage.
Armoured skeleton warrior hits Abeddur for (45 flat reduction), 55 physical, (12 flat reduction), 0 cold (55 total damage).
Armoured skeleton warrior hits Abeddur for (45 flat reduction), 33 physical (33 total damage).
--------------------------------
Ghoul's is vulnerable to attacks and effects!
Abeddur hits Ghoul for 87 physical, 7 physical (95 total damage).
Abeddur is freed from the rigor mortis.
Talent Last Stand is ready to use.
Talent Greater Weapon Focus is ready to use.
Ghoul hits Abeddur for (20 flat reduction), 0 physical (0 total damage).
Bleeding from Abeddur hits Ghoul for 67 physical damage.
Bleeding from Abeddur hits Celia for 54 physical damage.
Armoured skeleton warrior performs a melee critical strike against Abeddur!
Armoured skeleton warrior uses Shield Pummel.
Abeddur is stunned!
Armoured skeleton warrior hits Abeddur for (45 flat reduction), 27 physical, (45 flat reduction), 31 physical (58 total damage).
Armoured skeleton warrior hits Abeddur for (45 flat reduction), 113 physical, (45 flat reduction), 15 lightning (128 total damage).
Abeddur the level 23 thalore bulwark was impaled to death by an armoured skeleton warrior on level 2 of Last Hope Graveyard.
















































































