Velawe the level 1 Tutorial Basic Tutorial Adventurer by gredd18

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp1 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity18 (base 18)
Constitution15 (base 15)
Magic20 (base 20)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life120/120
Healing Factor1.0460311219418
Regeneration1.0460311219418

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense8
Ranged Defense8
Fatigue14
Physical Save12
Spell Save12
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (1/3)

Infusions

Class Talents

Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


You pickup 0.90 gold pieces.


Velawe is poisoned!


Poison from Green jelly hits
Velawe for 1 nature damage.
Green jelly hits Velawe for 1 nature damage.
Velawe hits Green jelly for 39 physical damage.
Velawe killed Green jelly!

Poison from Green jelly hits
Velawe for 1 nature damage.
There is an item here:
regeneration infusion of the sneak (heal 118; 13 cd)

Poison from Green jelly hits
Velawe for 1 nature damage.
You pickup 0.65 gold pieces.

Velawe stops being poisoned.


There is an item here:
regeneration infusion of the sneak (heal 118; 13 cd)

Velawe picks up (a.):
regeneration infusion of the sneak (heal 118; 13 cd).

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the sneak (heal 118; 13 cd).

Ran for 3 turns (stop reason: hostile spotted to the southeast (yellow jelly)).


Talent Infusion: Regeneration is ready to use.

Saving game...

Saving done.