Niabh the level 16 Shalore Archmage by Memnarch936

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassArchmage
Level / Exp16 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic55 (base 38)
Willpower50 (base 38)
Cunning12 (base 11)

Resources

Life261/261
Mana260/260
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Invisible8

Offense: Mainhand

Damage29
Accuracy15
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower44
Crit Chance18%
Speed1

Offense: Mind

Mindpower32
Crit Chance5%
Speed1

Offense: Damage Bonus

Acid+16%
Blight+10%
Arcane+6%
Cold+34%
All0%
Lightning+16%
Physical+12%
Fire+25%
Darkness+13%

Offense: Damage Penetration

Cold+8%
Acid+5%

Defense: Base

Armour (hardiness)12 (30%)
Defense14
Ranged Defense21
Fatigue0
Physical Save18
Spell Save28
Mental Save25

Defense: Resistances

Arcane+ 20%( 70%)
Cold+ 61%( 70%)
All+ 7%( 70%)
Lightning+ 21%( 70%)
Temporal+ 17%( 70%)
Physical+ 18%( 70%)
Darkness+ 13%( 70%)
Fire+ 13%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Pinning Resistance41%
Stun Resistance10%
Instadeath Resistance100%
Knockback Resistance63%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
4/5
Spell / Phantasm1.30
1/5
1/5
1/5
1/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
2/5
1/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
3/5
1/5
2/5
Spell / Storm1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5
Race / Shalore1.00
1/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Niabh the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 21:30
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Niabh the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:15
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.18 gold from the transmogrification of
troll-hide cured leather armour (6 def, 4 armour).
You gain 8.86 gold from the transmogrification of
rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of stability (3 def, 2 armour).
You gain 1.28 gold from the transmogrification of
mindwoven woollen robe of frost (+9%) (0 def, 0 armour).
You gain 2.09 gold from the transmogrification of
ash vilestaff of fate (15-18 power, 3 apr, blight element).
You gain 3.43 gold from the transmogrification of
ash magestaff of protection (15-18 power, 3 apr, arcane element).
You gain 1.40 gold from the transmogrification of
cured leather sling of acid.
You gain 0.50 gold from the transmogrification of
steel longsword (12-18 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 15.34 gold from the transmogrification of
Ragimazor the elm longbow.
You gain 4.48 gold from the transmogrification of
thought-forged steel greatsword of erosion (22-35 power, 2 apr).
You gain 3.29 gold from the transmogrification of
steel dagger of rage (12-16 power, 6 apr).
You gain 1.45 gold from the transmogrification of
arcing dwarven-steel dagger of massacre (22-28 power, 7 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the duelist (absorb 121; dur 5; cd 14).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 10).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

The furious lightning storm around Niabh calms down and disappears.