












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 22 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 11 on the 56th Dusk 122nd year of Ascendancy at 16:03 / 12Killed by Douell the human at level 13 on the 60th Dusk 122nd year of Ascendancy at 21:00 Killed by Sind the thalore at level 13 on the 28th Haze 122nd year of Ascendancy at 14:03 Killed by Weirdling Beast at level 15 on the 34th Haze 122nd year of Ascendancy at 06:39 Killed by Noobz at level 16 on the 40th Haze 122nd year of Ascendancy at 05:45 Killed by Weirdling Beast at level 19 on the 10th Allure 123rd year of Ascendancy at 22:34 Killed by snow giant boulder thrower at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 13:04 Killed by elven corruptor at level 22 on the 37th Regrowth 123rd year of Ascendancy at 20:03 Killed by elven cultist at level 22 on the 37th Regrowth 123rd year of Ascendancy at 21:11 Killed by Grand Corruptor at level 22 on the 38th Regrowth 123rd year of Ascendancy at 03:41 Killed by Grand Corruptor at level 22 on the 38th Regrowth 123rd year of Ascendancy at 03:56 Killed by Grand Corruptor at level 22 on the 38th Regrowth 123rd year of Ascendancy at 04:33 |
Primary Stats
| Strength | 68 (base 51) |
| Dexterity | 20 (base 12) |
| Constitution | 61 (base 42) |
| Magic | 16 (base 10) |
| Willpower | 40 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | 976/976 |
| Stamina | 238/238 |
| Healing Factor | 1.4411688311688 |
| Regeneration | 9.6090608828646 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 5 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 53 |
| Crit Chance | 8% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Cold | +30% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 54.723073231957 (93.924050632911%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 38 |
| Physical Save | 40 |
| Spell Save | 24 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Nature | + 22%( 70%) |
| Darkness | + 17%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 61%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
| Stun Resistance | 0% |
| Disarm Resistance | 26% |
| Poison Resistance | 10% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by green worm mass. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by fire drake hatchling. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 21. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | flaming quiver of elm arrows (19/19, 12.5-17.5 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 12.5 - 17.5 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 19 On Hit.r1 +9 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 195 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | rough leather cap of strength (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
| On hands | Emiwyn the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Disrupt/Master While equipped: Stats +3 Str +7 Dex +4 Wil +11 Cun dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +13% blight +8% darkness +7% arcane Affinity +5% nature Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) ---------- misc See.Invis +6 Telepathy Dragon Cooldown Double Strike -1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered steel torque of mindblast [power 280] (21 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 280 mind damage and silencing them for 4 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Blind- +21% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings can have magical properties. |
| On fingers | conjurer's steel ring of tenacity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Max.HP +27.00 Disarm- +26% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | truestriking dwarven-steel longsword of enduring (23-32.2 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Con +5 Wil dps ---------- Res.pen +7% physical Acc +10 (+4 eff.) Apr +5 ----- def ----- Max.HP +20.00 Sharp, long, and deadly. |
| Around waist | Armendur the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Armour +2 Max.HP +50.00 Poison- +10% ---------- misc Telepathy Humanoid/Orc A belt that goes around your waist. |
| In off hand | corrosive steel shield of shrapnel (0 def, 4 armour, 19.5-23.4 power, 40.5 block)7.0 T2 shield armor [Ego++] Arcane When used to Attack: Power 19.5 - 23.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 Melee+ +12 acid While equipped: Stats +2 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) On Melee Ret: * 12% chance to reduce armor by 17% ----- def ----- Armour +4 Fatigue +8% Resists +11% acid ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dimbutcher (0 def, 14 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Melee Ret 6 darkness ----- def ----- Armour +14 Fatigue +17% Resists +3% nature +17% cold Phys.save +6 (+2 eff.) Max.HP +25.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of metal plates. |
Inventory
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 4 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 30; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 30.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing steel amulet of mastery (0.11 Technique / Shield defense)0.1 T2 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +13% nature +12% blight Poison- +25% Disease- +24% ---------- misc Masteries +0.11 Technique/Shield defense Amulets can have magical properties. |
gladiator's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +12% nature ----- def ----- Resists +24% nature Rings can have magical properties. |
savage's gold ring of arcana (+0.13/turn)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +1 Con ----- def ----- Spell.save +12 (+6 eff.) Silence- +25% ---------- misc Mana/turn +0.13 Max.stam +20.00 Rings can have magical properties. |
hateful steel mace (14-19.6 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Psionic Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 darkness Against +8% Living Blunt and deadly. |
grounding pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +3 Resists +7% lightning +7% temporal Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
insulating pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic rough leather gloves of butchering (0 def, 5 armour)1.0 T1 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +4 (+2 eff.) Apr +5 ----- def ----- Armour +5 Resists +5% blight Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% light +11% darkness A suit of armour made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive ash wand of lightning storm [power 160] (15 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 32 lightning damage and will be dazed for 1 turn (160 total damage) Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Noobz the Higher Bulwark level 13
13rd Haze 122nd year of Ascendancy at 08:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Noobz the Higher Bulwark level 18
1st Wintertide 123rd year of Ascendancy at 09:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Noobz the Higher Bulwark level 22
28th Regrowth 123rd year of Ascendancy at 06:42 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Noobz the Higher Bulwark level 19
1st Regrowth 123rd year of Ascendancy at 00:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Noobz the Higher Bulwark level 10
52nd Dusk 122nd year of Ascendancy at 08:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Noobz the Higher Bulwark level 20
12nd Regrowth 123rd year of Ascendancy at 14:18 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Noobz the Higher Bulwark level 17
60th Haze 122nd year of Ascendancy at 23:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Noobz the Higher Bulwark level 12
58th Dusk 122nd year of Ascendancy at 08:37 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Noobz the Higher Bulwark level 5
78th Pyre 122nd year of Ascendancy at 04:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Noobz the Higher Bulwark level 5
79th Pyre 122nd year of Ascendancy at 19:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Noobz the Higher Bulwark level 17
40th Haze 122nd year of Ascendancy at 10:13 see stats
Log
Skeleton master archer's Pinning Shot hits Noobz for 11 physical, 11 acid (22 total damage).
Skeleton master archer uses Crippling Shot.
Noobz shrugs off the effect 'Slow'!
Skeleton master archer's Crippling Shot hits Noobz for 12 physical, 11 acid (23 total damage).
Noobz rushes out!
Skeleton master archer is dazed!
Noobz hits Skeleton master archer for 86 physical damage.
Skeleton master archer shoots!
Skeleton master archer's Shoot hits Noobz for 1 physical, 6 acid (7 total damage).
Noobz uses Shield Pummel.
Skeleton master archer is not dazed anymore.
Skeleton master archer is stunned!
Noobz hits Skeleton master archer for 76 physical, 20 acid, 100 physical, 17 acid (213 total damage).
Noobz regains balance.
Noobz hits Skeleton master archer for 93 physical damage.
Noobz killed Skeleton master archer!
There is a next level here (press '' or right click to use).
Talent Shield Pummel is ready to use.
Resting starts...
Noobz regains balance.
Rested for 16 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.










































































