High Beams the level 7 Cornac Archmage by holuo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp7 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution18 (base 18)
Magic28 (base 28)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-5/166
Mana132/157
Healing Factor1.0711363549268
Regeneration0.26778408873169

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+16%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save9
Spell Save24
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By High Beams the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:21
see stats

Log

You pickup 0.85 gold pieces.
You pickup 0.75 gold pieces.

Ran for 5 turns (stop reason: at door).


High Beams deactivates
Arcane Power.
High Beams activates
Arcane Power.
You are now inscribed with Rune: Reflection Shield.

You have no more
Rune of Reflection (--).

Resting starts...

Talent Chain Lightning is ready to use.
Talent Shielding is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 1 turns (stop reason: dialog is displayed).

High Beams casts
Chain Lightning.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

High Beams misses Something.
Ran for 2 turns (stop reason: didn't move).

Something performs a melee critical strike against High Beams!
Something performs a melee critical strike against High Beams!
High Beams is poisoned!

Deadly Poison from Thief hits
High Beams for 13 nature damage.
Something hits
High Beams for 41 physical, 6 nature, 22 physical (68 total damage).
Something performs a melee critical strike against High Beams!
Something hits
High Beams for 23 physical damage.
Something hits
High Beams for 27 physical, 6 temporal, 5 fire, 25 physical, 5 light (66 total damage).
High Beams the level 7 cornac archmage was struck to death by a bandit on level 1 of Trollmire.