Module core.game
T-Engine game API
Functions
exit_engine () | Tell the C core to quit. |
getTime () | Returns the SDL time. |
reboot () | Reboot the Lua environment. |
setFPS (fps) | Set the display's frames-per-second rate. |
setRealTime (fps) | Set the game's frames-per-second rate. |
set_current_game (game) | Sets the current game. |
sleep (ms) | Put the engine to sleep. |
Functions
- exit_engine ()
- Tell the C core to quit.
- getTime ()
-
Returns the SDL time.
Return value:
The SDL time. - reboot ()
- Reboot the Lua environment.
- setFPS (fps)
-
Set the display's frames-per-second rate.
Parameters
- fps: The frames-per-second.
- setRealTime (fps)
-
Set the game's frames-per-second rate.
Parameters
- fps: The frames-per-second.
- set_current_game (game)
-
Sets the current game. This allows the Lua code to be notified to tick, display and handle quitting.
Parameters
- game: The Lua game object.
- sleep (ms)
-
Put the engine to sleep.
Parameters
- ms: The number of milliseconds to sleep for.