Module ...
Handles player default mouse actions Defines some methods to help use the mouse in an uniform way in all modules
Functions
_M:mouseHandleDefault (key, allow_move, button, mx, my, xrel, yrel, event) | Handles global mouse event This will handle events like this: Left click: player mouse movement Shift + left click: map scroll Any other click: pass on the click as a key event, to allow actions to be bound to the mouse |
_M:mouseMove (tmx, tmy, spotHostiles, astar_check, force_move) | Runs to the clicked mouse spot if no monsters in sight it will try to make an A* path, if it fails it will do a direct path if there are monsters in sight it will move one stop in the direct path direction this method requires to use PlayerRun interface |
_M:mouseScrollMap (map, xrel, yrel) | Handles mouse scrolling the map |
Functions
- _M:mouseHandleDefault (key, allow_move, button, mx, my, xrel, yrel, event)
-
Handles global mouse event This will handle events like this: Left click: player mouse movement Shift + left click: map scroll Any other click: pass on the click as a key event, to allow actions to be bound to the mouse
Parameters
- key: the Key object to which to pass the event if not treated, this should be your game default key handler probably
- allow_move: true if this will allow player movement (you should use it to check that you are not in targetting mode)
- button:
- mx:
- my:
- xrel:
- yrel:
- event:
- _M:mouseMove (tmx, tmy, spotHostiles, astar_check, force_move)
-
Runs to the clicked mouse spot if no monsters in sight it will try to make an A* path, if it fails it will do a direct path
if there are monsters in sight it will move one stop in the direct path direction
this method requires to use PlayerRun interfaceParameters
- tmx: the coords clicked
- tmy: the coords clicked
- spotHostiles: a function taking only the player as a parameter that must return true if hostiles are in sight
- astar_check: nil or a function to check each tile on the astar path for passability
- force_move:
- _M:mouseScrollMap (map, xrel, yrel)
-
Handles mouse scrolling the map
Parameters
- map: the Map to scroll
- xrel: the x movement velocity, gotten from a mouse event
- yrel: the y movement velocity, gotten from a mouse event