
Star Shot (20/20, 32-38.4 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Heart of PooshRequires:
- Level 15
Infused by nature
5.00 Encumbrance.
[Unique]
Type: misc / land
When carried:
Changes damage: +2% all
It can be used to natural balance, costing 90 power out of 100/100.
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.

Robe of Force (12 def, 8 armour)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+6 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+0 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 40.27 to 50.33 physical damage (based on Willpower and Cunning) with knockback, costing 9 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.

plaguebringer's pouch of stralite shots of crippling (19/19, 46.5-55.8 power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 4
Base power: 46.5 - 55.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +14.5%
Capacity: 19
When this weapon hits: Epidemic (10% chance level 4).
On weapon hit:
* 5% chance to disease
On weapon crit:
* cripple the target
Damage (Ranged): +10 blight
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Cunning 25
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control
Mindpower: +5 (+2 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 54 power out of 60/60) :
Effective talent level: 1.0
Power cost: 54 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Corrupted Gaze (4 def, 8 armour)Requires:
- Magic 16
- Talent Heavy Armour Training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Changes stats: +5 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +20% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +40%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 23 power out of 32/32) :
Effective talent level: 3.0
Power cost: 23 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 4%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.

Burning StarRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20, costing 27 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

Murderfang's SurekillRequires:
- Cunning 30
- Dexterity 40
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: -10.0%
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +6
On weapon crit:
* Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1.
Travel speed: +1500%
Attacks use: 2.0 Steam
When wielded/worn:
Talent granted: +3 Surekill
Critical mult.: +50.00%
"Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work.
What do you even grip it by? Insisted I make it though, left some design notes.
They all just say 'make it really flashy'.
-Pizurk, Master Tinker
This item has been sent to the Item's Vault.

Band of ProtectionRequires:
- Level 15
Powered by arcane forces
Powered by steamtech
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +3 Cun
Physical save: +10 (+4 eff.)
Spell save: +10 (+4 eff.)
Steampower: +5 (+3 eff.)
It can be used to generate a personal shield that absorbs up to 134 damage and damages attackers striking the wearer for 17 fire damage while it lasts (based on Cunning), costing 22 power out of 24/24.
This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+2 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8 (+8 eff.)
Changes stats: +3 Str / +3 Cun / +3 Wil
Changes damage: +8% physical
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3 (+1 eff.)
It can be used to activate talent Mindhook (costing 14 power out of 24/24) :
Effective talent level: 4.0
Power cost: 14 out of 24/24.
Range: 6
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+2 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Light of RevelationRequires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.
The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
This item has been sent to the Item's Vault.

Spellcrusher (32-48 power, 4 apr)Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +4.0%
Attack speed: 100%
On weapon hit:
* 50% chance to shatter magical shields
Damage (Melee): +20 nature
When wielded/worn:
Changes stats: +6 Con
Changes damage: +25% nature
Spell save: +15 (+8 eff.)
This large steel greatmaul has thick vines wrapped around the handle.
This item has been sent to the Item's Vault.

Swordshatter Shots (20/20, 20-24 power, 15 apr)Requires:
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 2
Base power: 20.0 - 24.0
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +5.0%
Capacity: 20
Damage (Ranged): +15 crumble
(Crumble is Arcane damage, disarms weapons and gets +50% damage versus petrified targets.)
Exceptionally hard shots, designed for breaking weapons.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 21
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+3 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+7 eff.)
It can be used to activate talent Temporal Reprieve (costing 44 power out of 50/50) :
Effective talent level: 1.0
Power cost: 44 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Void Quiver (0/0, 45-63 power, 120 apr)Requires:
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 45.0 - 63.0
Uses stats: 70% Dex, 40% Mag, 50% Str
Damage type: Temporal darkness
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +120
Crit. chance: +6.0%
Capacity: 0
When this weapon hits: Spatial Tether (15% chance level 1).
When this weapon hits: Dimensional Anchor (15% chance level 1).
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

2 schematic: Mana CoilRequires:
- Talent Create Tinker
0.10 Encumbrance.
Type: scroll / schematic ; tier 1
[already known tinker]
Mana coils can be attached to staves to improve mana regeneration and cast a lightning spell on spell hits.
Requires talents:
- Smith (1)
- Electricity (2)
Requires ingredients:
- lump of iron (5)
Requires items:
- sapphire
Example Item:
crude mana coil
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 1
Attach on item of type 'weapon / staff'
When attach to an other item:
Mana each turn: +1.00
Mana regeneration, on spell hit 25%% chances to cast lightning.
Tinkers can be attached to normal items to improve them with steam power!
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

perfect mana coilRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
Attach on item of type 'weapon / staff'
When attach to an other item:
Mana each turn: +5.00
Mana regeneration, on spell hit 25%% chances to cast lightning.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

7 sapphireRequires:
- Level 25
0.00 Encumbrance.
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used as an alchemist bomb:
Bomb damage +20%
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.
