Difference between revisions of "User:Moritheil/Races"
(→Racial Talents) |
(→Wights: Changing name to avoid conflict with 2014 wight race add-on) |
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=Races of the Dead= | =Races of the Dead= | ||
− | =Wights= | + | =High Wights= |
{{race | {{race | ||
− | |name=Wights | + | |name=High Wights |
|metarace=[[Undead]] | |metarace=[[Undead]] | ||
|locked=[[Unlockables#Races|No]] | |locked=[[Unlockables#Races|No]] | ||
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Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. | Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. | ||
− | Due to their close connection with Eyal, unlike other undead, Wights may not begin play as Defilers. | + | Due to their close connection with Eyal, unlike other undead, High Wights may not begin play as Defilers. |
==Racial Talents== | ==Racial Talents== | ||
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{{Ability box | {{Ability box | ||
|image=Golem power.png | |image=Golem power.png | ||
− | |name=Wight | + | |name=High Wight |
|category_type={{ct|Undead}} | |category_type={{ct|Undead}} | ||
− | |category={{c|Wights}} | + | |category={{c|High Wights}} |
|require={{TalentReq/UndeadsReq1}} | |require={{TalentReq/UndeadsReq1}} | ||
|use_mode=Passive | |use_mode=Passive | ||
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|name=Elemental Body | |name=Elemental Body | ||
|category_type={{ct|Undead}} | |category_type={{ct|Undead}} | ||
− | |category={{c|Wights}} | + | |category={{c|High Wights}} |
|require={{TalentReq/UndeadsReq2}} | |require={{TalentReq/UndeadsReq2}} | ||
|use_mode=Passive | |use_mode=Passive | ||
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|name=Quietus | |name=Quietus | ||
|category_type={{ct|Undead}} | |category_type={{ct|Undead}} | ||
− | |category={{c|Wights}} | + | |category={{c|High Wights}} |
|require={{TalentReq/UndeadsReq3}} | |require={{TalentReq/UndeadsReq3}} | ||
|cooldown=10 | |cooldown=10 | ||
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|name=Will of Eyal | |name=Will of Eyal | ||
|category_type={{ct|Undead}} | |category_type={{ct|Undead}} | ||
− | |category={{c|Wights}} | + | |category={{c|High Wights}} |
|require={{TalentReq/UndeadsReq4}} | |require={{TalentReq/UndeadsReq4}} | ||
|desc= | |desc= |
Revision as of 06:57, 9 February 2017
Contents
Races of the Dead
High Wights
High Wights | |
---|---|
Metarace | Undead |
Locked | No |
Life Rating | 12 |
Exp Penalty | +30% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | +5 |
Cunning | 0 |
Luck | +5 |
Wights are an odd duck amongst the undead, often not created by necromancers specifically, but instead rising of their own volition when the conditions are right. Wights are by no means individual souls, but often part of a gestalt; when a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. Sadly, it is for this reason that necromancers often facilitate the creation of wights regardless, for no other study or profession causes so much blood or death.
Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being.
Due to their close connection with Eyal, unlike other undead, High Wights may not begin play as Defilers.
Racial Talents
High Wight | ||
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Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | High Wights | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.
Upon mastering the use of your undead body, you gain insight into the application of mental forces to strengthen your form. |
Elemental Body | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | High Wights | |
Requirements | Level (4,5,6,7,8) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your connection to Eyal results in you gaining some affinity for the elements.
Upon mastering your elemental body, you gain the ability to transcend distance with the power of your mind. |
Quietus | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | High Wights | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Activated | |
Cost | 20 psi | |
Range | 4 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Emit a wave of psionic energy that silences all those affected in a radius, including the user. The silence chance will increase with your Mindpower. |
Will of Eyal | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | High Wights | |
Requirements | Level (12,13,14,15,16) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Backed by the Will of Eyal, the wight gains a bonus to Mindpower, scaling with Constitution. |
Death Knights
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.
Death Knights | |
---|---|
Metarace | Undead |
Locked | No |
Life Rating | 12 |
Exp Penalty | +50% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | +5 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Description
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.
As undead, Death Knights have access to a wide range of immunities:
- Poison immunity
- Bleeding immunity
- Fear immunity
- No need to breathe
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.
Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.
Racial Talents
Death Knight | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | Deathknights | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.
Increases your physical damage resistance by 5–75gtl :variable%. Decreases your global action speed by 10% per level. |
Avatar of Death | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | Deathknights | |
Requirements | Level (4,5,6,7,8) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 100 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. |
Sacrifice is the Way | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | Deathknights | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.
Increases hit points based on the amount of enemies you have slain. Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp. Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive. |