Difference between revisions of "Zigur"
m (Added the fact that it's not visible to spellcasters to the paragraph describing it's location. Don't make my mistakes, :)) |
m (→Zone Information) |
||
Line 6: | Line 6: | ||
Zigur is populated by a brotherhood known as the Ziguranth, who are vehemently opposed to the use of "unnatural" magic. Their entire town is shrouded from the sight of spellcasters. Non-spellcasters are able to see it and enter it. | Zigur is populated by a brotherhood known as the Ziguranth, who are vehemently opposed to the use of "unnatural" magic. Their entire town is shrouded from the sight of spellcasters. Non-spellcasters are able to see it and enter it. | ||
− | The way the game determines this is by checking for a [[Mana]], [[Vim]], [[Paradox]], [[Positive]] or [[Negative]] resource bar the first time you enter the wilderness map. | + | The way the game determines this is by checking for a [[Mana]], [[Vim]], [[Paradox]], [[Positive]] or [[Negative]] resource bar the first time you enter the wilderness map. The town will not be available if you: have one of these resources, or if you are [[Undead]], or if you have any runes currently inscribed. |
Reading the sign near the entrance of Zigur [[unlockables|unlocks]] the ability to betray [[escorts|magic-using escortees]] to the Ziguranth, for the current character and all future characters. (You must not have any magical talents, or [[inscriptions|runes]], to do this.) | Reading the sign near the entrance of Zigur [[unlockables|unlocks]] the ability to betray [[escorts|magic-using escortees]] to the Ziguranth, for the current character and all future characters. (You must not have any magical talents, or [[inscriptions|runes]], to do this.) |
Revision as of 18:49, 22 June 2020
Zigur | |
---|---|
Boss | None |
Floors | 1 |
Level Range | 15 to 50 |
Item Level Range | 2 to 4 |
Size | 50x50 |
Zone Effect | none |
Zone Information
Zigur is a town in Maj'Eyal (the West). It is located on the south side of a lake, east of the Old Forest, and northwest of Last Hope. It is not visible to spellcasters.
Zigur is populated by a brotherhood known as the Ziguranth, who are vehemently opposed to the use of "unnatural" magic. Their entire town is shrouded from the sight of spellcasters. Non-spellcasters are able to see it and enter it.
The way the game determines this is by checking for a Mana, Vim, Paradox, Positive or Negative resource bar the first time you enter the wilderness map. The town will not be available if you: have one of these resources, or if you are Undead, or if you have any runes currently inscribed.
Reading the sign near the entrance of Zigur unlocks the ability to betray magic-using escortees to the Ziguranth, for the current character and all future characters. (You must not have any magical talents, or runes, to do this.)
Zigur hosts the following shops:
- Horman's Plates (heavy armor)
- Infused Leather (light armor)
- Slash & Dash (swords)
- Nature's Punch (blunt weapons)
- Slice & Dice (axes)
- Nature's Reach (ranged weapons)
- A Million Cuts (daggers)
- Purification Tools (mindstars)
- Library (lore)
- Nature's Emporium (infusions)
All merchandise sold in Zigur is certified to be free of the taint of arcane forces.
Before going to the Far East, it has a material level range of 2 to 3. After returning from the Far East, it has a material level range of 3 to 4. Store inventories are generated for level 20 at character creation, level 35 after The Master, and level 45 after the Charred Scar.
A unique feature of Zigur is the Antimagic quest, available at character level 10 to anyone willing to forsake the use of all magic forever.
Finally, there is Protector Myssil, the leader of the Ziguranth. She will show you the way to Tempest Peak so that you can defeat Urkis after saving Derth, if you have chosen a life of Antimagic (which prevents you from getting to Tempest Peak via Angolwen). Killing Urkis and returning to her lets you learn the Fungus talents. If you have no prior knowledge, you'll get the tree, locked, at 1.00 mastery; if you already have the locked tree, she will unlock it; or if you have already unlocked the tree, she will increase your mastery of it by 0.1. If you haven't forsworn magic, she will not speak with you at all.