Difference between revisions of "User:Vyn/Anorithil"
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* Preparation procedure before taking the stairs: | * Preparation procedure before taking the stairs: | ||
*# Activate {{t|Hymn of Detection}} and rest until full | *# Activate {{t|Hymn of Detection}} and rest until full | ||
− | *# Use {{t|Barrier}} for a long duration shield. Can repeat this step to fish for a | + | *# Use {{t|Barrier}} for a long duration shield. Can repeat this step to fish for a critical hit. |
*# Use {{t|Precognition}}, {{t|Track}}, or a wand of clairvoyance to enable long distance scouting | *# Use {{t|Precognition}}, {{t|Track}}, or a wand of clairvoyance to enable long distance scouting | ||
*# Activate {{t|Hymn of Shadows}} for the movement and casting speed buff.<br/>This also cancels {{t|Hymn of Detection}}, which will turn you invisible due to {{t|Hymn Adept}}. | *# Activate {{t|Hymn of Shadows}} for the movement and casting speed buff.<br/>This also cancels {{t|Hymn of Detection}}, which will turn you invisible due to {{t|Hymn Adept}}. |
Revision as of 05:26, 1 October 2021
The following notes based on the character below:
Satz: Drem Anorithil (insane/adventure)
General Impressions
Deaths and Threats
- First death was due to opening a chest in the Dark Crypt, which spawned a random boss elven guard, with Gunslinger and Archer classes. I managed to trap the boss in my circles and push it away, after which it started to shoot at me. I kept back peddling to dodge the projectiles, but then got hit with a critical Volley (not a projectile?) for 1143 damage and was one-shot killed. This could have been a survivable shot, given that my health was at 964, a shield on top of that would have saved my life, but I must've let it lapse while dodging the projectiles earlier.
- Aside from the tactical issue above, there is also the strategic issue that entering the Dark Crypt at early levels on insane difficulty, even after acquiring one's first prodigy (Adept in this case), is still a very dangerous affair. I had actually made plans to go hide in Dreadfell at level 23 due to a similar death on my previous character, but I got greedy and killed the Sandworm Queen on level 23 for more talent points, gained a level, and that made it impossible to travel any distance on the world map without triggering the Dark Crypt.
- One issue that may have to be resolved before hiding inside Dreadfell is storage. It would be convenient to rebind the Rod of Recall to the Sher'Tul Fortress in order to camp out Dreadfell for any extended period of time, especially on casters with low strength. To make this possible, it would be important to save up a stash of high value loot in a vault somewhere, clear out the Weirdling Beast in the Sher'Tul Fortress at level 23, then go back and transmogrify the stash to quickly charge up the requisite fortress energy.
- These preparations are pretty important for a full clear run, given that The Godfeaster is another forced encounter on the world map at level 30, and one will almost certainly get caught up in that immediately after a full clear of the Dark Crypt.
Tactical Examples
- Preparation procedure before taking the stairs:
- Activate Hymn of Detection and rest until full
- Use Barrier for a long duration shield. Can repeat this step to fish for a critical hit.
- Use Precognition, Track, or a wand of clairvoyance to enable long distance scouting
- Activate Hymn of Shadows for the movement and casting speed buff.
This also cancels Hymn of Detection, which will turn you invisible due to Hymn Adept. - Now take the stairs, and you should be ready to handle whatever is on the other side.
- It is possible to distract Subject Z from the Yeek Wayist by casting Shadow Simulacrum on it. After that, using a movement infusion or the speed bonus from cancelling Hymn of Shadows with Hymn Adept, one can circle around Subject Z, then push him back through the door with a torque of gale force. To ensure that the torque's full force will take effect, it is important to dig out a long passage directly in front of the door. Once Subject Z has been pushed through the door, you can quickly catch up to him with another movement boost and dispatch him before the Yeek Wayist is able to endanger itself again.
- Beware that many Anorithil talents will damage neutral units like the Yeek Wayist, so they cannot be used in this encounter. Among these are all the Circles talents and Mind Blast.
- Sun Flare and Starfall are also CC options, but they cannot reliably stop Subject Z from killing the Yeek Wayist.