Difference between revisions of "Scourged Pits"
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− | <!-- Version of ToME | + | <!-- Version of ToME when this page was written --> |
{| class="wikitable" style="border: 1px solid gray; font-size: large;" | {| class="wikitable" style="border: 1px solid gray; font-size: large;" | ||
− | | | + | |ToME Version: || 1.7.6 |
|} | |} | ||
<!-- Please update if you update the page! --> | <!-- Please update if you update the page! --> | ||
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{{Zone | {{Zone | ||
|name = Scourged Pits | |name = Scourged Pits | ||
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|height = 50 | |height = 50 | ||
}} | }} | ||
+ | ==Zone Information== | ||
+ | '''The Scourged Pits''' is a zone added to the Age of Ascendancy campaign in the [[Forbidden Cults]] expansion. It appears on the eastern coast of Maj’Eyal (northeast of [[Last Hope]]) at character level 20, but not in all games. | ||
− | + | In each game, only one out of [[Dogroth Caldera]], the [[Sludgenest]], the [[Old Conclave Vault]], and the Scourged Pits will appear. This is chosen randomly, unless you are a [[Drem]] and have not yet [[Unlockables|unlocked]] the {{c|Scourge Drake}} talent tree for [[Wyrmic]]s, in which case this zone will always be chosen. You will “smell a blighted perfume for a moment” when the zone spawns. | |
All three levels use the Blightspawn “tentacle forest” tileset and are populated with scourge hatchlings, drakes, and wyrms. | All three levels use the Blightspawn “tentacle forest” tileset and are populated with scourge hatchlings, drakes, and wyrms. | ||
− | On | + | On the first floor, tentacle trees that form the walls may randomly come alive as enemies using talents from the {{c|Tentacles}} talent category. This notably includes {{t|Constrict}}, which will pull the player into melee range, and makes them more vulnerable to other attacks in the talent category. Awoken tentacle trees are immobile, so the player can use area attacks to take them out from around corners. Hiding behind cover will also break the {{t|Constrict}} effect. |
+ | |||
+ | [[Kroltar the Scourge]] is found on Level 3 and must be defeated to unlock the Scourge Drake talent tree for Wyrmics. | ||
+ | |||
+ | ==Version history== | ||
+ | From version 1.7.3 to 1.7.4, if the player restarts the same character after death, or overwrites an existing character with a new one, neither this zone nor the other bonus zones will spawn. This was fixed in version 1.7.5. | ||
+ | |||
+ | Prior to version 1.7.3, this zone had a 30% chance to appear (100% if playing as a [[Drem]]), independent of the other bonus zones. | ||
[[Category: Forbidden Cults]] | [[Category: Forbidden Cults]] | ||
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Latest revision as of 18:36, 21 July 2023
ToME Version: | 1.7.6 |
Scourged Pits | |
---|---|
Boss | Kroltar the Scourge |
Floors | 3 |
Level Range | 20 to 40 |
Item Level Range | 1 to 2 |
Size | 50x50 |
Zone Effect | none |
Zone Information
The Scourged Pits is a zone added to the Age of Ascendancy campaign in the Forbidden Cults expansion. It appears on the eastern coast of Maj’Eyal (northeast of Last Hope) at character level 20, but not in all games.
In each game, only one out of Dogroth Caldera, the Sludgenest, the Old Conclave Vault, and the Scourged Pits will appear. This is chosen randomly, unless you are a Drem and have not yet unlocked the Scourge Drake talent tree for Wyrmics, in which case this zone will always be chosen. You will “smell a blighted perfume for a moment” when the zone spawns.
All three levels use the Blightspawn “tentacle forest” tileset and are populated with scourge hatchlings, drakes, and wyrms.
On the first floor, tentacle trees that form the walls may randomly come alive as enemies using talents from the Tentacles talent category. This notably includes Constrict, which will pull the player into melee range, and makes them more vulnerable to other attacks in the talent category. Awoken tentacle trees are immobile, so the player can use area attacks to take them out from around corners. Hiding behind cover will also break the Constrict effect.
Kroltar the Scourge is found on Level 3 and must be defeated to unlock the Scourge Drake talent tree for Wyrmics.
Version history
From version 1.7.3 to 1.7.4, if the player restarts the same character after death, or overwrites an existing character with a new one, neither this zone nor the other bonus zones will spawn. This was fixed in version 1.7.5.
Prior to version 1.7.3, this zone had a 30% chance to appear (100% if playing as a Drem), independent of the other bonus zones.