Difference between revisions of "Zone order"

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P.S: I'm also pretty new to the game so feel free to make changes to this page as you wish.

Revision as of 02:05, 29 May 2013

Note: Do not follow this guide word by word since some of the zones might be harder depending on your gear or build.

P.S: I'm also pretty new to the game so feel free to make changes to this page as you wish.
Order Zone name Notes
Maj'Eyal: Tier 1 Zone(s)
1. Trollmire You might want to wait until you are stronger before taking on the 2nd boss.
2. Norgos' Lair
3. The Arena You need to talk to the shady cornac in the northeast of Derth.
4. Heart of the Gloom
5. Scintillating Caves
6. Rhaloren Camp
7. Kor'Pul
Maj'Eyal: Tier 2 Zone(s)
1. Old Forest
2. Lake of Nur Found at level four of the Old Forest.
3. Sandworm Lair Blindness immunity is recommended for final boss. Also, watch out for the collapsing tunnels. It is recommended to have some form of teleportation so that you can escape a collapsed tunnel.
4. The Maze Confusion immunity is recommended for the final boss and the other minotaurs. You might want to also have some poison immunity because there are a lot of rogues.
5. Lumberjack Village Triggered by running to the north of Last Hope.
6. Unknown Tunnels Triggered by running around the north.
7. Ruined Halfling Complex
8. Ruined Dungeon
9. Golem Graveyard The final boss can't be activated until much later in the game
10. Daikara
11. Temporal Rift It is found in the third level of Daikara.
12. Last Hope Graveyard It is triggered by talking to Ungrol (the alchemist) inside Last Hope.
Maj'Eyal: Tier 3 Zone(s)
1. Dreadfell