Difference between revisions of "Vault"

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(Created page with "Vaults are special rooms which occur in Zones. They have a predefined layout. They are typically full of monsters (often with much higher levels than the zone would norm...")
 
(add orc prides and link to renegade orc vaults)
 
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Vaults are special rooms which occur in [[Zones]].  They have a predefined layout.  They are typically full of monsters (often with much higher levels than the zone would normally permit), and usually have several valuable items on the floor.
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Vaults are special rooms which occur in [[Zones]].  They have a predefined layout.  They are typically full of monsters (often with much higher levels than the zone would normally permit), and usually have several valuable items on the floor. The types of vaults which may appear in a given zone are defined by the zone with some that are shared among zones.
  
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Items in vaults ''do not decay'' when you leave the level and return. Items outside a vault may decay (this is defined per zone).  This means that any vault can be used for permanent item storage.  This can be convenient during the early game, before you have acquired the Sher'Tul Fortress (which is explicitly designed and sanctioned for permanent storage).
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Most vaults may be flipped or rotated (the permitted geometric transformations are defined by each vault), so you may find that your vault is a mirror image or a rotation of the layout shown.
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==Vault Navigation==
 
Teleportation ''to'' a vault tile is generally not possible; however, teleportation ''from'' a vault tile to a tile outside the vault usually works.  Please note, ''many vaults have an outer border which appears like the rest of the zone, but which is still considered part of the vault'', and teleportation to those tiles may be restricted.
 
Teleportation ''to'' a vault tile is generally not possible; however, teleportation ''from'' a vault tile to a tile outside the vault usually works.  Please note, ''many vaults have an outer border which appears like the rest of the zone, but which is still considered part of the vault'', and teleportation to those tiles may be restricted.
  
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Vaults can't be mapped with ''Visions'' talent or abilities that duplicate it, but ''Arcane eye'' can be placed and can spot creatures within even a sealed vault.
 
Vaults can't be mapped with ''Visions'' talent or abilities that duplicate it, but ''Arcane eye'' can be placed and can spot creatures within even a sealed vault.
  
The types of vaults which may appear in a given zone are defined by the zone. Some vaults are shared among zones.
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==Types of Vaults==
 
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*[[Forest vaults]]: These vaults are generally found in forest zones such as the [[Trollmire]] and [[Old Forest]].
Items in vaults ''do not decay'' when you leave the level and return; items outside a vault may decay (this is defined per zone).  This means that any vault can be used for permanent item storage.  This can be convenient during the early game, before you have acquired the Sher'Tul Fortress (which is explicitly designed and sanctioned for permanent storage).
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*[[Dungeon vaults]]: These vaults are generally found in dungeon zones such as [[Ruins of Kor'Pul]] and [[Rhaloren Camp]].
 
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*[[Greater vaults]]: These appear in [[Dreadfell]], the orc prides, and the [[Infinite Dungeon]].
A vault is encoded with ASCII characters representing both the layout of the room and its contents.  The actual characters used are defined within the Lua code for ''each'' specific vault, so they vary from vault to vault, depending on who created them.
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*[[Renegade orc vaults]]: Each level of the orc prides [[Rak'Shor Pride]], [[Gorbat Pride]], [[Grushnak Pride]], and [[Vor Pride]] has a 15% chance of spawning one of these.
 
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Most vaults may be flipped or rotated (the permitted geometric transformations are defined by each vault), so you may find that your vault is a mirror image or a rotation of the layout shown.
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Latest revision as of 13:03, 26 October 2021

Vaults are special rooms which occur in Zones. They have a predefined layout. They are typically full of monsters (often with much higher levels than the zone would normally permit), and usually have several valuable items on the floor. The types of vaults which may appear in a given zone are defined by the zone with some that are shared among zones.

Items in vaults do not decay when you leave the level and return. Items outside a vault may decay (this is defined per zone). This means that any vault can be used for permanent item storage. This can be convenient during the early game, before you have acquired the Sher'Tul Fortress (which is explicitly designed and sanctioned for permanent storage).

Most vaults may be flipped or rotated (the permitted geometric transformations are defined by each vault), so you may find that your vault is a mirror image or a rotation of the layout shown.

Vault Navigation

Teleportation to a vault tile is generally not possible; however, teleportation from a vault tile to a tile outside the vault usually works. Please note, many vaults have an outer border which appears like the rest of the zone, but which is still considered part of the vault, and teleportation to those tiles may be restricted.

Most vaults have undiggable walls, possibly together with diggable walls; the appearance of the two wall types is identical, but looking at a diggable wall (for example, by putting mouse cursor over it) will show "diggable" descriptor.

Many vaults (particularly the larger or more dangerous ones) have a door which prompts for confirmation upon opening. There may also be regular doors in the same vault. Monsters in a locked vault are inactive and will not teleport out, summon creatures, buff themselves or move around until the seal is broken.

Vaults can't be mapped with Visions talent or abilities that duplicate it, but Arcane eye can be placed and can spot creatures within even a sealed vault.

Types of Vaults