Difference between revisions of "Technomancer(class evolution) (talent)"

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(Updated the page with some notes and corrected some grammar)
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{{Ability box
 
{{Ability box
|game_version=1.6.1
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|game_version=1.7.6
 
|image=technomancer.png
 
|image=technomancer.png
|name=Technomancer(Class Evolution)
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|name=Technomancer
 
|category_type=[[Prodigies]]
 
|category_type=[[Prodigies]]
 
|category=[[Prodigies#Magic|Magic]]
 
|category=[[Prodigies#Magic|Magic]]
|require=[[unlockables|unlocked]] technomancer(class evolution), Magic 50, Cunning 25
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|require=Magic 50<br />Cunning 25<br />Be an [[Archmage]]<br />[[unlockables|Unlocked]] the Technomancer evolution
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
 
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
 
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
*Once this class evolution is taken, you gain the  
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* Arcane Dynamo tinker schematic
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Once this class evolution is taken, you gain the following:
* {{c|Physics}} category (unlocked)
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*Arcane Dynamo tinker schematic
* {{c|Chemistry}} category (locked)
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*{{c|Physics}} category (unlocked)
* An [[Automated Portable Extractor]] (A.P.E.)
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*{{c|Chemistry}} category (locked)
* One point in physics/{{t|Smith}}, two in physics/{{t|Mechanical}} and 2 in physics/{{t|Electricity}}
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*An [[Automated Portable Extractor]] (A.P.E.)
* spell/{{c|Galvanic Technomancy}} category (locked) - deals with fire and lightning
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*One point in physics/{{t|Smith}}, two in Physics/{{t|Mechanical}} and two in Physics/{{t|Electricity}}
* spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
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*Spell/{{c|Galvanic Technomancy}} category (locked) - deals with fire and lightning
* spell/{{c|Occult Technomancy}} category (locked) - deals with time and arcane
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*Spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
* The ability to unlock one of the three Technomancy categories for free
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*Spell/{{c|Occult Technomancy}} category (locked) - deals with time and arcane
* Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
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*The ability to unlock one of the three Technomancy categories for free
* As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
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Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
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'''As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.'''
 
}}
 
}}
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Introduced by (and requires) [[Embers of Rage]].
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===Notes===
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*The three Technomancy categories are learned at 1.3 mastery.
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*You gain 100 steam when you learn it.
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*After taking it, tinker items can start dropping in your game.
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[[Category: Embers of Rage]]

Revision as of 01:17, 18 September 2026

Technomancer
Technomancer.png
Game Version 1.7.6
Category Type Prodigies
Category Magic
Requirements Magic 50
Cunning 25
Be an Archmage
Unlocked the Technomancer evolution
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.

Once this class evolution is taken, you gain the following:

Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.

As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.

Availability -



Introduced by (and requires) Embers of Rage.

Notes

  • The three Technomancy categories are learned at 1.3 mastery.
  • You gain 100 steam when you learn it.
  • After taking it, tinker items can start dropping in your game.