Difference between revisions of "Technomancer(class evolution) (talent)"

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m (accidentally chopped off the name in the ability box)
(Utilized the availability box and also clamped the catagory)
 
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*{{c|Chemistry}} category (locked)
 
*{{c|Chemistry}} category (locked)
 
*An [[Automated Portable Extractor]] (A.P.E.)
 
*An [[Automated Portable Extractor]] (A.P.E.)
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*One point in physics/{{t|Smith}}, two in Physics/{{t|Mechanical}} and two in Physics/{{t|Electricity}}
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*One point in Physics/{{t|Smith}}, two in Physics/{{t|Mechanical}} and two in Physics/{{t|Electricity}}
 
*Spell/{{c|Galvanic Technomancy}} category (locked) - deals with fire and lightning
 
*Spell/{{c|Galvanic Technomancy}} category (locked) - deals with fire and lightning
 
*Spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
 
*Spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
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'''As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.'''
 
'''As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.'''
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|avail.classes=[[Archmage]]
 
}}
 
}}
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Introduced by (and requires) [[Embers of Rage]].
 
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===Notes===
 
===Notes===
 
*The three Technomancy categories are learned at 1.3 mastery.
 
*The three Technomancy categories are learned at 1.3 mastery.
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*After taking it, tinker items can start dropping in your game.
 
*After taking it, tinker items can start dropping in your game.
  
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[[Category: Embers of Rage]]
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<noinclude>[[Category: Embers of Rage]]</noinclude>

Latest revision as of 14:40, 18 September 2026

Technomancer(Class Evolution)
Technomancer.png
Game Version 1.7.6
Category Type Prodigies
Category Magic
Requirements Magic 50
Cunning 25
Be an Archmage
Unlocked the Technomancer evolution
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.

Once this class evolution is taken, you gain the following:

Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.

As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.

Availability
Classes 
Archmage


Notes

  • The three Technomancy categories are learned at 1.3 mastery.
  • You gain 100 steam when you learn it.
  • After taking it, tinker items can start dropping in your game.