Difference between revisions of "Race"
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[[Category:Races]][[Category:Lore]] | [[Category:Races]][[Category:Lore]] | ||
{{Spoilers}} | {{Spoilers}} | ||
− | There are nine | + | |
+ | All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a [[Higher]], your type will be "Human", and your sub-type "Higher". This will be displayed as "Human/Higher" in the game. | ||
+ | |||
+ | Type and Sub-type are used for certain abilities, most notably for [[vision#telepathy| telepathy]]. | ||
+ | The cursed's [[predator_(category)|Predator]] talent tree also heavily relies on this concept. | ||
+ | |||
+ | == Playable Races == | ||
+ | There are nine playable races in ToME, six available by default, and three [[unlockables]]. | ||
'''Bold''' numbers are bonuses. | '''Bold''' numbers are bonuses. |
Revision as of 20:03, 26 May 2013
Warning: this page contains spoilers. |
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This page may contain information that you might not want revealed. Read at your own risk. |
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a Higher, your type will be "Human", and your sub-type "Higher". This will be displayed as "Human/Higher" in the game.
Type and Sub-type are used for certain abilities, most notably for telepathy. The cursed's Predator talent tree also heavily relies on this concept.
Playable Races
There are nine playable races in ToME, six available by default, and three unlockables.
Bold numbers are bonuses. Italic numbers are penalites.
Race | Strength | Dexterity | Constitution | Magic | Willpower | Cunning | Luck | Exp Penalty | Life per Level |
---|---|---|---|---|---|---|---|---|---|
Cornac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +0% | 10 |
Higher | +1 | +1 | 0 | +1 | +1 | 0 | 0 | +15% | 11 |
Shalore | -2 | +1 | 0 | +2 | +3 | +1 | 0 | +35% | 9 |
Thalore | +2 | +3 | +1 | -2 | +1 | 0 | 0 | +35% | 11 |
Halfling | -3 | +3 | +1 | 0 | 0 | +3 | +5 | +20% | 12 |
Dwarf | +4 | -2 | +3 | -2 | +3 | 0 | 0 | +25% | 12 |
Ghoul(*) | +3 | +1 | +5 | 0 | -2 | -2 | 0 | +20% | 14 |
Skeleton(*) | +3 | +4 | 0 | 0 | 0 | 0 | 0 | +40% | 12 |
Yeek(*) | -3 | -2 | -5 | 0 | +6 | +5 | 0 | -15% | 7 |
(*) Race must be unlocked.
Each race other than Cornac has a racial talent tree. Cornacs get a category point instead.