Difference between revisions of "Race"
From Tales of Maj'Eyal
(→Playable Races: Inserted link to resource#life) |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! Race !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Luck]] !! Exp Penalty !! Life | + | ! Race !! [[Strength]] !! [[Dexterity]] !! [[Constitution]] !! [[Magic]] !! [[Willpower]] !! [[Cunning]] !! [[Luck]] !! Exp Penalty !! [[Resource#Life|Life Rating]] |
{{Race_row|race=[[Cornac]]|life_per_level=10}} | {{Race_row|race=[[Cornac]]|life_per_level=10}} | ||
{{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}} | {{Race_row|race=[[Higher]]|str= '''+1'''|dex= '''+1'''|mag= '''+1'''|wil= '''+1'''| exp_penalty= ''+15%''|life_per_level='''11'''}} |
Revision as of 06:27, 27 August 2014
Warning: this page contains spoilers. |
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This page may contain information that you might not want revealed. Read at your own risk. |
All creatures have a race. Races consist of two parts; type and sub-type. Type is usually a species, while the sub-type is a variety of the species. For example, if you choose to play as a Higher, your type will be "Human", and your sub-type "Higher". This will be displayed as "Human/Higher" in the game.
Type and Sub-type are used for certain abilities, most notably for telepathy. The cursed's Predator talent tree also heavily relies on this concept.
Playable Races
There are nine playable races in ToME, six available by default, and three unlockables.
Bold numbers are bonuses. Italic numbers are penalties.
Race | Strength | Dexterity | Constitution | Magic | Willpower | Cunning | Luck | Exp Penalty | Life Rating |
---|---|---|---|---|---|---|---|---|---|
Cornac | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +0% | 10 |
Higher | +1 | +1 | 0 | +1 | +1 | 0 | 0 | +15% | 11 |
Shalore | -2 | +1 | 0 | +2 | +3 | +1 | 0 | +25% | 9 |
Thalore | +2 | +3 | +1 | -2 | +1 | 0 | 0 | +35% | 11 |
Halfling | -3 | +3 | +1 | 0 | 0 | +3 | +5 | +20% | 12 |
Dwarf | +4 | -2 | +3 | -2 | +3 | 0 | 0 | +25% | 12 |
Ghoul(*) | +3 | +1 | +5 | 0 | -2 | -2 | 0 | +25% | 14 |
Skeleton(*) | +3 | +4 | 0 | 0 | 0 | 0 | 0 | +40% | 12 |
Yeek(*) | -3 | -2 | -5 | 0 | +6 | +4 | 0 | -15% | 7 |
(*) Race must be unlocked.
Each race other than Cornac has a racial talent tree. Cornacs get a category point instead.