High Peak
Warning: this page contains spoilers. |
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High Peak | |
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Boss | Argoniel and Elandar |
Floors | 10 |
Level Range | 55 to 80 |
Item Level Range | 5 to 5 |
Size | 50x75 |
Zone Effect | Varies |
Zone Information
This is the final zone. Once you enter, there is no way to exit the zone until you win the game, and the Rod of Recall will not work. Each of the first 9 levels is a network of passageways containing orcs, horrors, and demons. They each have two flights of collapsing stairs leading to two Greater Vaults per floor, each flight of stairs having 2-4 uses before they become inactive.
If the Forbidden Cults DLC is enabled, a glyph sequence for the Occult Egress will appear on the ground, somewhere between level 3 and level 8. Entering this sequence will create a portal that leads to the Entropic Void, where the player can fight the Hypostasis of Entropy.
On level 10 is a portal to the Sanctum, where the final boss fight will take place.
The entire zone may be teleported within.
The Sanctum
The Sanctum is the special 11th floor of the High Peak, reached through a portal on floor 10. It is a large room that contains the void farportal. In this room, you will need to defeat the sorcerers Argoniel and Elandar to win the game (although see below). Aeryn will show up to help you, if she's alive, and if you didn't let the Sunwall fall.
In the void farportal room, there are four Invocation Portals summoning demons/wyrms/etc. in the corners. You can walk onto an Invocation Portal and use the corresponding Orb of Command to seal it. The portals do not spawn that quickly and the critters are as likely to attack Aeryn as you, and are thus often not a large factor.
Corner | Portal and Orb name | Enemy type |
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North-West | Destruction | Demons |
North-East | Dragons | Dragons |
South-West | Elements | Elementals |
South-East | Undeath | Undead |
For each possible number of portals sealed (0-4), there is an achievement than can be earned for closing exactly that many portals:
Number | Achievement |
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0 | Tactical master |
1 | Portal destroyer |
2 | Portal reaver |
3 | Portal ender |
4 | Portal master |
There are four small pillar walls in the cardinal directions which provide minimal hiding capability.
Once both sorcerers are defeated, the ending will begin. Different endings are possible, based on a few factors and the decisions made in the ending dialogue. See the quest page Falling Toward Apotheosis for details.
After defeating both sorcerers, if the player is still alive, all enemies on the floor will disappear, and the portals will stop summoning enemies. Passageways to the east and west will open, revealing a pair of exit farportals, allowing the player to leave. The west farportal takes you to the wilderness outside the Iron Throne, in the West. The east farportal takes you to the wilderness outside the Unremarkable Cave, in the East.