User:Moritheil/Races

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Races of the Dead

Wights

Wights
Metarace Undead
Locked No
Life Rating 12
Exp Penalty +30%
Stat Modifiers
Strength 0
Dexterity 0
Constitution +5
Magic 0
Willpower 0
Cunning 0
Luck +5

Wights are an odd duck amongst the undead, often not created by necromancers specifically, but instead rising of their own volition when the conditions are right. Wights are by no means individual souls, but often part of a gestalt; when a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. Sadly, it is for this reason that necromancers often facilitate the creation of wights regardless, for no other study or profession causes so much blood or death.

Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being.

Due to their close connection with Eyal, unlike other undead, Wights may not begin play as Defilers.

Racial Talents

Wights (category)

Wight
Golem power.png
Game Version -
Category Type Undead
Category Wights
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Though you arise naturally, you are not part of the natural order of things. Supernatural toughness is your birthright.

Upon mastering the use of your undead body, you gain insight into the application of mental forces to strengthen your form.



Elemental Body
Body of fire.png
Game Version -
Category Type Undead
Category Wights
Requirements Level (4,5,6,7,8)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your connection to Eyal results in you gaining some affinity for the elements.

Upon mastering your elemental body, you gain the ability to coalesce your body among the enemy without crossing intervening spaces.



Reaper of the World
Sacrifice.png
Game Version -
Category Type Undead
Category Wights
Requirements Level (8,9,10,11,12)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You cloud the minds of others, allowing you to get close and cull them.



Undying
Sacrifice.png
Game Version -
Category Type Undead
Category Wights
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description You gain armor hardness and movement speed.



Death Knights

A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.


Death Knights
Metarace Undead
Locked No
Life Rating 12
Exp Penalty +50%
Stat Modifiers
Strength 0
Dexterity 0
Constitution +5
Magic +4
Willpower 0
Cunning 0
Luck 0

Description

Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.

As undead, Death Knights have access to a wide range of immunities:

  • Poison immunity
  • Bleeding immunity
  • Fear immunity
  • No need to breathe

The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.

Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.

Racial Talents

Deathknights (category)

Death Knight
Golem power.png
Game Version -
Category Type Undead
Category Deathknights
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.

Increases your physical damage resistance by 5–75gtl :variable%. Decreases your global action speed by 10% per level.




Avatar of Death
Cold flames.png
Game Version -
Category Type Undead
Category Deathknights
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 100
Travel Speed Instantaneous
Use Speed -
Description Death comes for all beings - and, as a Death Knight, you hasten this process. Your gaze executes an already injured enemy and consumes its soul.

Eventually, upon as you master the use of these souls, you may pass for a denizen of this world.



Sacrifice is the Way
Body of fire.png
Game Version -
Category Type Undead
Category Deathknights
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.

Increases hit points based on the amount of enemies you have slain. Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp. Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive.