Zone order
From Tales of Maj'Eyal
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Note: Do not follow this guide word by word since some of the zones might be harder depending on your gear or build.
Order | Zone name | Notes |
---|---|---|
Maj'Eyal: Tier 1 Zone(s) | ||
1. | Trollmire | You might want to wait until you are stronger before taking on the 2nd boss. |
2. | Norgos' Lair | |
3. | The Arena | You need to talk to the shady cornac in the northeast of Derth. |
4. | Heart of the Gloom | |
5. | Scintillating Caves | |
6. | Rhaloren Camp | |
7. | Kor'Pul | |
Maj'Eyal: Tier 2 Zone(s) | ||
1. | Old Forest | |
2. | Lake of Nur | Found at level four of the Old Forest. |
3. | Sandworm Lair | Blindness immunity is recommended for final boss. Also, watch out for the collapsing tunnels. It is recommended to have some form of teleportation so that you can escape a collapsed tunnel. |
4. | The Maze | Confusion immunity is recommended for the final boss and the other minotaurs. You might want to also have some poison immunity because there are a lot of rogues. |
5. | Lumberjack Village | Triggered by running to the north of Last Hope. |
6. | Unknown Tunnels | Triggered by running around the north. |
7. | Ruined Halfling Complex. | |
8. | Ruined Dungeon | |
9. | Golem Graveyard | The final boss can't be activated until much later in the game |
10. | Daikara | |
11. | Temporal Rift | It is found in the third level of Daikara. |
12. | Last Hope Graveyard | It is triggered by talking to Ungrol (the alchemist) inside Last Hope. |
Maj'Eyal: Tier 3 Zone(s) | ||
1. | Dreadfell |