Zone order
From Tales of Maj'Eyal
Note: Do not follow this guide word by word since some of the zones might be harder depending on your gear or build.
Right now, this guide is extremely incomplete and misleading. Please bear with us as we get up to speed.
P.S: I'm also pretty new to the game so feel free to make changes to this page as you wish.Order | Zone name | Notes |
---|---|---|
Maj'Eyal: Tier 1 Zone(s) | ||
1. | Trollmire | You might want to wait until you are stronger before taking on Bill. |
2. | Norgos' Lair | |
3. | The Arena | You need to talk to the shady cornac in the northeast of Derth. |
4. | Heart of the Gloom | |
5. | Scintillating Caves | |
6. | Rhaloren Camp | |
7. | Kor'Pul | |
Maj'Eyal: Tier 2 Zone(s) | ||
1. | Old Forest | |
2. | Lake of Nur | Found at level four of the Old Forest. |
3. | Sandworm Lair | Blindness immunity is recommended for final boss. Also, watch out for the collapsing tunnels. It is recommended to have some form of teleportation so that you can escape a collapsed tunnel. |
4. | The Maze | Confusion immunity is recommended for the final boss and the other minotaurs. You might want to also have some poison immunity because there are a lot of rogues. |
5. | Lumberjack Village | Triggered by running to the north of Last Hope. |
6. | Unknown Tunnels | Triggered by running around the north. Poison immunity is recommended |
7. | Ruined Halfling Complex | |
8. | Ruined Dungeon | |
9. | Golem Graveyard | The final boss can't be activated until much later in the game |
10. | Daikara | |
11. | Temporal Rift | It is found in the third level of Daikara. |
12. | Last Hope Graveyard | It is triggered by talking to Ungrol (the alchemist) inside Last Hope. |
Maj'Eyal: Tier 3 Zone(s) | ||
1. | Dreadfell |