Prodigies

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Prodigies are special powerful talents that your character can learn at experience levels 30 and 42 . Any class may learn any prodigy, but some of the prodigies have prerequisites that may be difficult or impossible for certain characters to obtain.

All prodigies require 50 (including stat bonuses) in their respective stat, and many have additional special requirements

These are the prodigies:

Image Prodigy Prerequisite Cooldown Effect
Strength prodigies
Flexible combat.png Flexible Combat None Passive 60% chance of unarmed strike on each melee attack.
I can carry the world.png I Can Carry The World! Armor Training level 3 Passive Fatigue = 0%, Encumbrance +500, Strength +40
Irresistible sun.png Irresistible Sun Deal 50k light/fire damage 25 turns For 6 turns, pull creatures and deal fire/light/physical damage.
(50+(Str*2)) damage, divided evenly among three elements.
Legacy of the naloren.png Legacy of the Naloren Kill Ukllmswwik Passive Breathe underwater, gain level 5 Exotic Weapon Mastery
Gain Spit Poison, and special trident.
Massive blow.png Massive Blow Dig 30 times
Deal 50k damage with 2H weapon
10 turns 150% weapon damage, 4 knockback.
If hit wall, 350% weapon damage + dig.
Steamroller.png Steamroller Know Rush Passive Reset Rush cooldown if you kill in 2 turns.
Stacking +20% damage, up to 100%.
Set Rush stamina cost to 2.
Superpower.png Superpower None Passive Mindpower bonus (50% of Strength).
30% Willpower damage modifier on all weapons.
You shall be my weapon.png You Shall Be My Weapon! Be size "big" or larger 10 turns 350% weapon damage, 6 knockback
Stuns others in path (three turns).
+80% weapon damage per size category over "big".
Dexterity prodigies
Crafty hands.png Crafty Hands Imbue Item level 5 Passive May imbue gems into helm and belt.
Giant leap.png Giant Leap Deal 50k with weapon or fists 20 turns Leap to target tile (LOS, 10 range).
200% weapon damage, +3 turn daze in radius 1.
Roll with it.png Roll With It Knocked back 50 times Sustained (10 turns) (Dex%) physical resist
When hit by melee/archery, go back one tile and get 200% movement speed for 1 turn.
Swift hands.png Swift Hands None Passive Weapon swap ('q') takes no time.
Cooldown for equipping activatable equipment is removed.
Through the crowd.png Through The Crowd Had 6 party members Passive Swap with friendly creatures in 1/10 turn.
Never damage allies or neutral creatures.
+10 all saves per friendly creature in LOS.
Vital shot.png Vital Shot Deal 50k with ranged weapon 10 turns 450% weapon damage, 5 turn stun + cripple
Windblade.png Windblade Deal 50k damage with dual weapons 12 turns 320% weapon damage + 4 turn disarm in radius 4.
Windtouched speed.png Windtouched Speed 20 levels of Equilibrium talents Passive +20% global speed, do not trigger pressure traps.
Constitution prodigies
Armour of shadows.png Armour of Shadows Deal 50k darkness damage Passive When unlit, gain 30 Armour and 50% Armour hardiness.
When dealing darkness damage, unlight your tile + target tile.
Bloodspring.png Bloodspring Let Melinda be sacrificed Passive (12 turns) When hit for 15% life, create 4-turn blood wave.
Deals (100+(Con*3)) blight damage, knocks back, heals you for 50% of damage.
Corrupted shell.png Corrupted Shell Receive 7.5k blight damage
Destroy Zigur
Passive +250 Life, +defense and +saves (Con/3 bonus)
Draconic body.png Draconic Body Be Wyrmic, or consume Sandworm Heart + Wyrm Bile Passive (40 turns) When below 30% life, heal 40% life.
Eternal guard.png Eternal Guard Block level 1 Passive Block lasts 1 turn longer, and does not end when hit.
Fungal blood.png Fungal Blood Can use infusions  ?? Store fungal power when using infusions. Activate to heal using fungal power.
Store (Con*1.5) per infusion, cannot store more than (Con%) of max life.
Never stop running.png Never Stop Running 20 levels of stamina talents Sustained (20 turns) Move without taking time, 12 stamina per tile.
Spine of the world.png Spine of the World None Passive When hit by physical effect, 5-turn physical effect immunity.
Magic prodigies
Aether permeation.png Aether Permeation 25% arcane resistance
Been in Abashed Expanse or Fearscape invasion portal
Passive Use 66% of arcane resistance as all resistance.
Arcane might.png Arcane Might None Passive 50% Magic damage modifier on all weapons.
Blighted summoning.png Blighted Summoning Have golem, or summoned 100 times Passive Your summoned creatures (or golem) gain talents. Alchemist Golems gain the Reaving Combat[[1]] tree, which uses vim, and 3 talent points in Corrupted Strength (only one of which can be taken out)
Cauterize.png Cauterize Receive 7.5k fire damage, cast 1000 spells Passive (12 turns) If Life < 0, absorb all damage this turn, burn for 8 turns.
Take 10% of absorbed damage per turn. Non-reduceable.
Mystical cunning.png Mystical Cunning Know traps or poisons Passive Can use vulnerability poison, or make gravitic traps.
+20 spell save.
Revisionist history.png Revisionist History Have time-travelled 30 turns Start 10-turn alternative timeline
Any time during this, using the Revise skill returns you to when History was used.
Spectral shield.png Spectral Shield Block level 1, cast 100 spells, Block value 200 Passive Block all damage types.
Temporal form.png Temporal Form Cast 1000 spells
Been in temporal rift or paradox plane,
or used Timeport: Point Zero
30 turns Become a telugoroth for 10 turns.
All damage becomes temporal, 30% temporal resist, etc.
Willpower prodigies
Draconic will.png Draconic Will Be Wyrmic, or consume Sandworm Heart + Wyrm Bile 15 turns For 5 turns, immune to all negative effects.
Garkuls revenge.png Garkul's Revenge Know Garkul lore, have 2 Garkul artifacts Passive +1000% damage to constructs, +20% damage to humanoids.
Hidden resources.png Hidden Resources "That was close" achievement 15 turns For 5 turns, talents use 0 resources.
Lucky day.png Lucky Day 5 or more Luck Passive +40 Luck.
Mental tyranny.png Mental Tyranny Deal 50k mind damage Sustained (20 turns) 33% converted to mind damage.
+30% mind resistance penetration, +10% mind damage.
Meteoric crash.png Meteoric Crash Witness meteor Passive (15 turns) Add meteor to spell/mind attack, 3 turn stun + fire/physical damage, 8 turns of lava.
Meteor deals (100+(higher of Mindpower or Spellpower*5)) total.
Spell feedback.png Spell Feedback Antimagic Passive (9 turns) When hit by spell damage, retaliate with (20+(Wil*2)) mind damage
and 35% spell failure for cooldown duration of that spell.
Unbreakable will.png Unbreakable Will None Passive (7 turns) Automatically cures Mental effects while not on cooldown.
Cunning prodigies
Elemental surge.png Elemental Surge Deal 50k arcane, fire, cold, lightning, light or nature damage Passive (12 turns) 30% chance of extra positive effects when crit hitting for >= 300 with those elements.
Endless woes.png Endless Woes Deal 50k acid, blight, darkness, mind or temporal damage Passive 20% chance of extra negative effects when hitting for >=150 damage with those elements.
Acid/Blight effects scale with Cunning, and apply strength uses higher of Mind/Spellpower.
Eye of the tiger.png Eye of the Tiger None Passive Physical crits reduce cooldown of a random technique/cunning talent by 2.
Mind crits reduce cooldown of a wild gift/psionic/afflicted talent by 2.
Spell crits reduce cooldown of a random spell talent by 1.
Only once/turn, can't affect the triggering talent.
Fast as lightning.png Fast As Lightning None Passive When moving 800% speed for 3 turns in 1 direction, pass through obstacles.
Secrets of telos.png Secrets of Telos Possess 3 Telos artifacts Passive Assembles Staff of Telos.
Tricks of the trade.png Tricks of the Trade Side with Assassin Lord Passive +0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel
(or learn and unlock at 0.9).
Invisibility damage penalty is halved.
Tricky defenses.png Tricky Defenses Antimagic Passive Antimagic Shield absorbs more damage (Cun/2 extra).
Worldly knowledge.png Worldly Knowledge None Passive Learn a new talent category, unlocked, 0.9 mastery.
Can learn any Escort category, with same conditions to learn.